Version effective as of October 2026. GENERAL PROVISIONS These Terms and Conditions, together with all accompanying terms, rules and policies referenced herein (collectively, the "Terms"), form a legally binding agreement. On one side, its parties are we ("We", "Us", "the Bookmaker", "Our" and derivatives of this notion) and the Website (hereinafter — the "Site"), and on the other — the individual who uses the gaming services on the website (hereinafter — the "Player", "Client" or "Bettor"). The Bookmaker has the right to introduce changes and additions to the current rules, provisions and payout methods without prior individual notice. Bets already placed do not change their terms as a result; instead, every new bet is governed by the already updated version of the rules. Only persons who have reached the age of 18 may complete registration, fund a deposit and place bets. It is precisely they who bear full responsibility both for the legality of online gambling in their region of residence and for declaring winnings or losses to the relevant authorities of their country 2.1. Persons under 18 years of age are prohibited from registering, funding a deposit and betting with the Bookmaker; 2.2. Citizens of the Russian Federation are prohibited from registering, funding a deposit and betting with the Bookmaker. 2.3. The Bookmaker has the right to refuse registration, deposit funding and acceptance of bets to the following categories of persons: - persons who are citizens and/or residents of a country under sanctions of the state authority Curaçao Gaming Control Board; - citizens and/or residents of states whose legislation does not comply with the recognised international standards of the Financial Action Task Force on Money Laundering (FATF), as well as citizens and/or residents of states in whose strategies, according to the report of the Financial Action Task Force on Money Laundering (FATF), shortcomings have been identified in the field of countering money laundering and terrorist financing. - persons who were previously excluded or who have self-excluded from gambling. Registration, deposit funding and betting are unavailable to citizens of the following countries: Afghanistan, Aruba, Australia, Austria, Belarus, Belgium, Bonaire, Curaçao, Czech Republic, Estonia, France, Germany, Iran, Iraq, Ireland, Israel, Italy, Kahnawake Mohawk Territory (Canada), Latvia, Myanmar, North Korea, Ontario (Canada), Pakistan, Russia, Saba, Serbia, Singapore, Slovakia, Slovenia, Spain, Sint Maarten, Sint Eustatius, Sweden, Netherlands, Republic of Cyprus, United Kingdom, USA. The Bookmaker proceeds from the assumption that the information provided by the Client during registration is entirely accurate. If, however, the Client has submitted false information to the Bookmaker, the company bears no responsibility for this.In order to prevent fraud and other disputed situations, the Bookmaker has the right to demand identity documents from Clients (documents, passport) and thereby verify the information specified by the Client during registration. The Client agrees to provide the entire necessary package of documents at the Bookmaker's request. The Player confirms that they undertake to respond promptly, fully and accurately to the Company's requests — in particular those concerning verification and submission of the required documents — and understands the consequences of failing to fulfil this obligation as set out in these Rules. Such consequences include the annulment of winnings and the unilateral termination of service by the Company, under which the Player is refunded only the deposit portion of the funds credited to the gaming account. In cases of probable fraud involving financial transactions and bets, the guilty parties will be held liable — up to and including the initiation of criminal proceedings. Opening and funding an account takes place in the manner determined by the relevant rules. Payouts are made in accordance with the procedure established by the relevant rules. Keeping one's own password and account details secret is entirely the responsibility of Clients. The Bookmaker, for its part, guarantees the confidentiality of information relating to the Client. However, if the information has been disclosed to a third party, the Bookmaker bears no responsibility for this.Any transaction confirmed by a login or gaming account number together with the password of its owner is considered valid and official. The only limitation here is the balance of the gaming account. If the Client believes that these details have been lost, they may contact the Bookmaker's administrator with a request to change the existing password. The Bookmaker bears no responsibility for harm or losses arising from the use of the site or its content.The same applies to any use or improper use of the site's content by an outside party, to the inability to connect to the site or make use of it, to delays in the operation of the site or in data transmission, to communication line failures, as well as to any errors, typographical slips and omissions in the site's content.Transferring, selling or pledging a Client's Account to another person is prohibited. This prohibition concerns the transfer of any valuable assets of any kind — including, but not limited to, ownership rights to accounts, winnings, deposits, bets, rights and/or claims associated with such assets, whether legal, commercial or any other. Likewise prohibited are, in particular, encumbrances, pledges, assignment, usufruct, trading, brokerage, mortgage and/or gifting in dealings with a trustee or any third party, company, natural or legal person, fund and/or association — in any form and manner. The rules for individual sports take precedence over the general rules. We do everything possible to keep the site's content correct; however, all information about the current course of events is provided solely for informational purposes. We bear no responsibility for possible inaccuracies in the current score or match time, so we advise you always to verify the data against alternative sources. * If a discrepancy in the rules and provisions arises between the English-language version of the site and the version in any other language, the rules in English remain in force. TYPES OF BETS The Bookmaker accepts the following types of bets: A "Single" bet is placed on one single event. Its winnings amount to the stake multiplied by the odds of the selected event. An "Accumulator" combines several events between which there is no correlation. Its winnings are calculated as follows: the stake is multiplied by the product of the odds of all events included in the accumulator. The Client has the right to combine any outcomes of any sporting events — with the single condition that these events do not correlate with each other. An accumulator wins only if every one of its events is predicted correctly; it is enough to be wrong in just one event and the entire accumulator counts as lost. The maximum odds for an "Accumulator" bet are 2000. A "System" is a complete set of accumulator combinations of the same dimension, chosen by the Client. The winnings on a "system" amount to the sum of the winning accumulators it contains. The maximum odds of a "System" bet are 2000. The maximum stake is the equivalent of $500. The minimum number of events combined in a single "Accumulator" is three. The maximum odds of an «accumulator» are 2000. «System» is not accepted. In "Accumulator" and "System" bets it is prohibited to combine different outcomes of the same event (match winner, tournament winner) — even if there is no direct link between them. If incorrect bet forms have entered an accumulator or system, such bets are refunded, even if the software accepted them. The final winning odds for all the listed bet types are calculated taking into account the specifics of determining odds for particular kinds of outcomes (hitting the line on a handicap or total, and so on), as well as the postponement of an event or the postponement of an event to another date. The postponement period is established by the betting rules. In such events the winning odds equal "1". PROCEDURE FOR ACCEPTING BETS 11. The basis for accepting bets is the line — a list of upcoming events with odds on their outcomes, compiled by the Bookmaker. 12. After any bet the line may change — handicaps, winner odds, totals, restrictions for accumulators, maximum stake amounts and so on — yet the terms of bets already placed remain unchanged. A bet is accepted for an amount within the account balance. 13. The total of bets on any event within one gaming day may not exceed the maximum stake for that event specified in the line (for the line of the same date). If the aggregate amount of bets exceeds this limit, such bets are not accepted. 14. Bets are accepted before the start of an event. A bet placed after the start of an event is invalid and subject to refund, and it is removed from accumulators. The exception is so-called live bets during an event: they are valid and are refunded only when, for some reason, they were placed after the event had already finished.Results updated during the course of live events are provided purely for reference. An incorrectly displayed result is not grounds for cancelling a bet. The Bookmaker does not accept responsibility for the accuracy of results during live events. 15. The date and time of the start of an event given in the line are of an exclusively informative nature. An incorrect date is not grounds for refunding a bet if it was placed before the start of the event. The actual start time of the event is used for settling bets. This time is determined by the official documents of the organisation running the competition, match and so on — that is, by the websites the Bookmaker relies upon when gathering information. 16. The Bookmaker bears no responsibility for errors in the spelling of players' surnames, team names and the cities where the events being bet on take place. 17. If staff made an error while preparing and publishing the betting line, if there was an obvious failure of the software that forms the line (evident errors in the odds, a discrepancy in odds across different positions, and so on), or if an employee of the Bookmaker engaged in fraud in violation of the terms of these Rules, the Bookmaker has the right unilaterally to declare the concluded agreement invalid — together with bets placed before or after the start of the event to which the error relates — to renounce its obligations under such an agreement and to refund the stake to the Client. 18. Once the Client has placed a bet and received confirmation (a mark on the site and a bet number), it is no longer possible to change or cancel it. 19. If a bet has already been registered on the server, neither a dropped connection nor other technical communication failures provide grounds to change or cancel it. 20. A lost password gives no right either to change or cancel a bet, or to withdraw a payout request. 21. Each Client is provided with one gaming account. Exceptions are made by the Bookmaker's administrator with regard to the specific Client. To obtain such a right, the Client is obliged to contact the Bookmaker's administrator in advance; any subsequent approaches are treated as a violation. 22. The Client has no right to pass access to their gaming account to anyone else. 23. The Bookmaker has the right to impose restrictions or to refuse to accept bets from any person without explanation of the reasons and without prior written notice. PARTICULAR CASES 24. If an event: Did not take place on the appointed date and was postponed by more than 36 hours from the start time specified in the bet slip — all bets on this event are settled at odds of 1 (unless the rules for this sport provide otherwise). Was interrupted and did not reach completion within 12 hours of the start time from the bet slip — then bets on outcomes that managed to be determined before the interruption are settled by those outcomes, and bets on undetermined outcomes are settled at odds of 1 (unless the rules of the sport establish otherwise). If a match is moved to a neutral field, bets remain valid. If a match is moved to the opponent's field, bets are refunded, and the bets themselves are removed from accumulators. If a match is moved to another field in the same city, bets remain valid and are not refunded regardless of the playing field. A change or cancellation of a result (protest, doping and so on) does not affect bets — the original result is retained in them. If several players or teams are declared winners of a competition at once, bets on the victory of each of them are settled at odds of 1. The Bookmaker announces actual results on the basis of official protocols and other sources of information after the event has finished. In a disputed situation, where different sources give differing results for one and the same event with errors obvious to them, the final decision on which results to use for settling bets is taken by the Bookmaker. If there are grounds to assume that a bet was placed after the outcome of the event had become known, or after the selected player or team had gained a substantial advantage — for example, an advantage in the score, a sending-off or a substitution — the Bookmaker reserves the right to cancel such bets with a refund, both winning and losing ones. To settle bets on live events the Company relies on its own data about the actual course of play. If for some reason — loss of the broadcast, absence of results in the information sources, and so on — the outcome of the event cannot be determined, such an event is settled at odds of 1. The Client is obliged to check independently that their bet slip is completed in accordance with the rules. If the slip is completed incorrectly — regardless of the reason and of whose fault it was — the Bookmaker reserves the right to refund the bets and cancel them. If the Client develops a negative balance due to the re-settlement of bets after an erroneously entered result, the gaming account is blocked until the Client deposits an amount no less than this negative balance. Otherwise the Bookmaker reserves the right to stop accepting bets from the Client. All bets placed before the re-settlement remain valid. Complaints on disputed matters are accepted within 10 days after the registration of an event's result; later than that, no complaint is accepted for consideration. In disputed situations for which there is no precedent, the final decision is taken by the Bookmaker. FINANCIAL LIMITS 34. The minimum bet equals the equivalent of 1 USD, 1 EUR, 30 UAH, 380 HUF, 0.5 GEL, 5 MDL or 0.5 PLN. In systems the minimum stake is 30 UAH. The maximum odds in accumulators are 2000. If the odds exceed this limit, winnings are credited as though the odds equalled exactly 2000. At the same time the winnings may not be greater than the maximum payout per single bet. The maximum stake for each event depends on the event itself and on the sport. The Bookmaker sets the maximum stake individually for each event and bet form and may change it without written notice. The Bookmaker reserves the right to limit the maximum stake for individual events and to revise betting limits for individual Clients without warning. A maximum of the equivalent of 1,000,000 USD in the currency of the gaming account can be won on a single bet. VIP BET 39. If the amount you wish to stake exceeds the maximum specified in the section, it is advisable to place your bet as a "VIP" one. This will work only under the following conditions set out below: The amount available in your account must exceed the maximum from the section. The smallest possible "VIP bet" is the equivalent of 100 USD in the currency of the gaming account. Your bet must be a single, an accumulator or a system. The «VIP bet» category does not extend to «live» events. The «VIP bet» category does not extend to bets placed on the «Accumulator line». A request for a "VIP bet" should be sent 20 minutes before the start of the event or earlier. Higher odds may be purchased in addition to a "VIP bet": the "Odds Request" service is activated only when the stake is from 1000 USD (equivalent in the account currency). Once all the conditions listed above for placing a "VIP bet" have been met, the Bookmaker reviews such a bet as to whether it can be accepted. A decision is taken within 15 minutes: your bet will be either fully accepted or fully rejected. The progress of the bet's review and the decision taken on it are displayed on the "Account History" page.Please note: if a "VIP bet" is rejected, you still have the option of staking the maximum within the limit of the chosen section. On a «VIP bet» the maximum payout stands at the equivalent of 1,000,000 USD. THE SPECIAL FEATURES OF RULES ON DIFFERENT SPORTS: Main Markets The terminology used in these rules may differ depending on the sport. For instance, outcomes may be denoted as goals (in football), points (in basketball), sets (in tennis), maps (in esports) or rounds (in boxing). Likewise, participants may be teams, individual players or pairs; time segments may be called a match, half, quarter, period, map or round; and competitions may be called tournaments, leagues, championships or cups. These examples are given to illustrate possible differences across various sports. Match Winner – predict the winner of the match. Three-outcome bet (3-Way) — guess the result of a market with three possible outcomes: victory of the first team, a draw, or victory of the second team. Two-outcome bet (2-Way) — guess the result of a market with only two possible outcomes: victory of the first team or victory of the second team. Total — guess whether the combined number of goals scored by both teams in the match will be greater or smaller than the stated figure. If the total is exactly equal to the stated figure, the bet is settled as a refund (void). Handicap — guess which team will win after the handicap value has been applied to the actual score. A positive or negative number of goals is added to the team's final score. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as a refund (void). A double Asian handicap is a bet placed with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 — for example: H = -0.25, +0.25, -0.75, +0.75 and so on. Such a bet is treated as two separate (simple, "half") bets at the same odds using the nearest handicap values in quarter-point steps: H1 = H - 0.25 and H2 = H + 0.25. The amount of each "half" bet is half of the total amount of the "Double" bet. Double Total Bet is a type of Total bet where the Total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc. This bet is likewise treated as two separate (simple, "half") bets at the same odds using the nearest total values in quarter-point steps: T1 = T - 0.25 and T2 = T + 0.25. The amount of each "half" bet is half of the total amount of the "Double" bet. The following examples are simplified four options of settlement for such "Double" bets: Example 1. The Client wins both half bets. • In this case the payout (S) equals S=k*C, where k is the odds stated in the line and C is the Client's stake. To settle an "Accumulator", the odds K = k are used. Example 2. One half of the bet wins and the other is refunded (void). • In this case the payout (S) = (k + 1)/2*C, and to settle an "Accumulator" the odds K=(k + 1)/2 are applied. Example 3. One half of the bet is refunded (void) and the other loses. • In this case S=0.5*C, and to settle an "Accumulator" the odds K=0.5 are applied. Example 4. Both bets lose. • In this case S=0, and the odds for settling an "Accumulator" equal K=0. Double Chance – place a bet that covers two of the three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12). HT/FT (First half / Match) — you need to predict both the outcome of the first half and the result of the whole match at the same time. Overtime is not taken into account here. In the app the outcomes are denoted as follows: 1 (victory of the first team), 2 (victory of the second team) or X (draw). The first symbol relates to the outcome of the first half, and the second to the final result of the fixture. The result of the second half taken separately is of no significance. In the desktop version, team names and the word "Draw" are given instead of symbols. Example: if the game finished 1:1 and after the first half it was 1:0, then in the app the option "1/X" wins. Correct score — you need to state correctly the final score of the selected match. Result and total — you must predict at the same time both the outcome of the match and whether the total will be greater or smaller than the stated figure. Race to N goals — you need to guess which of the teams will be the first to score the Nth goal. Both teams to score — predict whether each of the teams will score at least one goal during the match. Own goals are credited in favour of the opponent here. To finish in Nth place — predict which final position in the standings the selected team will occupy. Team to score the Nth goal — predict which team will be the author of the Nth goal in the match (for example, the 1st, 2nd, 3rd goal and so on). Comparison of half scoring — predict in which half exactly the two teams will jointly score the greatest number of goals. Winning margin — predict by exactly what margin one participant (a team or an individual athlete) will overcome the other; this margin is measured in goals, points, time or any other appropriate unit depending on the sport. General Settlement Rules If a match has been moved or postponed by more than 36 hours relative to the originally scheduled start time, all bets are subject to annulment. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If the "home" and "away" teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. The match regulations are established by the official governing body of the tournament, unless otherwise stated in the betting line. In the event of any discrepancies between the General settlement rules and the Rules for a specific sport, the Rules for the specific sport take priority. Sport-Specific Rules Below is a list of all available markets with the corresponding notes and descriptions. In the Rules for a specific sport, markets are grouped into concise lists, each supplemented by brief explanatory comments. Within a single list there may be markets on the whole match as well as on its individual segments — halves, quarters, periods or sets. The descriptions as a rule contain the wording: "All bets are settled in accordance with the official result of regular time". Consequently, all data by which individual markets are settled is taken from the official result of the match after the end of regular time. Sports are highlighted in bold and underlined, while individual markets are highlighted in bold only. American Football General Rules All bets take overtime into account in the event of a draw in regular time, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match did not take place on the originally scheduled day for any reason, all bets are subject to annulment. Handicaps and totals are given in points, unless otherwise stated in the betting line. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. If the Mercy Rule was applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time including overtimes. If no overtime was played and the match ended in a draw, bets will be annulled. Match winner (3 outcomes) Bets are settled by the official result of regular time. Overtime is not taken into account. Quarter winner (3 outcomes) Half winner (3 outcomes) Bets are settled by the official result of the corresponding quarter or half. First half / regular time combinations Bets are settled by the result of the first half and of regular time, excluding overtime. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Quarter total points Quarter total points (odd/even) First half total points Bets are settled by the official result of regular time including overtimes. If the combined number of points exactly matches the stated total, the bet is settled as annulled. Winning margin in the match Regular time handicap Quarter handicap 1st half handicap Bets are settled by the official result of regular time including overtimes. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Highest-scoring quarter Bets are settled by the official result of each quarter. If two or more quarters are equally the highest scoring, the option "2 and more" is deemed the winner. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Touchdowns — A touchdown (TD) is a way of scoring for which a team receives the maximum possible 6 points. Field goals — A field goal (FG) brings three points and is scored by kicking the ball over the crossbar and between the goal posts. Rushing yards — the number of yards a player gained during an offensive play (or plays) while the ball was in their possession. Passing yards — the number of yards the attacking team gained on completed passes; the distance is measured from the initial line of scrimmage to the point where the receiver is stopped, goes out of bounds or enters the end zone. Receptions — only completed passes count, in which the ball is caught by another player of the attacking team. For each of the statistical categories listed above the following markets may be offered: Winner (3 outcomes) Double chance Handicap Total Australian Football General Rules All bets are settled by the official result of regular time without overtime, unless otherwise stated in the betting line. Handicaps and totals are given in points, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time without overtime. If the match ended in a draw, the bet will be annulled. Handicap Bets are settled by the official result of regular time without overtime. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Match total points Match total points (odd/even) Team 1 total points Team 2 total points Bets are settled by the official result of regular time without overtime. If the combined number of points exactly matches the stated total, the bet is settled as annulled. To advance Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Badminton General Rules If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets whose outcomes have already been determined remain valid. • All other bets will be annulled. Example: the match was interrupted in the second set at 1:0 (21:15, 19:20). One team withdrew. • Bet "2nd set total over (39.5)" — win • Bet "2nd set total under (39.5)" — loss • Bet "2nd set total over (40.5)" — annulment • Bet "2nd team to win" — loss • Bet "1st team match handicap (-5.5)" — annulment If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets are subject to annulment. Market Rules Match winner (2 outcomes) Set winner (2 outcomes) Bets are settled by the official result of the match or set. If at least one set has been completed and a player withdraws or is disqualified, the bet remains valid. If not a single set has been completed, the bet will be annulled. If the match is officially declared interrupted and unfinished, all bets will be annulled. Match handicap Set handicap Winning margin Bets are settled by the official result of the match or set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Set total points Bets are settled by the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Match correct score Bets are settled by the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Race to N points Bets are settled by which player is the first to reach N points in a given set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. To win point N Bets are settled by official data on which player wins point number N in a set. If neither player won that point, the bet will be annulled. Bandy General Rules All bets are settled by the official result of regular time without extra time, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. Market Rules Match winner (3 outcomes) Double chance Bets are settled by the official result of regular time. Goals scored in extra time are not counted. If the match regulations were changed, bets will be annulled. Handicap Bets are settled by the official result of regular time. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. If the match regulations were changed, bets will be annulled. Regular time total Total (odd/even) Team 1 regular time total Team 2 regular time total Bets are settled by the official result of regular time. If the combined number of goals exactly matches the stated figure, the bet is settled as annulled. A 0–0 score is considered even. If the match regulations were changed, bets will be annulled. If the match regulations were changed, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Baseball General Rules All bets are accepted with extra innings included if the regular time of the match ends in a draw. Handicaps and totals are given in points, unless otherwise stated in the betting line. Bets on the match winner remain valid if at least 5 innings have been played, except in cases where the team batting second is leading after 4.5 innings. Bets on totals and handicaps remain valid if at least 7 innings have been played, except in cases where the team batting second is leading after 6.5 innings. If a match is not completed for any reason (rain, weather conditions or other external factors), the winner is determined by the score at the moment of interruption, provided that this score is confirmed as final on the tournament's official website. If there is no confirmation, all bets will be annulled. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 12 hours relative to the originally scheduled match time, all bets are subject to annulment. In the event of a pitcher being replaced before the start of the match, all bets remain valid. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. If the Mercy Rule was applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time including extra innings. If fewer than 5 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 4.5 innings. If the match is officially declared a draw, bets will be annulled. Inning winner (3 outcomes) Winner of the first 5 innings (3 outcomes) The stated inning must be completed for bets to remain valid if the outcome has not yet been determined. Bets on the first 5 innings are settled by the official result after 5 full innings, except in cases where the team batting second is leading after 4.5 innings. Regular time handicap First 5 innings handicap Nth inning handicap Winning margin in the match Bets are settled by the official result of regular time including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets will be settled by the official result. Match total Total (odd/even) Team 1 match total Team 2 match total Total of inning number N Team 1 inning total Team 2 inning total Total of the first 5 innings Bets are settled by the official result of regular time including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets will be settled by the official result. Whether extra innings will be played Bets are settled by the official result if extra innings were played. If extra innings were not played and the match ends in a draw, bets will be annulled. To advance Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Hits (H) — successfully reaching first base after the ball has been batted into fair territory. Runs (R) — a run is credited when a player successively passes first, second and third base and returns safely to home plate, touching the bases in exactly that order, before three outs have been recorded and all obligations for safely reaching bases on batted balls have been fulfilled or guaranteed. Errors (E) — an unsuccessful action by a fielder as a result of which the batter or runner gains one or more additional bases in a situation where, in the judgement of the official scorer, such advancement could have been avoided with ordinary effort. An error is also credited when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort. Strikeouts (SO) — recorded when a batter receives three strikes in a single time at bat. At bats (AB) — an official appearance by the batter in a confrontation with the pitcher. Double plays (DP) — a situation in which two outs are recorded during a single continuous play. Stolen bases (SB) — a situation in which a runner successfully advances to the next base at the moment the pitcher delivers the ball. Home runs (HR) — credited when the ball is batted in such a way that the batter can round all the bases and safely reach home plate in a single play without any errors by the defending team. Earned run average (ERA) — the averaged measure of earned runs a pitcher has conceded over nine innings played. It is calculated by dividing the number of earned runs conceded by the number of innings played and then multiplying by nine. Bets are accepted both on the overall combined figure and on individual totals for Team 1 and Team 2 in each of the statistical categories listed below: Hits, Runs, Errors; Strikeouts; At Bats; Double Plays; Errors; Stolen Bases; Home Runs; In some cases bets are accepted not only on team totals but also on individual totals of particular players. Tournament Tournament winner To reach the final Bets are settled by the official results published by the relevant Federation or League. In the event that the tournament did not take place, all bets are subject to annulment, except in situations where official final results have been announced. If no winner is determined, bets are annulled. Basketball General Rules All basketball bets are accepted with overtime taken into account if a draw is recorded in regular time, except in cases where the betting line states otherwise. Bets on the match winner (3 outcomes) are settled by the official outcome of regular time. Overtime is not taken into account here. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. If the home and away teams were swapped by mistake, all bets are subject to annulment — except in cases where the game takes place on a neutral field. If the Mercy Rule is applied during a match, all bets are settled by the official score at the moment that rule came into effect. In basketball tournaments that feature two-legged knockout play-off rounds, a match may end in a draw without overtime. In such circumstances overtime is taken into account only for bets on the team advancing to the next round. Example 1: Play-off matches. Under the tournament regulations the winner is determined by the aggregate score across two games. First match: 79–71 (no OT), second match: 80–80 (no OT). The aggregate score is 159–151, hence the first team advances. Overtime is not played. Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT). The aggregate score is 176–176. Overtime is played in the second match to determine which team advances. Such OT does not apply to match betting markets, only to the "To advance" market. Market Rules Win including overtime Bets are settled by the official outcome, with overtimes taken into account. Whether overtime will be played Bets are settled by the official outcome of the match provided at least one overtime has been played. If overtime was not played and the match ended in a draw, bets will be annulled. Match winner (3 outcomes) Quarter winner (3 outcomes) Half winner (3 outcomes) Bets are settled by the official outcome of regular time. Overtime is not taken into account. Regular time handicap Quarter handicap 1st half handicap Winning margin in the match Bets are settled by the official outcome of regular time, including overtimes. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Quarter total points Team 1 quarter total points Team 2 quarter total points First half total points Team 1 1st half total points Team 2 1st half total points Bets are settled by the official outcome of regular time, including overtimes. If the combined number of points exactly matches the stated figure, the bet is settled as annulled. Race to N points To determine the outcome of the bet, account is taken of which team is the first to reach N points in a given quarter. If the quarter was not completed, all unsettled bets on markets whose outcome had not been determined before the interruption are subject to annulment. Team1 to win all quarters / Team2 to win all quarters. Bets are settled by the official outcome of each quarter of the match. Highest-scoring half. Bets are settled by the combined number of points scored in each half. Overtime is not taken into account. To advance. Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Overtime is taken into account. When settling statistical bets, only the statistics of individual players are taken into account. Team statistics (for example, team rebounds) are not counted, except in cases where stated otherwise. Rebounds — only rebounds made by players are taken into account. Team rebounds are not counted; Three Pointers; Steals; Assists; Two Pointers; Block Shots; Turnovers; Personal Fouls; Each of the statistical categories listed above may cover the following markets: Win (3 outcomes) / Double chance / Handicap / Total / Team1 total / Team2 total / Total (odd/even) Individual player totals (points, rebounds, assists, turnovers, blocks, three-pointers, steals, personal fouls). For a bet to be considered valid, the player must spend more than one second on the court. If the player does not take part in the match at all, all bets connected with them are subject to annulment. The Performance market covers only points, rebounds and assists. Steals and blocks are not included in the Performance market. Player duel — a comparison of players' statistical figures. For a bet to be considered valid, each of the players must spend more than one second on the court. If one of the players does not take part in the match, all bets on that player and on the overall comparison market are annulled. Player to record a double-double. A double-double is recorded if a player reaches 10 or more in two of the listed statistical categories: points, rebounds, assists, steals, blocks. Tournament Tournament winner To reach the final Bets are settled by the official results published by the relevant Federation or League. In the event that the tournament did not take place, all bets are subject to annulment, except in situations where official final results have been announced. If no winner is determined, bets are annulled. Beach Football General Rules All bets are accepted by the official outcome of regular time, without extra time being taken into account. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. Market Rules Match winner (3 outcomes) / Regular time double chance. Bets are settled by the official outcome of regular time. Goals scored in extra time are not taken into account. Regular time handicap / Team's advantage in the score. Bets are settled by the official outcome of regular time without extra time. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Regular time total / Total (odd/even) / Team1 regular time total / Team2 regular time total. Bets are settled by the official outcome of regular time without extra time. If the combined number of goals exactly matches the stated figure, the bet is settled as annulled. A 0–0 score counts as even. Team to score goal number N. Bets are settled by the official outcome of which team scores the Nth goal in regular time of the match. Race to N goals. Bets are settled by which team is the first to score N goals in the match. Correct score. Bets are settled by the official outcome of regular time without extra time. Beach Volleyball General Rules If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is established according to the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets with already determined outcomes remain valid. • The remaining bets are subject to annulment. Example: The match was interrupted in the second set at 1:0 (21:15, 19:20). One team withdrew. • Bet "2nd set total over (39.5)" – win • Bet "2nd set total under (39.5)" – loss • Bet "2nd set total over (40.5)" – annulment • Bet "2nd team to win" – loss • Bet "1st team match handicap (-5.5)" – annulment If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets will be annulled. Market Rules Match winner (2 outcomes) / Set winner (2 outcomes). Bets are settled by the official outcome of the match. If one of the players refuses to continue play or is disqualified while at least one set has been fully completed, bets on the match winner are settled according to the result. In other situations bets are annulled. Match points handicap / Set points handicap / Advantage in the score. Bets are settled by the official outcome of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Match total points / Set total points / Match total points (odd/even). Bets are settled by the official outcome of the match. Totals are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Match correct score. Bets are settled by the official outcome of the match. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Race to N points. Bets are settled by the official outcome of which team is the first to reach N points in a set. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Whether there will be extra points. Bets are settled by the official outcome of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an extra point. Who will win point number N. Bets are settled by the official outcome of which team wins point number N in a set. If neither team wins that point, the bet is annulled. Biathlon General Rules Final results are determined by the official race protocol, which is published immediately after the race finishes. Subsequent disqualifications or any other changes to the final protocol made after the race are not taken into account. The race regulations are established by the tournament federation and are given in the betting line. If the race regulations were changed, all bets will be annulled. If the tournament is officially cancelled or not brought to completion, all bets will be annulled. If there turns out to be more than one winner, all bets on those participants will be annulled. If a declared participant did not come to the start of the race, all bets on them will be annulled. If a declared participant started the race but did not finish it, bets are settled according to the official race protocol. In team competitions, if one or several participants have been replaced, all bets remain valid. Market Rules Race winner / Winning participant. Bets are settled by the official final race protocol. The participant listed as the winner in the official protocol is recognised as the winner of the race. If there turned out to be several winners, all bets on those participants are annulled. If a declared participant did not come to the start, all bets on them are annulled. If, however, a participant started but did not reach the finish, bets are settled according to the final race protocol. To take Nth place / To take Nth–Yth places. Bets are settled by the official final race protocol. If a declared participant did not start, all bets on them are annulled. If a participant came to the start but did not complete the race, bets are settled in accordance with the final race protocol. Match-Up. Bets are settled by the official final race protocol. The settlement is based on which of the two participants (or teams in relay races) occupies the higher position in the final protocol. If both participants retired or did not start, bets are annulled. If both participants finished with the same position in the final protocol, bets are likewise annulled. Boxing General Rules All bets are settled by the initial official result. Subsequent changes made after the bout has finished (in particular protests, doping investigations and so on) are not taken into account. In the event of a change to the number of rounds in a bout, bets on the result of the bout and on the method of victory remain valid. Bets on the number of rounds are annulled, except in cases where the outcome had been determined before the change was made. In the event of the bout being cancelled, all bets are annulled. If a bout is declared a "No contest", all bets are annulled, apart from those whose outcome had already been determined. If a bout is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. Market Rules Bout winner (3 outcomes). Bets are settled by the official result of the bout. The result may be established by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ) or the opponent's retirement. Total rounds. Bets are settled by the official result of the bout. A total of 0.5 counts as over if the round was completed in full. Fighter 1 to win early / Fighter 2 to win early / Win early. Bets are settled by the official result of the bout. An early victory is a KO, TKO, TD, DQ or the opponent's retirement. Method of victory. Bets are settled by a win on points, an early victory or a draw. An early victory means KO, TKO, TD, DQ or the opponent's retirement. A win on points covers a unanimous, split or majority decision. A draw includes: Unanimous draw (all three judges score the bout as a draw). Majority draw (two judges score the bout as a draw and one judge in favour of one of the fighters). Split draw (one judge scores the bout as a draw and the two other judges in favour of different fighters). Technical draw (declared when a bout is stopped due to an accidental injury or another unforeseen event before a certain number of rounds has been completed). Number of fully completed rounds. Bets are settled by the number of rounds fought in full. If a bout ends between rounds or in the middle of a round, the last fully completed round is deemed final. End of the bout. Bets are settled by the round in which the bout ends. If a bout ends between rounds, the round just completed counts. If all rounds have been fought, the Full Fight counts as a win. In the case of a technical draw or DQ, the last fully completed round is taken into account. Winner on points. Bets are settled by the official result of the bout. Settlement is based on the judges' decision (unanimous, split or majority). In the event of a draw, bets lose. Fighter1 to win in round / Fighter2 to win in round / Win in round. Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. The End of the Fight (2 Rounds Interval) Fighter1 to Win in Rounds (2 Rounds Interval) Fighter2 to Win in Rounds (2 Rounds Interval) The End of the Fight (3 Rounds Interval) Fighter1 to Win in Rounds (3 Rounds Interval) Fighter2 to Win in Rounds (3 Rounds Interval) The End of the Fight (4 Rounds Interval) Fighter1 to Win in Rounds (4 Rounds Interval) Fighter2 to Win in Rounds (4 Rounds Interval) The End of the Fight (6 Rounds Interval) Fighter1 to win in rounds (6-round interval) / Fighter2 to win in rounds (6-round interval). Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. Minute the bout ends. Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the final minute of the last round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. Fighter 1 method of ending the bout / Fighter 2 method of ending the bout / Method of ending the bout. Bets are settled by the official result: Judges' decision (unanimous, split decision or majority decision); Disqualification (DQ); Technical Knock-Out (TKO); Knock-Out (KO); Technical decision (TD). In the event of a draw or retirement, bets are deemed lost. Knockdown in round / Who will be knocked down / Fighter 1 knockdown / Fighter 2 knockdown / Both knocked down / Fighter1 knocked down and wins / Fighter2 knocked down and wins / Who will be knocked down and win the bout. Bets are settled by the official results. A knockdown is deemed a situation where: The fighter touches the ring (other than with their feet); Fighter held by ropes; Fighter hangs on/over ropes; The fighter is unable to defend themselves or continue the bout. Fighter1 to win in the first N seconds / Fighter2 to win in the first N seconds / Win in the first N seconds / There will be a knockdown in the first N seconds. Bets are settled by the result of round 1. KO or KD in round 1 / KO in round 1 / KD in round 1. Bets are settled by the official result of round 1. Chess General Rules In chess games, bets are accepted on a single game unless otherwise stated in the betting line. All bets on a match remain valid until the tournament finishes. If the tournament is cancelled or interrupted and not brought to a conclusion, all bets are annulled. If several games are played between the same players on one day, bets may be accepted separately on each game or on the aggregate of the games. A separate time count is kept for each game. If one of the players has been disqualified, all bets are annulled. The type of time control is established by the tournament rules unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) / Double chance. Bets are settled by the official result of the game or match. In chess, bets are accepted on a single game unless the betting line states otherwise. If the result of a multi-game match became known before all the games had been played, bets are settled according to that result. Handicap. Bets are settled by the official result of the game or match. In chess, bets are accepted on a single game unless the betting line states otherwise. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. In multi-game matches, if the result is determined before all games have been played, bets are settled accordingly. Total moves. Bets are settled by the official result for the number of moves made in the game. To advance. Bets are settled by the official outcome of the team's or player's advance to the next stage of the tournament as published on the tournament's official website. To advance, a player or team may need to play one or several matches. Cricket General Rules If a match is not brought to completion within 48 hours of the originally scheduled start time due to external factors, all bets are annulled — apart from cases where the result had already been determined in accordance with the official competition rules. If a match is cancelled or moved by more than 48 hours from the originally scheduled start time, all bets are annulled. Bets on the match winner are settled according to the official competition rules. In matches affected by adverse weather conditions, settlement is carried out by the official result. If no official result is announced, all bets are annulled. In the event of a tie, if the official rules do not establish a winner, the dead-heat rule applies. If the winner is determined by a bowl-off or super over, bets are settled accordingly. If the match is decided by the toss of a coin, all bets are annulled. In limited-overs matches, for bets on totals to remain valid, at least 80% of the scheduled overs must be bowled in each innings — apart from cases where the result has already been determined. In first-class or test matches, the whole match is taken into account. In the event of a draw, at least 200 overs must have been bowled for bets to be valid. In limited-overs matches, for bets on top batsmen or bowlers to remain valid, at least 40% of the scheduled overs must be bowled in each innings — apart from cases where the team was all out or reached its target before that threshold was met. In other cases bets are annulled. Market Rules Match winner (2 outcomes) / Match result (3 outcomes). All bets are settled according to the official competition rules. If the match was affected by adverse weather conditions, bets are settled by the official result. If no official result is announced, all bets are annulled. In the event of a tie: If the official competition rules do not establish a winner, the dead-heat rule applies. If the winner is determined via a bowl off or super over, bets are settled by the official result. If the winner is determined by the toss of a coin, all bets are annulled. For First Class matches: if the official result is a draw, bets are settled as a dead-heat between the teams. If a "Draw" option was offered, bets on "Draw" in the event of a draw are settled as losing. If the match is terminated due to external factors, all bets are annulled, except where a winner is declared in accordance with the official rules. If the match is cancelled and not replayed or resumed within 48 hours of the scheduled start time, all bets are annulled. If either of the teams has been changed compared with the originally declared one, all bets are annulled. Double chance. All bets are settled according to the official competition rules. If no official result is announced, all bets are annulled. Match tie. Bets are settled by the official result at the end of the match, excluding super overs, bowl-offs or any other method of determining a winner in the event of a tie. An official match result is required for bets to be valid. If the match is terminated or no official result is announced, all bets are annulled. In First Class matches a draw occurs when the match reaches its natural conclusion with all innings played and equal final scores. If not all innings have been played in full, the official result at the end of the match nevertheless remains valid. A declared innings is considered a completed innings. Toss winner. If no toss takes place, all bets are annulled. Bets are settled by the official result. If the official result is unavailable, settlement is based on our own statistics. Toss and match winner. The selected team must win both the toss and the match. If the match was affected by adverse weather conditions, bets are settled by the official match result in accordance with the competition rules. If the match is cancelled and not replayed within 48 hours of the originally scheduled start time, all bets are annulled. Bets are also annulled if there has been a change of teams compared with those originally announced. Toss result and total runs 0.5 off the first delivery. The selected team must win the toss and score at least 1 run off the first delivery of the opening over. Each team to score. Both teams must score over or under the stated total. In limited-overs matches, at least 80% of the scheduled overs must be available for play in both innings, otherwise all bets are annulled — unless settlement has already been determined. If any innings is reduced below this threshold, all bets are annulled. In First Class or test matches, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Most fours. Most sixes. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid — unless settlement has already been determined. In First Class matches, if the match ends in a draw, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Only boundaries scored directly off the bat are counted. Overthrows, all run fours/sixes and extras are not counted. Boundaries scored in a super over are not counted. In First Class and test matches only first-innings boundaries are taken into account. If no further play takes place after the bet was placed, the bet will be annulled. Most extras. In limited-overs matches, at least 80% of the scheduled overs must be played in both innings for bets to be valid — apart from cases where: the result has already been determined, or the match reaches its natural conclusion without any innings being reduced below 80%. Bets remain valid if innings are shortened because a natural conclusion has been reached. In drawn First Class matches, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Extras include: wides, no-balls, byes, leg byes and penalty runs. If extras and runs off the bat occur on the same delivery, only the extras are counted. Extras in a super over are not counted. In First Class matches only first-innings extras are taken into account. Most run-outs. In limited-overs matches, if any innings is reduced to fewer than 80% of the originally scheduled overs, all bets are annulled — unless the result has already been determined.| Run-outs in a super over are not counted. In First Class or test matches the whole match is taken into account, but if the match ends in a draw, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. If no further play takes place after the bet was placed, all bets are annulled. Most catches. Keeper catches. In limited-overs matches, bets are annulled if, due to external factors (for example bad weather), it is impossible to play at least 80% of the scheduled overs in any innings, apart from cases where the result has already been determined or the match reaches its natural conclusion without any innings being reduced below the required threshold. Bets remain valid if an innings is shortened because a natural conclusion has been reached. In drawn First Class matches, bets are annulled if at least 200 overs have not been played, apart from cases where settlement has already been determined. Catches in a super over are not counted. In First Class matches only first-innings catches are taken into account. Most keeper stumpings. In limited-overs matches, bets are annulled if, due to external factors (for example bad weather), fewer than 80% of the scheduled overs are played in any innings, apart from cases where the result has already been determined or the match ends naturally without any innings being reduced below the threshold. Bets remain valid if any innings is shortened because a natural conclusion has been reached. In drawn First Class matches, bets are annulled if at least 200 overs have not been played, apart from cases where the result has already been determined. Stumpings in a super over are not counted. In First Class matches only first-innings keeper stumpings are taken into account. Bets with 3 outcomes. Runs in over No. Both teams must fully play out the stated number of overs, unless the result has already been determined. In limited-overs matches, if the second innings is reduced for any reason after the first over of the first innings has been bowled, all bets are annulled. In First Class or test matches, only the first over of the first innings counts for settlement. The total score at the end of the over, including penalty runs, is used for settlement. Highest score in the first 5/6/10/12/15/20 overs. If the stated number of overs is not played in both innings, all bets are annulled — unless the result has already been determined. In limited-overs matches, if the match is shortened due to external factors after the first innings has started, all bets are annulled. In First Class matches this market applies only to each team's first innings. If an innings reaches its natural conclusion within the stated number of overs (that is, the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Settlement is carried out by the official result. Best first-partnership score. Highest score at the moment of the 1st dismissal. Bets are settled by the score at the moment the first wicket falls for each team, regardless of whether the batsman retired hurt. A player who retires hurt is not considered dismissed for settlement purposes. If a team does not lose a single wicket by the end of its allotted overs, the final score is used for settlement. Total fours. Total sixes. Total boundaries. Only fours and sixes scored directly off the bat are counted. Overthrows, run fours/sixes and extras are not counted. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings, unless the result has already been determined. Fours and sixes in a super over are not counted. In First Class or test matches the whole match is taken into account. However, in the event of a drawn match, at least 200 overs must have been played for bets to be valid. Total wickets. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Wickets taken in a super over are not counted. In First Class or test matches the whole match is taken into account. However, if the match ends in a draw, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Total runs. Bets are settled by the total number of runs scored in the match. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Runs scored in a super over are not counted. In First Class or test matches the whole match is taken into account. However, if the match ends in a draw, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Penalty runs count towards the total only if they were awarded before the end of the innings. Penalty runs added retrospectively are not counted. Total ducks. Bets are settled by the number of ducks (players dismissed without scoring a single run) in the match. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. In drawn First Class matches, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Ducks recorded in a super over are not counted. Total extras. Extras include: wides, no-balls, byes, leg byes and penalty runs. If a delivery produces both runs off the bat and an extra (for example a wide or no-ball), only the extra counts towards the total number of extras. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Extras in a super over are not counted. In First Class or test matches the whole match is taken into account, but in the event of a drawn match at least 200 overs must have been played, unless the bet has already been settled. If no further play takes place after the bet was placed, the bet will be annulled. Total run-outs. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Run-outs in a super over are not counted. In First Class or test matches the whole match is taken into account. However, in the event of a drawn match, at least 200 overs must have been played for bets to be valid, unless they have already been settled. Total in the highest-scoring over. Bets are settled by the highest-scoring over of the match. Penalty runs count towards the total only if they were officially credited at the moment they were scored. Retrospective adjustments are not taken into account. In limited-overs matches, if any innings is reduced to fewer than 80% of the scheduled overs, all bets are annulled, regardless of whether settlement had already been determined. First boundary. For the market to be settled, the boundary must be scored off the bat. Only boundaries credited to the batsman are counted. Byes, leg byes and wides are not counted. A boundary scored off a no-ball is counted only if it is credited to the batsman. The market will be settled provided a valid boundary is scored in the match, regardless of any reduction in the match's duration. Total maiden overs. In limited-overs matches, bets are annulled if fewer than 80% of the originally scheduled overs are played. In drawn test or First Class matches, at least 200 overs must be played in the match for bets to be valid. Top batsman. In limited-overs matches, at least 40% of the originally allotted overs must be played in each innings for bets to be valid — apart from cases where the team was all out or reached its target score earlier. If a batsman does not come out to bat, all bets on them are annulled. If two or more players finish the innings with the same number of runs, dead-heat rules apply. In First Class and test matches, bets relate only to the 1st innings (unless stated otherwise), and at least 60 overs must be played, apart from cases where the team was all out or declared the innings closed. Top bowler. In limited-overs matches, at least 40% of the originally allotted overs must be played in each innings for bets to be valid — apart from cases where the team was all out or reached its target score earlier. If a bowler does not bowl, all bets on them are annulled. If two or more bowlers take the same number of wickets, the one who conceded fewer runs is deemed the winner. If there is still no winner, dead-heat rules apply. In First Class or test matches the market relates only to the 1st innings (unless stated otherwise), and at least 60 overs must be played, apart from cases where the team was all out or declared the innings closed. Player of the match. Bets are settled by the officially announced player of the match. If two or more players share the award, dead-heat rules apply. If no player of the match is officially announced, all bets are annulled. First ball of the match. Second ball of the match. Third ball of the match. For bets to be valid, the stated delivery must be bowled. An over may contain more than six deliveries because of wides or no-balls. Bets are settled by the specific delivery only. For example, in the sequence: wide, wide, dot, one, four, wicket, two, three — the dot ball is the third delivery, even though it is the first legal one. If there are several outcomes on a single delivery, settlement follows this hierarchy of priorities: Wicket No Ball Wide Bye / Leg Bye Runs (including a dot ball) Example: if four runs are scored off a no-ball, the outcome is deemed a no-ball. If, however, 2 runs are scored on the delivery and a run-out is recorded at the same time, the bet is settled as a wicket. Total wides. In limited-overs fixtures, bets are annulled if, due to external circumstances (for instance adverse weather), fewer than 80% of the scheduled overs are played in each innings, except in situations where settlement has already become determined. In drawn First Class matches, bets are annulled if fewer than 200 overs are played, apart from cases where the result has already been established. Wides bowled in a super over are not taken into account. Total runs off a delivery. Only runs attributed to the stated delivery count, regardless of its legality. Illegal balls, in particular wides, are treated as separate deliveries. Say, an over containing two wides will consist of 8 deliveries instead of the usual 6 legal balls. If a wide is followed by a four, they are settled as two separate delivery markets: the wide counts as 1, and the subsequent delivery as 4. If the stated delivery does not take place for any reason, all bets on it are annulled. Total runs in over No. The over must be played out in full, except in situations where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Penalty runs count only when they are awarded to a specific delivery within that over. Wicket in over No. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Boundary four in over No. Only fours credited to the batsman count. Byes, leg byes and wides are not taken into account. Fours off a no-ball count provided the boundary is attributed to the batsman. Overthrows are not credited to the batsman and are excluded from this market. The over must be played out in full, apart from cases where the batting team is all out, declared the innings closed or reached its target score — unless the outcome has already been determined. Boundary six in over No. Only sixes hit by the batsman count. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score — unless this market's outcome has already been determined. If six runs are scored off a single delivery but it is not a six hit by the batsman (for example due to overthrows), it does not count for this market. Exact number of runs scored in over No. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Exact number of runs off delivery No. Only runs scored off the stated delivery count. Both legal and illegal deliveries (for instance wides) are valid for settlement. A wide counts as a separate delivery. For example, an over with two wides will contain eight deliveries instead of six. If a wide is bowled followed by a four, they are treated as separate delivery markets: the first is settled as 1 run (the wide), the second as 4 runs (the legal delivery). If the stated delivery does not take place for any reason, all bets on it are annulled. Total runs in the over (odd/even). Bets are settled depending on whether the combined number of runs scored in the stated over is odd or even. The over must be played out in full, apart from cases where the batting team is all out, declared the innings closed or reached its target score within that over. Penalty runs count only provided they are attributed to a specific delivery within that over. A combined figure of zero runs is considered an even number. Total runs in the match (odd/even). Bets are settled depending on whether the combined number of runs scored in the match is odd or even. In limited-overs fixtures, at least 80% of the originally allotted overs must be played in each innings, unless the result has already been determined. Super over runs are not taken into account. In First Class or test matches the whole fixture is taken into account; however, in the event of a draw at least 200 overs must have been played for bets to be valid. Penalty runs count for settlement only when they were officially added to the total during play, rather than added retrospectively. Total of the first 5/6/10/15/20 overs. For bets to be valid, the stated number of overs must be played out in full, unless the result has already been determined. If the innings naturally concludes within the stated number of overs (for example the team is all out or the target score is reached), bets are settled by the final innings score. Penalty runs are added to the total only provided they were officially credited to the total during play. Retrospective corrections are not taken into account. In the event of the match being terminated, bets are annulled unless the outcome has already been determined. Total dismissals in the first 5/10/15 overs. Bets are annulled if the stated number of overs is not played, apart from cases where the batting team is all out, declared the innings closed, reached its target score, or the outcome of the bet has already been determined. For settlement purposes, a batsman dismissed for being timed out or for retiring out is deemed to have been dismissed on the previous delivery. Bets with 3 outcomes. Innings. Bets remain valid only on condition that both teams complete their first innings. Runs in the innings. In limited-overs fixtures the team must be able to play at least 80% of the originally scheduled overs. Otherwise bets are annulled, unless settlement has already been determined. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the stated team was all out or declared the innings closed. Penalty runs are added to the final total provided they were credited before the end of the innings. Runs added retrospectively are not taken into account. Total dismissals in the innings. In limited-overs fixtures, at least 80% of the originally allotted overs must be played for bets to be valid, unless settlement has already been determined. Wickets taken in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total fours in the innings. Total sixes in the innings. Only boundary fours or sixes scored directly off the bat count. Overthrows, all run fours and extras are not taken into account. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Super over fours and sixes are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total extras in the innings. Covers wides, no-balls, byes and leg byes. For no-balls, any additional runs scored off the delivery do not count. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Extras recorded in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total run-outs in the innings. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Run-outs occurring in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total wides in the innings. In limited-overs fixtures, at least 80% of the originally scheduled overs must be played, unless the result has already been determined. Wides bowled in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the batting team was all out or declared the innings closed. Top batsman in the innings. This market is settled by the batsman who achieves the highest individual score in the team's innings. In limited-overs fixtures, at least 40% of the originally scheduled overs must be played in each innings for bets to be valid, apart from cases where the team was all out or had managed to reach its target score by that point. If a batsman does not come out to bat, bets on them are annulled. If two or more players score the same number of runs, dead-heat rules apply. Top bowler in the innings. This market is settled by the bowler who takes the most wickets in a single innings. In limited-overs fixtures, at least 40% of the scheduled overs must be played in each innings for bets to be valid, apart from cases where the team was all out or had managed to reach its target score. If a bowler does not bowl, bets on them are annulled. If two or more bowlers take the same number of wickets, the one who conceded fewer runs is deemed the winner. If there is still no winner, dead-heat rules apply. Player total runs. Player to score 10/25/50/75/100 runs. Highest individual score. Top batsman total. In limited-overs fixtures, bets are annulled if, at the moment the bet was placed, the innings had been reduced by more than 20% of the originally scheduled number of overs, unless the result has already been determined. Any bets placed in situations where no further play takes place after they were concluded are annulled. If a batsman retires hurt and does not return, settlement is by the score at the moment of retirement. If the batsman returns and scores additional runs, these are included for settlement purposes. In the case of a concussion substitution, bets on the original player are settled by their final score (if they came out to bat) or annulled (if they did not). A new market is opened for the substitute player. Bets placed after the batsman has faced their last ball are annulled. Live bets: for bets to be valid, the batsman must be at the crease at the moment the ball is delivered. Pre-match bets: the batsman need not be at the crease, provided their team was able to play at least 80% of the allotted overs at the time the bet was concluded. Top batsman's team. The same rules apply as for the "Top batsman" market. In the event of a tie, dead-heat rules apply. Top bowler's team. The same rules apply as for the "Top bowler" market. In the event of a tie, dead-heat rules apply. 50 and the win. The stated batsman's team must have at least 80% of the originally scheduled overs available, otherwise all bets are annulled — unless the batsman has already scored 50 runs. For the bet to win, the stated batsman must score at least 50 runs and their team must win the match according to the official result. If no official result is announced, all bets are annulled regardless of whether the batsman passed the 50 mark. To score 50/100 runs. Bets are settled depending on whether the selected batsman scores at least 50 or 100 runs in the match. For limited-overs fixtures, bets are annulled if the match is reduced to fewer than 80% of the originally scheduled overs — unless settlement has already been determined. In drawn test and First Class matches, at least 200 overs must be played in the game for bets to be valid. Player total fours. Player total sixes. Only boundary fours/sixes scored off the bat count. Overthrows, all run fours and extras are not taken into account. In limited-overs fixtures, bets are annulled if, at the moment the bet was placed, the innings had been reduced by more than 20% of the scheduled overs — unless settlement has already been determined. Any bets placed in situations where, after they were concluded, no further play takes place for any reason are annulled. Live bets: for bets to be valid, the batsman must be at the crease at the moment the ball is delivered. Pre-match bets: the batsman need not be at the crease, provided their team was able to play at least 80% of the allotted overs at the time the bet was concluded. Super over fours/sixes are not taken into account. Method of dismissal (2 outcomes). Method of dismissal (7 outcomes). Method of dismissal (6 outcomes). Player's method of dismissal. If the stated batsman was not dismissed, all bets are annulled. Valid methods of dismissal are: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If the stated batsman leaves the field and subsequently does not return to bat, all bets are annulled. If the batsman returns and is dismissed, bets remain valid. If the stated wicket does not fall, all bets are annulled. In the 2-outcome market, "Caught" covers a catch by a fielder, a catch by the keeper and a general catch. The remaining methods count as "Not Caught". Next player to be dismissed. For bets to be valid, both stated batsmen must be at the crease when one of them is dismissed. If one batsman leaves the field (due to injury or remains not out), all bets are annulled and a new market is formed instead. If for any reason no further wicket falls, all bets are annulled. Team total at dismissal No. The team's score at the moment the stated wicket falls is used for settlement. If a batsman retires hurt and is replaced, this does not count as a wicket. The market is not settled until a wicket falls. If the innings ends naturally (a declaration or the target score being reached), the final innings score is used for settlement. Bets placed in situations where no further play takes place after they were placed are annulled. If play is interrupted by rain, bets placed before the interruption are settled if the total has already been reached, or annulled if it has not and play does not resume. Penalty runs are taken into account. In the event of the match being terminated, bets are annulled unless the outcome has already been determined. Batsman match-up. Bets are settled by the official scores of the stated batsmen in the innings. If both batsmen score the same number of runs, the bet is settled as a dead-heat. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (for instance adverse weather), unless the result has already been determined. Super over runs are not taken into account. Bowler match-up. Bets are settled by the official figures of the stated bowler in the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (for instance adverse weather), unless the result has already been determined. If both bowlers take the same number of wickets, the bet is settled as a dead-heat. Super over wickets are not taken into account. Series winner. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If no further game takes place in the series after the bet was placed, all bets are annulled. If the series ends in a tie and no tie option was offered, all bets are annulled. Series winner after 2 test matches. Bets on series markets remain valid provided at least two scheduled matches are completed, unless stated otherwise. If no further game takes place in the series after the bet was placed, all bets are annulled. Series handicap. Bets are annulled if (after they were placed) the scheduled number of games is not completed, unless the settlement of the bets has already been determined. Team with Highest Innings Score In the event of a tie, dead-heat rules will apply. Series correct score. Bets are annulled if the scheduled number of games is not played, unless the result has already been determined. Result of the 1st test/series match. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If the series ends in a tie and no tie option is offered, bets are annulled. Player of the series. Bets on any offered player who does not take part in the stated series are annulled. The winner is determined by the ICC announcement. Dead-heat rules apply. Double chance. All bets on the match are settled in accordance with the official results. In the absence of an official result, all bets are annulled. Series toss winner. Most toss wins in the series. Bets are annulled if the scheduled number of tosses is not held, unless settlement has already been determined. In the event of a tie in a series with an even number of matches, dead-heat rules apply. Series total runs. Settled by the combined number of runs scored across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over runs are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Series total fours. Series total sixes. Series total boundaries. Settled by the combined number of fours/sixes/boundaries scored across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Only fours/sixes scored off the bat count. Overthrows, all run fours/sixes and extras are not taken into account. Super over fours/sixes are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Most fours in the series. Most sixes in the series. Settled by the combined number of fours/sixes scored by a team across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Only fours/sixes scored off the bat count. Overthrows, all run fours/sixes and extras are not taken into account. Super over fours/sixes are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Most run-outs in the series. Settled by the highest number of run-outs recorded across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over run-outs are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total wides. Series total extras. Covers wides, no-balls, byes, leg byes and penalty runs from all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over wides/extras are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Most extras in the series. Covers wides, no-balls, byes, leg byes and penalty runs from all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over extras are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total wickets. Settled by the combined number of wickets that fell across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Wickets falling in a super over are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total run-outs. Series total ducks. Settled by the combined number of run-outs or ducks recorded across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over run-outs and ducks are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Each series team to score. Both teams must score over or under the stated total in all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In First Class or test matches, at least 60 overs must be played in each innings, apart from cases where the stated team was all out or declared the innings closed. Series total maiden overs. Settled by the combined number of maiden overs bowled across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Maiden overs bowled in a super over are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series top batsman total. Settled by the aggregate total of all top-batsman scores across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total in the highest-scoring over. Settled by the aggregate total of all highest-scoring overs across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Total wickets taken by catch. The combined number of wickets taken by players via catches during the match. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular the weather), unless the result has already been determined. Catches made in a super over are not taken into account. Team total wickets taken by catch (settled for the bowling team). The combined number of wickets taken by players via catches in an innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Team markets are settled from the bowling team's point of view. Catches made in a super over are not taken into account. Team total dot balls (including byes, leg byes). The combined number of dot balls for each team in an innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over dot balls are not taken into account. Mankading in the Match Refers to the act of running out a non-striking batter by the bowler if the batter leaves their crease before the ball is released. One of the teams to score exactly Nelson (111 runs). The bet wins if any team finishes its innings on exactly 111 runs. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Double Nelson (222) and triple Nelson (333) do not count. Any opening batsman to carry through to the end of the innings. The bet wins if at least one of the two opening batsmen remains not out at the end of the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Percentage of runs from boundaries. The share of runs scored from boundaries relative to the total number of runs in the match. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over runs and boundaries are not taken into account. Team percentage of runs from boundaries. The share of a team's runs scored from boundaries relative to the total number of runs in the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over runs and boundaries are not taken into account. Total runs in the powerplay (both teams). Bets on this market are settled by the combined number of runs scored during the powerplay overs by both teams together. In T20 matches the powerplay means the first 6 overs of each team's innings. In ODI matches it means the first 10 overs of each team's innings. Even if the match is shortened due to external circumstances (for example rain), this market is settled on the basis of the full 6 overs (T20) or 10 overs (ODI) for each team. The stated number of overs must be played out in full, unless the result has already been determined; otherwise bets are annulled. If the powerplay naturally concludes within the stated overs (for example the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Extras and penalty runs are added to the final total for settlement purposes provided they were officially credited to the total during play, but not when they were added retrospectively. Player's time at the bat. Bets on this market are settled by the total time (in minutes) the stated player spends at the crease during their innings — from the moment they face their first legal delivery until dismissal or the end of the innings, whichever comes first. Time is measured in real minutes, not in balls or overs. If the player does not come out to bat, bets are annulled. If the player leaves the field (retired out) or remains not out, the time up to that moment counts. In the event of a rain delay or another interruption, the time count stops and resumes when play continues. The official time is determined primarily by the ESPNcricinfo match scorecard. If the match is terminated before the player has had the opportunity to come out to bat, all bets are annulled. We reserve the right to apply our own judgement in settling the market if ESPNcricinfo provides incomplete or evidently erroneous information. Time spent in a super over is not taken into account. A bat will be broken. Bets on this market are settled by whether a bat is noticeably and clearly broken during the match — through being struck by the ball or as a result of ordinary use. A bat is considered broken if it splits, cracks noticeably, or if any part of it becomes detached (for instance the blade, the handle). Cosmetic damage or minor cracks do not count. Only incidents occurring during live play are taken into account, not during a warm-up or after the match. This market is settled on the basis of our internal sources and a review of the official broadcast. Third-party websites or reports are not used for settlement. Our decision is final, all the more so in cases where official confirmation is unavailable. Outright Rules For outright markets, non-runner allocations apply, namely: MARKET T10 T20 ONE DAY TEST Sixes 13 12 8 8 Fours 17 26 42 117 Fifties 2 2 3 8 Centuries 0 0 1 3 Wickets 9 12 14 33 Run outs 1 1 1 1 Ducks 1 1 2 4 Runs - 325 465 - Caught - 12 - - Fielder Catches - 8 - - Keeper Catches - 2 - - Caught and Bowled - 0 - - Stumped - 0 - - Bowled - 3 - - LBW - 0 - - Retired Out - 0 - - Retired Hurt - 0 - - Hit Wicket - 0 - - Non-Runner Allocation. Such an allocation applies exclusively to matches that were cancelled and for which there is no official result. It does not extend to a shortened match for which an official result has been determined. If a match is cancelled, a certain figure is added to the outright markets. The corresponding values for each format are contained in the table given above. Tournament Winner. This market is settled on the basis of the official tournament outcome. Where the tournament is won jointly, dead-heat rules apply. If, however, the tournament is cancelled, the bets placed are annulled. Tournament Runs. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Sixes. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Fours. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Wickets. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where a match is cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Ducks. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where a match is cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Top Batsman. The market concerns the player who scored the greatest number of runs during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Bowler. The market concerns the player who took the most wickets during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Team Batsman. The market concerns the player who scored the most runs for the stated team during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Team Bowler. The market concerns the player who took the most wickets for the stated team during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Most Toss Wins. Settlement is by the highest number of tosses won during the tournament. In the event of an equal result, dead-heat rules apply. Tournament Most Runs. Settlement is by the team with the highest number of runs scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Most Sixes. Settlement is by the team with the highest number of sixes scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Most Fours. Settlement is by the team with the highest number of fours scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player’s Total Sixes. Settlement is by the combined number of sixes scored by the stated player during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player’s Total Fours. Settlement is by the combined number of fours scored by the stated player during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player to Hit Most Sixes. Settlement is by the player who scored the most sixes during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player to Hit Most Fours. Settlement is by the player who scored the most fours during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Daily Batters Comparison. The market compares the figures of the stated players (runs/fours/sixes) in today's matches, and settlement is carried out by the official result. If one of the matches is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. The "Winner" market is determined by the combined number of the players' runs. Daily Bowlers Comparison. The market compares the number of wickets of the stated players in today's matches, and settlement is carried out by the official result. If one of the matches is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. The "Winner" market is determined by the combined number of the players' wickets. Tournament: Total number — Catches, Fielder catches, Keeper catches, Caught and bowled, Stumped, Bowled, LBW, Retired Out, Retired Hurt, Hit Wicket, Run outs. These markets are settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament: Fifties, Centuries, Double Centuries. These markets are settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament: Highest in an over / innings / opening partnership / individual score in a match / fours in a match / sixes in a match (Highest). The market concerns the maximum number of runs/fours/sixes scored in any over/innings/match during the tournament. Settlement is by the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Total Overs with Six 6s. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Only sixes scored off the bat count — overthrows, run sixes and extras are not taken into account. Sixes recorded in a super over do not count. Tournament Economy Rate. Only those matches in which the player took part are counted. For the T20 format at least 20 overs must be bowled. For the ODI format at least 30 overs must be bowled. Team# to Win Match & Win Opening Partnership. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Where the opening partnership is tied, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Win Toss & Win Opening Partnership. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Where the opening partnership is tied, the market is settled as a loss. Where the match is tied, the market is annulled. If no toss was held, the market is likewise annulled. Team# to Win Match & Total Run Outs in Match Over 1.5. Where the match is tied, the market is annulled. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings, apart from cases where the settlement outcome has already been determined. Team# to Win Match & Total Ducks in Match Over 1.5. Where the match is tied, the market is annulled. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings, apart from cases where the settlement outcome has already been determined. Team# to Win Match & Team# Score Most Sixes. Only sixes scored off the bat count — overthrows, run sixes and extras are not taken into account. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Sixes recorded in a super over do not count. Where the number of sixes is equal, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Team# Score Most Fours. Only fours scored off the bat count — overthrows, run fours and extras are not taken into account. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Fours recorded in a super over do not count. Where the number of fours is equal, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Win Toss & Player’s Total Runs Over. If even one of the stated options does not come true, bets are annulled. Where the match is tied, the market is annulled. All Four Openers to Score Over # Runs Each. An opener is one of the two batsmen who come out at the start of an innings. For the bet to be settled, all four openers must take to the field. Boundary to Be Hit From All 6 Deliveries in One Over. Only boundary fours/sixes scored off the bat count. Overthrows, run fours and extras are not taken into account. Super over deliveries do not count. Both Teams to Have a Run Out. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed — apart from cases where the settlement outcome has already been determined. Each Team to Score Over # Runs in Their 1st Over. Bets are settled by the combined number of runs scored in the stated overs. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Penalty Runs count only where they are attributed to a specific delivery within that over. Each Team to Score Over 59.5 Runs in Their First 6 Overs. Bets are settled by the combined number of runs scored in the stated overs. The overs must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Each Team to Hit Over # Fours. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Fours recorded in a super over do not count. Each Team to Hit Over # Sixes. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Sixes recorded in a super over do not count. Team# Total Boundaries Over #. Only boundary fours/sixes scored off the bat count — overthrows, run fours and extras are not taken into account. Bets are settled by the combined number of boundaries scored in the stated overs. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Penalty Runs count only where they are attributed to a specific delivery within that over. Over # Sixes & Over # Fours & Over # Wides. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Over # Sixes & # Wickets. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. All Team to Be Bowled Out Till the End of 1st Innings of Match. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Bowled, Caught, LBW, Run Out, Stumped in One Innings. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Either Team to Win by 10 Wickets. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. All 20 Wickets to Fall. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Hat-Trick in Match. Bets are settled as "Yes" if a hat-trick is officially recorded during the match (that is, a bowler dismissing three batsmen with three consecutive deliveries within a single match). Wicket to Be Broken in Each of First # Overs of the Match|The over must be completed to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over — except in cases where this market's outcome has already been determined. The Highest Match Scoring Over to Be in the Team # Innings. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed — apart from cases where the settlement outcome has already been determined. Over 8.5 Deliveries (Legal+Illegal) in One Over. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. One of the Team Captains – Player of the Match. For bets to be settled as winning, one of the team captains must be officially named Player of the Match. Player’s Strike Rate. For bets on the Strike Rate to be considered valid, the minimum criteria must be met. T20: 8 balls faced or 15 runs scored. ODI: 15 balls faced or 20 runs scored. Test: 20 balls faced or 20 runs scored. Player’s Economy. The minimum number of overs a player must bowl for bets to be considered valid: T20: 2 overs ODI: 3 overs Test: 5 overs What Will Happen First? Settlement of the market depends on which of the two named events occurs earlier. For settlement, at least one of the two options must occur. Any Opening Batsman Will Reach the End of the Innings. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Caught & Bowled Dismissal Method in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Golden Duck in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. A Platinum Duck is likewise settled as a golden duck. Retired Hurt / Retired Out in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Series Score by Toss. Bets are cancelled if the scheduled number of tosses is not held, apart from cases where the settlement outcome has already become known. Total No Balls. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Total Dot Balls. Wickets, byes and leg byes are also taken into account. Fast Markets Dismissal Off Ball. The named ball must be bowled, otherwise all bets are cancelled. Any wicket relating to that named ball counts. Retired out and timed out dismissals are not taken into account. Example: if an over starts with a wide, a wicket, a wide and a dot ball, then the wicket fell on the first legal ball of the over, but not on the second legal ball. Extra in Over. Will an extra be scored in the named over? The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over — apart from situations where this market's outcome has already become known. Wides, byes, leg byes, no-balls and penalty runs count as extras if they are attributed to a specific delivery within that over. Over Mayhem. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. Settlement: 1 point per run scored in the Over 2 bonus points per boundary hit 10 points for every wicket taken Over Booster. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. Settlement: 1 point for each run scored in the over × runs scored off the final ball. If the final ball is not bowled because the team was All Out, Declared the innings closed or reached its target, the "final ball of the over" is deemed to be the last ball bowled. If, however, the final ball is not bowled for any other reason, all bets are cancelled. Over Lottery. Bets are settled by matching three specific ball outcomes within an over. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. The named ball is deemed to be the legal delivery on which the selected outcome occurred. Example: if an over starts with Wide, Wide, Single, then the first legal delivery is the Single, and it is settled as 3 runs (2 wides + 1 run). Each over outcome corresponds to one of the pre-defined combinations given below. The operator's decision is final. Over Combination: 1, 2, 13, 24, 35, 46 Dot Ball, Single, Boundary Four 3, 14, 25, 36, 47 Wicket, Boundary Six 4, 15, 26, 37, 48 Two, Boundary Four, Boundary Six 5, 16, 27, 38, 49 Dot Ball, Two, Four 6, 17, 28, 39 Single, Four, Six 7, 18, 29, 40 Three, Four 8, 19, 30, 41 Dot Ball, Single, Two 9, 20, 31, 42 Single, Two, Three 10, 21, 32, 43 Two, Six 11, 22, 33, 44 Two, Three, Boundary Four 12, 23, 34, 45 Wicket, Single, Two Will Dismissal Be a Golden Duck. This market concerns the dismissal of a batsman off the very first delivery bowled to them. A dismissal on the first ball a batsman faces in their innings is called a Golden Duck. A Platinum Duck (a dismissal without facing a single delivery) is likewise settled as a golden duck. Bets are settled as "Yes" if such a dismissal is officially recorded during the match. Total Balls Before Dismissal. Settlement relies on the number of legally completed balls faced by the named wicket according to the official scorecard. Only completed legal deliveries are taken into account. If a batsman leaves the field retired hurt and is replaced by another player, this does not count as a dismissal. The market is not settled until a wicket falls. If the innings ends naturally (a declaration or the team reaching its target), the final number of balls faced is settled only on condition that the totals offered could have been exceeded. Otherwise bets are cancelled. Any bet concluded on condition that no further play takes place after it was placed is cancelled, apart from cases where the outcome has already become known. If play is shortened by rain: Bets will be settled if the total has already been passed. Bets are cancelled if the outcome has not yet become known and no further play takes place. Dismissal Off Delivery. Will a wicket be taken off the named delivery? Only the wicket officially attributed to the named delivery counts — regardless of whether it is legal or illegal. An illegal delivery (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries instead of 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Dismissal or Boundary Off Delivery. Will a wicket be taken or a boundary scored off the named delivery? Only the wicket or boundary officially attributed to the named delivery counts — regardless of whether the delivery is legal or illegal. An illegal delivery (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries instead of 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Only genuine boundaries scored off the bat count — overthrows or fours/sixes scored by running are not taken into account. Extra Off Delivery. Will an extra be scored off the named delivery? Wides, byes, leg byes, no-balls and penalty runs count as extras. Only the extra officially attributed to the named delivery counts — regardless of whether it is legal or illegal. An illegal ball (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries, not 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. First Impact Off Delivery. What will the first impact be after the bowler has bowled the named delivery? Will it be contact with the bat, the batsman, the stumps or other (that is, none of the above)? If the first impact cannot be determined (for example simultaneous contact with the bat and the pad), bets are cancelled. The operator's decision is final. The delivery need not be legal — illegal balls (for example wides) count as deliveries. An over with 2 wides will contain 8 deliveries, not 6 legal ones. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Boundary in Over. Only boundaries attributed to the batsman count. Byes, leg byes or wides are not taken into account. A boundary scored off a no-ball counts only on condition that it is attributed to the batsman. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over — apart from situations where the outcome has already become known. Overthrows are not attributed to the batsman and therefore do not count for the purposes of this market. First Scoring Shot. How many runs off the bat will be scored from the first scoring shot of the over? 1, 2, 3, 4, 6 or Other. Only runs attributed to the batsman count. If the first outcome in the over is a wide and 4 is scored off the next delivery, the market is settled as 4. If a no-ball is bowled and runs are scored off it, only the value attributed to the batsman counts. There must be a delivery with runs credited to the batsman, otherwise bets are cancelled. Overthrows count if they are attributed to the batsman. Example: if a batsman runs 1 and 4 runs are added for an overthrow, they are credited with 5 runs and the market is settled as "Other". Boundary Scorer. Will the named player score the next boundary? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. If no further boundary is scored after the bet was concluded, bets are cancelled. The named player need not be on strike at the moment the next boundary is scored — it is enough that the next boundary is scored. Next Boundary: 4 or 6. Will the next boundary be a 4 or a 6? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. If no further boundary is scored after the bet was concluded, bets are cancelled. Boundary Side. Will the next boundary be scored on the off side or the leg side of the field? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. The off/leg side is determined by the batsman's stance at the moment of the bowler's run-up. Switch hits and reverse sweeps do not change the determination of the side. If it is impossible to establish which side the boundary was scored on, bets are cancelled. The operator's decision is final. Extra Method. What will be the next type of Extra conceded by the bowling team? The possible options are: Wide, No Ball, Leg Bye, Bye or Penalty Runs. If no further extras are conceded, bets will be refunded. If several types of extras occur on a single delivery, the outcome is determined by whichever came first chronologically. Example: if a No Ball is followed by Leg Byes, the outcome will be No Ball. Player to Concede an Extra. Which player will be bowling when the next extra is conceded? Extras include: Wides, Byes, Leg-Byes, No Balls and Penalty Runs. Penalty Runs count only when they are attributed to a specific delivery bowled by the named bowler. If they are not attributed to a delivery and the penalty runs are the next extra, bets will be refunded. If no further extras are conceded after the bet was concluded, the bet will be refunded. Wide Method. From which side of the pitch will the next wide be bowled? The options are: Off Side, Leg Side or Other (above head height). Off Side and Leg Side are determined by the batsman's stance at the moment the bowler begins their run-up. A switch hit or a reverse shot does not affect this determination. If the nature of the wide cannot be determined, the bet will be refunded. The operator's decision is final. No Ball Method. What type will the next No Ball be? The options are: Front Foot or Other. If there is no further No Ball after the bet was concluded, the bet will be refunded. If it is impossible to establish whether the No Ball was of the Front Foot or Other type, the bet will be refunded. The operator's decision is final. Who Takes the Catch. What type of player will take the next catch? The options are: Wicket Keeper, Bowler or Fielder. Sub fielders and impact players are taken into account in this market. Settlement relies on the player's role at the moment of the catch. Example: if the regular Wicket Keeper takes a catch while acting as an ordinary fielder, the winner will be "Fielder". If no catch is taken after the bet was placed, the bet will be refunded. Balls at the Moment of the Catch. How many legal balls will have been bowled in the innings at the moment of the next catch? Wides and no balls are not included in the ball count. Example: if two wides are bowled in an over, it still counts as 6 legal balls. If no catch takes place after the bet was placed, the bet will be refunded. Player to Take the Catch. Which named player will take the next catch? Only named players count — if the catch is taken by a sub fielder or an impact player, bets will be refunded. If no catch is taken after the bet was placed, the bet will be refunded. Boundary Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. Only boundaries scored off the bat count — overthrows, all run fours and extras are not taken into account. The named ball must be legal and completed, and a boundary must be scored off it for the selection to be deemed winning. If there are additional deliveries (for example a wide and then a four), this counts as a win only on condition that the boundary was struck off the bat on a legal ball. Singles Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. A single is defined as a legal delivery off which 1 run is scored off the bat and credited to the batsman — extras are not taken into account. The named ball must be legal and completed. If a wide is followed by a single, the ball does not count as a single (2 runs are counted). If a wide is followed by a dot, it does not count as a single, since 1 run was not scored off the bat and credited to the batsman. Dots Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. A dot is defined as a legal delivery off which no runs at all are scored, including extras. The named ball must be legal and completed. If a wide is followed by a dot, the ball does not count as a dot — 1 run will be credited to that ball. Total Runs Off Balls # to #. The stated number of balls must be bowled in full if settlement has not yet been determined, otherwise bets will be refunded. If the innings ends naturally within the stated number of balls (the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Penalty runs awarded are included in the total if they were officially attributed at that moment, but not if they were added retrospectively. In the event of the match being cancelled, bets will be refunded if settlement has not yet been determined. Total Runs Off Balls # to #. Statistics provided by the official score(s) provider or the official website of the relevant competition or match are used to settle bets. If statistics from the official score provider or the official website are unavailable, or there is weighty evidence that the official score provider or official website contains an error, we will use independent evidence to confirm the settlement of bets. In the absence of consistent independent evidence, or where there is substantial conflicting evidence, bets will be settled on the basis of our own statistics. Team Total Runs in Innings No. 1 if Batting First. Settled on the basis of the number of runs scored by the team, only if it bats first. Bets will be refunded if the team bats second. In limited-overs matches the team must be able to play at least 80% of the originally scheduled overs for bets to remain valid, if settlement has not yet been determined — otherwise bets will be refunded. In First Class or Test Matches only the named team's first innings is taken into account. At least 60 overs must be bowled in the innings, apart from cases where the team is all out or declares. Penalty runs are included in the final figure for settlement purposes if they were attributed before the end of the innings, but not if they were added retrospectively. In the case of a curtailed innings, any bets placed after the final delivery of the curtailed innings will be refunded. Curling General Rules All bets are accepted with extra-ends included, in case of a draw in the regular time of the match. If the match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void. If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced. Handicaps and totals are stated in points, unless otherwise indicated in the betting line. Market Rules Match winner (2 outcomes). All bets are settled in accordance with the official result of regular time, including extra-ends. If the match officially ended in a tie, bets will be refunded. Handicap Regular Time. All bets are settled in accordance with the official result of regular time, including extra-ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ended entirely in a tie, bets are settled according to the official result. Match total. Match total (odd/even). Team 1 total. Team 2 total. All bets are settled in accordance with the official result of regular time, including extra-ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ended entirely in a tie, bets are settled according to the official result. Whether an extra end will be played. All bets are settled in accordance with the official result of the match if one extra-end is played. If for certain reasons no extra ends were played and the match ended in a tie, bets will be refunded. Cycling General Rules All bets on a race remain valid until the stage is completed, regardless of any postponement of the start time and date. If the tournament was cancelled or interrupted for certain reasons and not completed, bets will be refunded. The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void. The final race result is determined by the official race protocol published immediately after the finish. Subsequent disqualifications of participants or any other changes to the final protocol after the race are not taken into account. Market Rules Race winner. All bets are settled in accordance with the official final race protocol. The participant who took first place in the official race protocol is recognised as the winner of the race. If there is more than one winner, bets on those participants will be refunded. If a rider did not start (DNS), bets will be refunded. If a rider retired after the start of the race (DNF), bets are settled according to the final race protocol. Match-Up. Settlement of the bet takes into account official information about which rider will occupy the higher position in the final race protocol. If one of the riders did not start (DNS), bets will be refunded. If both riders retired (DNF), the winner is the rider who covered the greater distance. Darts General Rules All bets on the match will stand until the end of the tournament. If the tournament was cancelled or interrupted for any reason and was not finished, bets will be void. The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line. If the regulation of the match is changed, bets placed on the winner of the match will be settled at the accepted odds, while bets placed on handicaps or totals will be void, except in cases when the settlement of the bets had been determined before. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. Market Rules Match winner (2 outcomes). Set winner (2 outcomes). Leg winner (2 outcomes). All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets are settled according to the result, except in cases where the match ends in a draw — bets will then be refunded. Handicap Regular Time. Set handicap. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Match total. Total (odd/even). Player 1 match total. Player 2 match total. Total sets. Total legs. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Correct score. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Total 180s. Player 1 total 180s. Player 2 total 180s. Player to score the most 180s. Player to score the first 180. All bets are settled in accordance with the official result of the match. A 180 is credited to the player who scored the maximum possible result (180 points) with 3 darts in a single throw. If one of the players refuses to continue the match for any reason or is disqualified, bets whose outcomes had not been determined by the moment of interruption will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. To Qualify. All bets are settled in accordance with the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play one match or several matches. E-sport General Rules A one-map advantage before the start of the event: by decision of the judges/regulations, in individual cases one of the teams may be awarded a win in 1 map "in absentia". In outcomes involving the total number of maps or a win in a specific (by order) map, this "in absentia" map is not taken into account. That is, the first map in the betting line is deemed to be the first map the participants actually played. The regulations of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting-line. If the regulations of the game were changed, bets would be void. If a team has been renamed or has come under the control of another organisation but has retained 50% of its roster, the bets concluded remain valid. If 4 or more players were replaced in the roster before the start of the game, bets are subject to refund. If, however, one or several players are removed during the game but the team continues the competition, bets are settled by the actual result. The "Players Duel" market is calculated by the number of kills. For a bet to be valid, each of the players is obliged to take part in the match. If, however, one of the players does not take part in the match, bets on that player and on the overall comparison market are subject to refund. DOTA 2 Final outcomes are formed from official data recorded at the moment of victory of the team that destroyed the opponent's main structure (Ancient or Throne) or forced them to leave the game. If a technical defeat on the map occurred after the creeps had already come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Counter-Strike The final outcome is formed from official data recorded at the moment of the team's victory. A map win is secured by winning at least 13 rounds (or according to the tournament regulations). In the event of a tie on the map (when the round score is 12-12), the organisers may add another 6 rounds — the so-called "overtime" (OT). The overtime win goes to the team that wins 4 rounds (for example, at a score of 16-12). If a tie is recorded again (15-15), the judges appoint a second OT — an additional 6 rounds. Overtimes continue until a winner is determined. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. League of Legends The final outcome is formed from official data recorded at the moment of victory of the team that destroyed the opponent's main structure (Nexus). If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Valorant The final outcome is formed from official data recorded at the moment of the team's victory. A map win is secured by winning at least 13 rounds (or according to the tournament regulations). In the event of a tie on the map (when the round score is 12-12), the organisers may add rounds — the so-called "overtime" (OT). The overtime win goes to the team that moves ahead by a margin of 2 rounds. Overtimes continue until a winner is determined. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks The final outcome is formed from official data recorded at the moment of the team's victory. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. PUBG The final outcome is formed from official data recorded at the moment the round ends. Market Rules DOTA 2 Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map. If the game regulations have undergone changes, bets are subject to refund. Match winner (3 outcomes) All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund. Kills handicap (Match) Kills handicap (Map) All bets are settled by the official number of kills of main Heroes on the map. Total kills (Match) Total kills (Map) Team 1 total kills (Match) Team 1 total kills (Map) Team 2 total kills (Match) Team 2 total kills (Map) Total kills (odd/even) All bets are settled by the official number of kills of main Heroes on the map. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. First Blood All bets are settled by the official outcome of the map. When settling the bet, the first kill of a game hero by the heroes of the opposing team is taken into account. The first kill on the map committed by neutral units or creeps is not taken into account in settlement. Race to N kills When settling the bet, account is taken of which of the teams is the first to make 10 kills of the opponent. First Roshan kill Total Roshan kills Roshan, sometimes also called Roshan the Immortal, is a powerful neutral boss creep capable of easily overcoming almost any hero who lacks appropriate equipment or level. Over time, during the match, Roshan only gains strength and respawns endlessly after being destroyed. First team to destroy a tower Total towers destroyed Overall number of towers destroyed Towers are the main line of defence of both factions; they attack any non-neutral enemy unit that comes within their range. For each faction, all three lanes are covered by three towers. In addition, each faction's Ancient is protected by two more towers, so that a faction has 11 towers in total. First team to destroy a barracks Total barracks destroyed Barracks (usually abbreviated to Rax or Racks) are buildings covered by Towers (Tier 3) and placed behind them on each respective lane. Destroying the barracks is not required in order to make the Towers (Tier 4) vulnerable. On each lane of each faction there are two types of barracks, so that a faction has 6 barracks in total. Godlike A Godlike streak is a sequence of nine or more kills of enemy heroes made by a single player without a single death of their own. Megacreeps Once all the enemy barracks have been destroyed, mega creeps begin to appear on all lanes, and siege creeps deal additional damage. Rampage A Rampage is the consecutive killing of five or more characters in Dota 2 within a short time (the interval between enemy deaths must not exceed 18 seconds). Counter-Strike Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Map winner excluding overtimes (3 outcomes) All bets are settled by the official outcome of the map, without overtimes. Rounds handicap (Match) Rounds handicap (Map) Winning margin (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Result and total All bets are settled by the official outcome of the map, without overtimes. First half and map result All bets are settled by the official outcome of the map, without overtimes. Win in the first half Win in the second half All bets are settled by the official outcome of the stated half of the map, without overtimes. The first half comprises the first 12 rounds played. The second half covers the rounds from the 13th to the end of the map, without overtimes. Round winner (2 outcomes) Winner of the first N rounds All bets are settled by the official outcome of the rounds won on the map. A round is won by eliminating all opponents on the map, by detonating/defusing the bomb, or by the round timer running out. Whether overtime will be played All bets are settled by the official outcome of the map. Overtime takes place in the event of a tie (12-12) on the map. League of Legends Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Kills handicap (Match) Kills handicap (Map) All bets are settled by the official number of kills of main Heroes on the map. Total kills (Match) Total kills (Map) Team 1 total kills (Match) Team 1 total kills (Map) Team 2 total kills (Match) Team 2 total kills (Map) Total kills (odd/even) All bets are settled by the official number of kills of main Heroes on the map. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. First Blood All bets are settled by the official outcome of the map. When settling the bet, the first kill of a game hero by the heroes of the opposing team is taken into account. The first kill on the map committed by neutral units or minions is not taken into account in settlement. Race to N kills When settling the bet, account is taken of which of the teams is the first to make 10 kills of the opponent. First Dragon kill Total Dragon kills The Dragon is the second most powerful neutral monster in League of Legends. All varieties of dragon are taken into account, including the elder dragon. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. First Baron Kill Baron Kills Total Baron Nashor is the most powerful neutral monster in League of Legends. First tower destroyed Total towers destroyed Turrets, also called towers, are powerful fortifications that attack enemy units within their field of vision. Turrets are a key component of League of Legends. On Summoner's Rift each team owns 11 turrets, and on Howling Abyss — 4. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. First inhibitor destroyed Total inhibitors destroyed Inhibitors are structures that prevent super minions from appearing on the corresponding lane. On Summoner's Rift each team has 3 inhibitors in its bases, and at least one of them must be destroyed in order to make the Nexus and the turrets covering it vulnerable to attack. Repeatedly destroyed inhibitors are not taken into account in settlement. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Valorant Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Map winner excluding overtimes (3 outcomes) All bets are settled by the official outcome of the map, without overtimes. Rounds handicap (Match) Rounds handicap (Map) Winning margin (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Correct score All bets are settled by the official outcome of the game. Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Rounds handicap (Match) Rounds handicap (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Tournament Rules Tournament winner To reach the semi-final To reach the final In tournament bets the player is invited to predict which team will take the highest place in the tournament according to the official results of the stated Organisation. If the tournament was not held in full, all bets are subject to refund, apart from the case where the Organisation declares the current results final — bets are then settled by the official result. If, however, the tournament was not played to the end and no winner is determined, bets are subject to refund. Match-Up If both teams are eliminated at the same stage of the tournament or take equal places, bets are subject to refund. Field Hockey General Rules All bets are accepted on regular time, without extra time and shoot-outs being taken into account. If a match was stopped for any reason and not brought to an end within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are subject to refund. If a match was moved or postponed by more than 36 hours from the originally scheduled time of play, all bets are annulled. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Double chance All bets are settled by the official outcome of regular time. Goals scored in extra time are not taken into account. If the match regulations have undergone changes, bets are subject to refund. Handicap All bets are settled by the official outcome of regular time, without extra time. In the event of the handicap line being hit exactly, bets are subject to refund. If, after the handicap has been applied, the outcome is a draw, the bet is settled as refunded. Regular Time Total Total (odd/even) Team 1 Regular Time Total Team 2 Regular Time Total All bets are settled by the official outcome of regular time, without extra time. If the total exactly matches the stated figure, the bet is settled as refunded. 0-0 is considered even. If the match regulations have undergone changes, bets whose outcome had not been determined at the moment of the stoppage are subject to refund. Team to score goal number N When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals The outcome is determined by which of the teams is the first to score the Nth goal. In the event of a change to the match regulations, bets whose result was not known at the moment of the interruption are subject to refund. To Qualify All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one match or several matches. Floorball General Rules All bets are accepted on regular time, without extra time and shoot-outs being taken into account. If a match was interrupted for any reason and did not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose result had not been determined before the interruption are subject to refund. If a match is moved or postponed by more than 36 hours from the originally scheduled time, all bets are annulled. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Double chance Regular Time All bets are settled by the official result of regular time. Goals scored in extra time are not taken into account. Winner including overtime All bets are settled by the official result of regular time, including extra time. Handicap All bets are settled by the official result of regular time without extra time. If, after the handicap has been applied, the result is a draw, the bet is settled as refunded. Regular Time Total Total (odd/even) All bets are settled by the official result of regular time without extra time being taken into account. If the total is exactly equal to the stated figure, the bet is settled as a refund. A 0-0 score is considered even. Football General Rules Football bets are accepted on regular time, which is established by the rules of the match/tournament. It covers stoppage (added) time appointed by the referee or the match representative at the end of regular time (of the match/half). The minutes of events that occurred in stoppage/added time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. If a match was interrupted for any reason and did not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose result had not been determined before the interruption are subject to refund. If a match is moved or postponed by more than 36 hours from the originally scheduled time, all bets are annulled. If the format/regulations of the match were changed and this was not envisaged in advance (and does not correspond to the terms of the bet), bets are subject to refund. (For example, the match was played in 3 halves of 30 minutes each. In such a case bets on halves are refunded, while bets on the match are settled by the result, since the overall duration of the match still equals 90 minutes.) Full-time is identical to regular time, which includes 90 minutes with stoppage/added time appointed by the referee and does not include extra time and the post-match penalty shoot-out. If the home and away teams have been swapped by mistake, all bets are annulled — except in cases where the match takes place on a neutral field. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance Half double chance All bets are settled by the official result of regular time. Goals scored in extra time are not taken into account. Regular time handicap Half handicap Goal advantage All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is settled as a refund. Regular Time Total Half Total Total (odd/even) Team 1 Total Team 1 Total (odd/even) Team 2 Total Team 2 Total (odd/even) All bets are settled by the official result of regular time without extra time being taken into account. If the total is exactly equal to the stated figure, the bet is settled as a refund. A 0-0 score is considered even. Total goals scored in the 1st/2nd half Total goals scored by Team 1 in the 1st/2nd half Total goals scored by Team 2 in the 1st/2nd half All bets are settled by the official result of regular time without extra time being taken into account. For settlement, the winning interval is the one that corresponds to the number of goals scored in regular time. Total of both halves over 1.5 Total of both halves under 1.5 When settling the bet, the official result of each half of the match is taken into account. Result and total N (over/under) Half result and half total When settling the bet, the official result of each half of the match is taken into account. Half and match result 1st half result and 2nd half result When settling the bet, the official result of the first half and of full time of the match is taken into account. Highest-scoring half Team 1 highest-scoring half Team 2 highest-scoring half When settling the bet, the official result of each half of the match is taken into account. Goal scored in the first half Goal scored in the second half Goal scored in the match Goals scored in both halves When settling the bet, the official result of each half of the match is taken into account. Both teams to score in regular time Both teams to score in a half Team 1 to score in regular time Team 1 to score in a half Team 2 to score in regular time Team 2 to score in a half Team 1 to score in both halves Team 2 to score in both halves Both teams to score in the 1st half and both teams to score in the 2nd half All bets are settled by the official result of regular time without extra time being taken into account. Draw in any half Draw and both teams to score Team 1 to keep a clean sheet Team 2 to keep a clean sheet All bets are settled by the official result of regular time without extra time being taken into account. Team to score first and match result When settling the bet, official information on who scored the first goal and the result of regular time of the match are taken into account. If a 0-0 score is recorded, the winning option is "No goals". Both teams to score and match result All bets are settled by the official result of regular time without extra time being taken into account. Both teams to score and total All bets are settled by the official result of regular time without extra time being taken into account. Goals scored in both halves When settling the bet, the official result of each half of the match is taken into account. More than 1.5 goals scored All bets are settled by the official result of regular time without extra time being taken into account. Four options are provided: Only 1st team; Only 2nd team; Both teams; None of the teams. Only one of the options can be the winner. Team 1 to score N goals in a row Team 2 to score N goals in a row Any team to score N goals in a row All bets are settled by the official result of regular time without extra time being taken into account. Only goals scored consecutively by one team are taken into account (between that team's goals the other team must not score a single goal). Team 1 to win any half Team 2 to win any half Team 1 to win both halves Team 2 to win both halves Team 1 to win to nil Team 2 to win to nil When settling the bet, the official result of each half of the match is taken into account. Team 1 to win by a 1-goal margin Team 2 to win by a 1-goal margin Team 1 to win by a 1-goal margin or draw Team 2 to win by a 1-goal margin or draw All bets are settled by the official result of regular time without extra time being taken into account. Number of goals scored Range of the number of goals scored by Team 1 Range of the number of goals scored by Team 2 All bets are settled by the official result of regular time without extra time being taken into account. For settlement, the winning interval is the one that corresponds to the number of goals scored in regular time. Correct score 1st half correct score 2nd half correct score All bets are settled by the official result of regular time without extra time being taken into account. If the match ended with a score that was not offered in the line, the bet is settled as losing. Team to score the 1st goal in the 1st/2nd half Team to score goal number N (3 outcomes) When settling the bet, official information on who scored the Nth goal in full time of the match is taken into account. An own goal counts as an ordinary goal. Team to score the last goal When settling the bet, official information on who scored the last goal in regular time of the match is taken into account. An own goal counts as an ordinary goal. When Team 1 will score its 1st goal When Team 2 will score its 1st goal When settling the bet, official information on when the team scores its 1st goal in regular time of the match is taken into account. An own goal counts as an ordinary goal. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. Race to N goals The outcome is determined by information on which of the teams is the first to score the Nth goal. Team to score first and win the match The outcome is determined by information on which team scores the 1st goal and by the result of the match. Team 1 to come from behind and win Team 2 to come from behind and win Team 1 to come from behind and draw Team 2 to come from behind and draw Team 1 to come from behind and win or draw Team 2 to come from behind and win or draw Team 1 to win without coming from behind Team 2 to win without coming from behind Team 1 to lead in the match Team 2 to lead in the match All bets are settled by official information and the event log for the full-time result. Total goal minutes (2 outcomes) Half total goal minutes (2 outcomes) Range of total goal minutes All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. First goal interval Second goal interval Last goal interval All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. In the event of a 0-0 score, bets are subject to refund. A goal before the Nth minute A goal after the Nth minute Team 1 to score a goal before the Nth minute Team 2 to score a goal before the Nth minute A goal in a minute interval Team 1 to score in a minute interval Team 2 to score a goal in a minute interval All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. When the 1st goal will be scored All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. Winner after the Nth minute (3 outcomes) All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. There will be a red card A Team 1 player to receive a red card A Team 2 player to receive a red card There will be a penalty Team 1 to take a penalty Team 2 to take a penalty There will be a penalty and a red card There will be a penalty or a red card Penalties in both halves Penalties for both teams Red cards for both teams Total red cards Total penalties All bets are settled by official information on red cards shown and penalties awarded in regular time. A penalty cancelled by the referee's decision (VAR) is not taken into account. A penalty that was awarded but not converted is taken into account. A player is deemed sent off if they are on the field at the moment of the offence. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. There will be an own goal The outcome is determined by information on who scored the goals in the match, published on the source whoscored.com. A substitute to score a goal The outcome is determined by information on who scored the goals in the match, published on the source whoscored.com. Team to start the match The outcome is determined by information on which team starts the match (takes the kick-off). Hitting the post or crossbar When settling the bet, shots against the goalpost or crossbar after which the ball remains in play are taken into account (it touched a player, the referee on the field, another post or the crossbar, remained on the field or crossed the touchline). Hitting the post or crossbar is not taken into account if: The match was stopped before the ball touched the goal post or crossbar; After the ball touched the goalpost or crossbar it went over the goal line without touching the field; The ball flew into the net (the goal was scored). Total Team 1 goals scored with the right foot Total Team 1 goals scored with the left foot Total Team 1 goals scored with the head Total Team 2 goals scored with the right foot Total Team 2 goals scored with the left foot Total Team 2 goals scored with the head Total goals scored with the right foot Total goals scored with the left foot Total goals scored with the head All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. Method of scoring goal number N All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. Method of scoring goal number N (3 outcomes) Method of scoring goal number N by Team 1 Method of scoring goal number N by Team 2 All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. If no goal was scored or it was scored with another part of the body, bets are subject to refund. Total goals scored from outside the penalty area Total goals scored inside the penalty area Total goals scored inside the goal area All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. The referee to review VAR All bets are settled by the official broadcast of the match. The bet wins if the match referee goes to the monitor to review an incident. Prompts to the referee from the VAR team are not taken into account. All Intervals Without Goal More Than N Minutes All Intervals Team1 Without Goal More Than N Minutes All Intervals Team2 Without Goal More Than N Minutes All Intervals Without Goal Less Than N Minutes All Intervals Team1 Without Goal Less Than N Minutes All Intervals Team2 Without Goal Less Than N Minutes Goalless time intervals rules: If goals are scored in a match, the minutes at which they were scored divide the match time interval (from 0 to 90 minutes) into n + 1 goalless time intervals. The duration of goalless time intervals is calculated as the difference between the minute of the first goal and the start of the match, between the minutes of consecutively scored goals, and also between the finishing minute and the last goal. The start of the match is 0 min. If not a single goal is scored in the match, this means that the match has only one goalless time interval lasting 90 minutes. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes. Example 1. If the match in regular time was finished with a score of 0:0, there was only 1 goalless time interval with 90-minute length in the match. Example 2. If 2 goals are scored in the match: in the 23rd and 62nd minutes. In that case the match had only 3 goalless time intervals: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62). Example 3. If 3 goals are scored in the match: in the 15th, 45th and 90th minutes. In that case the match had only 4 goalless time intervals: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and an interval of 0 minutes (90-90). What will happen first in a 5-minute interval (9 outcomes) What will happen first in a 5-minute interval (3 outcomes): throw-in, foul, none of the above What will happen first in a 5-minute interval (3 outcomes): goal kick, corner, none of the above What will happen first in a 5-minute interval (3 outcomes): offside, goal scored, none of the above You are invited to guess what will happen earlier in this period: a throw-in, a foul, a goal kick, a corner, an offside, a goal scored or none of the above. We also offer pairwise comparison of different statistical indicators, in which you need to determine what happens earlier in a certain period of the game. For example: a throw-in, a foul or none of the above. For settlement purposes, the time count of each event should be taken into account: Throw-in - the time at the moment of actual throwing performance; Foul - the time at the moment of actually performed penalty or a free kick after registering a violation; Goal kick - the time when goal kick is performed; Corner - time at the moment of the actual performance from the corner mark; Offside - the time at the moment of actual free kick performance after registering offside; Goal - time of the timer in the moment of scoring (when the ball crosses the goal line). Settlement is carried out on the basis of the broadcast timer of the television channel stated in the comments to the specific match in the line. The line timer starts synchronously with the timer of the selected channel. It is deemed the main timer for settlement at moments when the timer is temporarily absent from the broadcast. Stoppage time added to the 1st half/match is not taken into account for settling the bet. In the event of any disputes, the bookmaker may make use of information from internal sources to take a final decision. What will happen first in a 5-minute interval (5 outcomes) The rule applies to bets placed before the start of the match (pre-match bets). You are invited to state the event that will occur earlier during the first 5 minutes of the match: Goal scored Corner appointed Penalty appointed Card shown None of the above Bets placed on the first 5 minutes of the match are settled by events that occurred in the period from the first to the fifth minute inclusive (0:00-5:00). For a bet to be deemed winning, the goal must be scored within the allotted period. A goal is not taken into account if the shot was taken within the allotted period but the goal itself was scored outside that period. A corner must be awarded within the allotted period. A corner counts if it was awarded. A penalty must be awarded within the allotted period. A penalty is not taken into account if the offence occurred within the allotted period but its award did not. A penalty is taken into account if it was awarded within the allotted period, even when it is taken later, outside that allotted period. Red and yellow cards count at the moment they are shown, not at the moment of the offence. A card is not taken into account if the offence that caused the card to be shown occurred within the allotted period but the card was shown later, outside the allotted period. Only cards shown to players taking part in the match at the moment of the punishment count. An awarded penalty is deemed a winning outcome if it was awarded before the card for the offence was shown. To advance All bets are settled by the official result of the match, including extra time and the post-match penalty shoot-out. Advancing means that the team goes through to the next stage of the tournament. Method of advancing All bets are settled by the official result of the match, including extra time and the post-match penalty shoot-out. The method of advancing is determined depending on the way in which the team went through to the next stage of the tournament. Team 1 to win in extra time Team 2 to win in extra time Win in extra time All bets are settled by the official result of the match, including extra time. If there is no extra time in the match or the match winner is not determined in extra time, the outcome of the bet will be "No". If the match regulations were changed and extra time was not played, bets are subject to refund. Team 1 to win the post-match penalty shoot-out Team 2 to win the post-match penalty shoot-out Win in the post-match penalty shoot-out All bets are settled by the official result of the match, including the post-match penalty shoot-out. Total penalties in the post-match penalty shoot-out All bets are settled by the official number of penalties taken by both teams in the post-match penalty shoot-out. Total converted penalties in the post-match penalty shoot-out. Penalty N to be converted. All bets are settled by the official number of penalties that both teams converted in the post-match penalty shoot-out. Any player to score 2 or more goals. All bets are settled on the basis of official data on goals scored by a player in regular time. Goals by players who came on as substitutes are also taken into account here. Player total. All bets are settled on the basis of official data on goals scored by a player in regular time. The bet is deemed valid on condition that each player spent more than one second on the field. Player to score and result (3 outcomes). Player to score the 1st goal and result (3 outcomes). Player to score the last goal and result (3 outcomes). All bets are settled on the basis of official data on goals scored by a player in regular time. A player's statistics are deemed valid if they were in the game for more than one second. Player to score and correct score. Player to score the 1st goal and correct score. Player to score the last goal and correct score. All bets are settled on the basis of official data on goals scored by a player in regular time. A player's statistics are deemed valid if they were in the game for more than one second. Player comparison. For a bet to be deemed valid, each player must spend more than one second on the field. If one of the players does not take to the field, all bets on them and on the entire comparison market are refunded. Statistics When settling bets on statistical indicators, the official result published on the website is taken into accounthttps://www.whoscored.com.If the required information is absent from that source, data from the source is used to settle the bethttps://www.flashscore.com. If none of the sources listed contains statistical data, the company is entitled to carry out settlement relying on internal sources. A player's statistics are deemed valid if they were in the game for more than one second. Player to receive a card. Player to receive a red card. Total fouls against the player. Total fouls by the player. Total shots on target by the player. Total offsides by the player. Total shots by the player. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. Only regular-time statistics are accepted for settlement. Corners. Yellow cards The following markets may be available for the statistical categories "Corners" and "Yellow cards". Win (3 outcomes). Double chance. Handicap. Total. Team 1 Total. Team 2 Total. Total (odd/even). Half and match. Race to. Team to take corner number N (3 outcomes). Team to take the 1st corner (2 outcomes). Team to take the last corner. Half with the most corners. There will be a corner in the first N minutes. A corner will be taken. Team 1 to take a corner. Team 2 to take a corner. Team to receive yellow card number N (3 outcomes). Team to receive the 1st card (2 outcomes). Team to receive the last card. Half with the most yellow cards. Card minute interval. Team 1 card minute interval. Team 2 card minute interval. There will be a card before the Nth minute. There will be a card after the Nth minute. Team 1 to receive a card before the Nth minute. Team 2 to receive a card before the Nth minute. Corner kicks that were awarded but not taken are not taken into account. If the referee disallows a corner and awards it again, it counts only once. For all bets concerning the number of bookings of a player, a player's sending-off is not taken into account. If a player is sent off as a result of two yellow cards, only the first yellow card counts. A player is deemed sent off where they are on the field at the moment of the offence. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. Cards shown after the whistle ending the 1st half are deemed to have been shown in the 2nd half. If two or more players from different teams receive yellow/red cards in a single passage of play, bets on the "First yellow/red card" market are refunded. For settlement purposes, the time count of each event must be taken into account: Card — the moment the card is recorded by the referee; Corner — the moment at which the corner kick is taken from the corner mark. Fouls. Shots on target. All shots. Offsides. Throw-ins. Goal kicks. Saves The following markets may be available for the statistical categories "Fouls", "Shots on target", "All shots", "Offsides", "Throw-ins", "Goal kicks", "Saves". Win (3 outcomes). Double chance. Handicap. Total. Team 1 Total. Team 2 Total. Total (odd/even). Half and match. Race to. Team to commit a foul. Shot on target number N (3 outcomes). Total minute interval. Team 1 total minute interval. Team 2 total minute interval For settlement purposes, the time count of each event must be taken into account: Foul — the moment the infringement is recorded by the referee. Shot — the moment the shot is actually taken. Offside — the moment in time at which the offside is recorded. Throw-in — the moment in time at which the throw-in is actually taken. Goal kick — the moment in time at which the goal kick is taken. Possession The following markets may be available for the statistical category "Possession". Handicap. Team 1 total. Team 2 total. Total Data is taken from the site to an accuracy of one decimal place; In the event of the total spread being hit, bets are refunded. Substitutions. Distance covered. Dribbles. Tackles. Passes. Interceptions. Aerial duels. Crosses. Clearances The following markets may be available for the statistical categories "Substitutions", "Distance covered", "Dribbles", "Tackles", "Passes", "Interceptions", "Aerial duels", "Crosses", "Clearances". Win (3 outcomes). Double chance. Handicap. Total. Team 1 total. Team 2 total. Total. Total (odd/even) Tournament If one or several group-stage matches are cancelled, all bets on group-stage statistics are refunded. If one or several matches are interrupted and not completed before the end of the group stage, bets on group-stage statistics are likewise refunded. When settling bets on statistical indicators, the official result published on the website is taken into account. If the relevant data is absent from that source, the company is entitled to carry out settlement on the basis of internal sources. All the provisions set out above extend to all Tournament betting sections (in particular to Statistics and Group Stage offerings). Tournament-winning team. Team to reach the final. Team to reach the semi-final. Team to reach the quarter-final Pair of finalists. Name the two teams that will reach the Tournament final. Top scorer. Predict the player who will score the most goals at the Tournament. If two or more players have scored the same number of goals, the following parameters are taken into account: Most Tournament goals scored Most Tournament assists Least number of minutes played Top scorer total. Predict how many goals the top scorer will score. Goals scored in extra time count. Goals in the post-match penalty shoot-out do not count. Best player of the Tournament. Name the player who will receive the award after the Tournament ends. Number of goals scored by the winning team. The winning team to win all matches in regular time. The winning team to score the most goals at the Tournament. The winning team's place in the group table. If two or more teams have scored the same number of goals, the bet "The winning team to score the most goals at the Tournament" is deemed lost. Goals scored in extra time count for settlement. Goals in the post-match penalty shoot-out do not count. Tournament Statistics Number of Goals Scored at the Tournament in the Match Number of Goals Scored at the Tournament in the 1st Half Number of Goals Scored at the Tournament in the 2nd Half Number of Goals Scored at the Tournament in the Extra-Time Number of Own Goals at the Tournament Number of Draws at the Tournament Number of Matches with Extra-Time Played Number of Matches with Penalty Shoot-Out Played When the Earliest Goal Will Be Scored Which team will score the most goals at the Tournament. Which team will score the fewest goals at the Tournament. Which team will concede the most goals at the Tournament. Which team will concede the fewest goals at the Tournament. Goals scored in extra time count for settlement. Goals in the post-match penalty shoot-out do not count. Where the number of goals scored is equal, the team eliminated last is recognised as the winner. If both teams were eliminated at the same stage, the team that took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. Player match-up by goals scored at the Tournament. Goals scored in extra time count. Where the number of goals scored is equal, the winner of the match-up is the player whose team was eliminated last. If both teams were eliminated at the same stage, the player whose team took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The winner is the player whose team has the better goal difference. Team match-up by goals scored at the Tournament. Goals scored in extra time count. Where the number of goals scored is equal, the winner of the match-up is the team eliminated last. If both teams were eliminated at the same stage, the team that took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. Team to perform better at the Tournament. This bet is a match-up between two teams, in which the one eliminated later than its opponent wins. If both teams were eliminated at the same stage, the winner is the team that took the highest final place in the group stage. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. National team top scorer. Name the player who will score the most goals among all the players of their national team. Where the number of goals scored is equal, the following parameters are taken into account: Most goals scored; Most assists; Least amount of time spent on the pitch by a player. Group Stage Proposals If the tournament was not completed in full, all bets are refunded, apart from cases where the current results have been declared final by the Federation or League. In such cases bets are settled according to the official results. Group-winning team Final Ranking of Each Team in the Group Team to score the most goals in the group. Team to score the fewest goals in the group. Where the number of goals scored is equal, the winner is the team with the higher position in the group. When that indicator is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded in the group is taken into account. The team with the better goal difference is recognised as the winner. Number of goals scored by a team in the group stage. Number of goals conceded by a team in the group stage. Number of points earned by a team in the group stage Group with the highest overall number of goals scored. Group with the lowest overall number of goals scored. Where the number of goals scored is equal, the difference between goals scored and conceded is taken into account. The group with the better goal difference becomes the winner. Number of Matches with 0-1, 2-3, 4 and More Goals Scored Group with the most yellow cards shown. Where the number of yellow cards is equal, the winner is determined by the following parameters: Most number of red cards shown; Most number of penalties awarded; Most number of fouls committed. Group with the fewest yellow cards shown. Where the number of yellow cards is equal, the winner is determined by the following parameters: Least number of red cards shown; Least number of penalties awarded; Least number of fouls committed. Group with the most red cards shown. Where the number of red cards is equal, the winner is determined by the following parameters: Most number of yellow cards shown; Most number of penalties awarded; Most number of fouls committed. Group with the fewest red cards shown. Where the number of red cards is equal, the winner is determined by the following parameters: Least number of yellow cards shown; Least number of penalties awarded; Least number of fouls committed. Formula 1, Nascar, MotoGP General Rules All bets on a race remain valid until the stage is completed, regardless of any postponement of the start time and date. If the tournament is cancelled for any reason or interrupted and not completed, bets are refunded. The race regulations are established by the Tournament Federation and stated in the betting line. In the event of a change to the race regulations, bets are refunded. The final race result is determined by the official race protocol, which is published immediately after it finishes. Subsequent disqualifications of participants or any other changes to the final protocol made after the race are not taken into account. Market Rules Race winner. Qualifying winner. All bets are settled according to the official final race protocol. The participant who took first place in the official race protocol is recognised as the winner of the race. If there turned out to be more than one winner, bets on those participants are refunded. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. In qualifying bets the winner is the driver who took first place in the stated qualifying session. The best driver in qualifying is deemed to be the one who set the best qualifying lap time. If a driver did not set a qualifying lap time in the stated qualifying session, bets are refunded. To take N places. To take N-Y places. All bets are settled according to the official final race protocol. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. Match-up. All bets are settled according to the official final race protocol. When settling the bet, official information on which driver (or team) will take the better position in the final race protocol is taken into account. If one of the drivers did not start (DNS) or retired during the warm-up lap, bets are refunded. If both drivers retired (DNF), the winner is the one who completed more laps (and when both retired on the same lap, bets are refunded). In qualifying bets you must name the driver who will set the best qualifying lap time and take the better position in the stated qualifying session. If a driver did not set a qualifying lap time in the stated qualifying session, bets are refunded. Fastest lap. When settling the bet, official information on which driver will set the fastest lap in the race is taken into account. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. To finish the race. Total classified riders. If a driver is classified, they are deemed to have finished the race. Classified drivers are non-disqualified drivers who covered at least 90% of the winner's number of laps. (NC — not classified). Total drivers who will not complete lap 1. Lap 1 is taken to be the 1st lap after the start of the race. For settlement, the stated driver must start the race. If a driver retired during the warm-up lap, bets are refunded. Leader after lap 1. Lap 1 is taken to be the 1st lap after the start of the race. For settlement, the stated driver must start the race. If a driver retired during the warm-up lap, bets are refunded. Safety car. The safety car (or pace car) is a car that limits the speed of the competing cars or motorcycles on the race track in the event of a caution period, for example due to an obstruction on the track or adverse weather conditions. A situation where drivers come out onto the track behind the safety car, as well as the appearance of a virtual safety car on the track, are not taken into account for settlement. Winner's team. All bets are settled according to the official race protocol. The team whose driver took first place in the official race protocol is recognised as the winner of the race. If a driver did not start (DNS) or retired during the warm-up lap, bets are settled in accordance with the final race protocol. If in the team standings one or several of a team's drivers were replaced for any reason, bets remain valid. Which team's driver will retire first. All bets are settled on condition that the driver started the race. If two or more drivers from different teams retired as a result of one and the same incident during the race, bets on those teams are refunded. Futsal General Rules All bets are settled by the result of regular time only. Extra time is not taken into account, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular Time Double Chance Half Double Chance. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, bets are refunded. Regular Time Handicap Half Handicap Team 1 advantage in the score Team 2 advantage in the score. All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is refunded. If the match regulations were changed, bets are refunded. Regular Time Total Half Total Total (odd/even) Team 1 total Team 2 total. All bets are settled by the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is refunded. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Half and regular time result. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Both to score. All bets are settled by the official result of regular time without extra time being taken into account. If one of the halves was not played or not completed, all bets are refunded, apart from those that had already been unconditionally determined. Who will score goal number N. When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals. The outcome is determined by information on which team is the first to score the Nth number of goals. To advance. All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Handball General Rules All bets are settled by the result of regular time only. Extra time is not taken into account, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. If the Mercy Rule is applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular Time Double Chance Half Double Chance. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, bets are refunded. Regular Time Handicap Half Handicap Advantage in the score. All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is refunded. If the match regulations were changed, bets are refunded. Regular Time Total Half Total Total (odd/even) Team 1 total Team 2 total. All bets are settled by the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is refunded. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Highest-scoring half. When settling the bet, the official result of each half of the match is taken into account. If one of the halves was not played or not completed, all bets are refunded, apart from those that had already been unconditionally determined. Match result and total. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Half and regular time result. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Who will score goal number N. When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N points. The outcome is determined by information on which team is the first to reach the Nth number of goals. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. To advance. All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Horse Racing General Rules Bets are accepted on individual racecourses around the world, and the list of races we cover is given on our website. All bets are settled on the basis of the official final race protocol. Any subsequent changes — such as disqualifications, amendments or appeals after the official result has been published — do not affect the settlement of bets. Cancelled and postponed races. Bets are refunded if: The race is abandoned The race is postponed and does not take place within 24 hours at the same venue. The race started but was subsequently cancelled or postponed, and will not be run again within 24 hours at the same venue. The race is declared void. The final declarations do not stand. The race moves to a different venue. The race distance is changed from the initially advertised race distance by over one furlong (~200 meters) for a flat race or over two furlongs (~400 meters) for a race under National Hunt rules (including National Hunt flat races). The race takes place as a walkover. Withdrawals and non-runners If a horse is withdrawn before the start of the race or officially deemed a non-runner by the starter's decision, bets on that withdrawn horse are refunded. This also extends to cases where a horse is withdrawn and does not appear in the final list of declared runners after all registration stages have closed. Race Restart If a race is restarted due to a false start, a starting stall malfunction, an obstruction on the track or for other weighty reasons, all participants return to the starting post. Bets remain valid on horses taking part in the restart. Bets on horses that do not take part in the restart are refunded. Dead Heat A "dead heat" occurs when two or more participants finish tied in the same position. Bets are settled by the dead-heat rules for that event. The payout is divided by the number of participants who finished tied in that position. This means that the total returned winnings on the bet (including your stake) are distributed equally among all the horses that finished tied. Example: Bet: €10 placed on a participant to win at odds of 4.00. The race ends in a dead heat. Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout Market Rules Winner. The Winner is a bet placed on a participant's outright victory in the event or race. To take Nth-Yth place. A "to take Nth-Yth place" bet means a bet under which the participant you have selected must finish within a certain number of the highest positions (for example, Top 2, Top 3 or Top 4). To take 1st-2nd place: the selected participant must finish in 1st or 2nd place for the bet to be settled as a win. If several participants finish in the same position, the main criterion for settling such bets is which two participants crossed the finish line ahead of the others. To take 1st-3rd place: the selected participant must finish in 1st, 2nd or 3rd place. If several participants finish in the same position, the main criterion for settling such bets is which three participants crossed the finish line ahead of the others. To take 1st-4th place: the selected participant must finish in 1st, 2nd, 3rd or 4th place. If several participants finish in the same position, the main criterion for settling such bets is which four participants crossed the finish line ahead of the others. If the selected participant finishes outside the stated positions, the bet loses. To take Nth place. On ante-post betting markets, odds are offered on each selected participant finishing in exactly the stated position. For example, the "to take 2nd place" market is a bet on which horse in the race finishes in second position. Likewise, the "to take 3rd place" market is a bet on which horse in the race finishes in third position, and so on. Long-term Bets Long-term bets, also known as ante-post bets, are offered on horse racing before the final declarations stage. Such bets are accepted on an "all in, run or not, declared or not" basis — that is, bets will be lost if the selected horse does not take part in the race for any reason, in particular due to injury, withdrawal or failure to qualify. If the race is moved to another day: Long-term bets placed before declarations close remain valid and are deemed void only if: a. The race is cancelled or declared void; b. The venue is changed. Long-term bets placed after declarations close will be void, apart from cases where: a. The race is run later at the same venue; b. Declarations do not reopen; c. The racing surface does not change (for example turf to dirt/all-weather or vice versa). Ice Hockey General Rules All bets are accepted on regular time without overtimes and shoot-outs, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match was not played on the originally scheduled day for any reason, bets will be void. If the Mercy Rule is applied during a match, all bets are settled by the official result at the moment that rule was applied. If the home and away teams have been swapped by mistake, all bets are annulled — except in cases where the match is played on a neutral field. Market Rules Match winner (3 outcomes) Period winner (3 outcomes) Regular time double chance Period double chance. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Regular time handicap Period handicap Winning margin Team1 winning margin Team2 winning margin. All bets are settled by the official result of regular time without overtime and the shoot-out. If, after the handicap has been applied, the result is a draw, the bet will be settled as void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Regular time total Period total Total (odd/even) Team1 regular time total Team1 period total Team2 regular time total Team2 period total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the total exactly matches the stated figure, the bet will be settled as void. 0-0 counts as even. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 exact total Team2 exact total Exact total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team to score the 1st goal (2 outcomes). When settling the bet, official information on who scored the first goal in regular time of the match is taken into account. If the result in regular time is 0-0, the bet will be void. Team to score the last goal. When settling the bet, official information on who scored the last goal in regular time of the match is taken into account. If the result in regular time is 0-0, the bet will be void. Team to score goal number N (3 outcomes). When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Goal to be scored in period 1 Goal to be scored in period 2 Goal to be scored in period 3. All bets are settled by the official result of regular time. Goals scored in overtime do not count. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Goal minute interval. All bets are settled by official information on goal minutes in regular time. First goal interval. All bets are settled by official information on the minute of the 1st goal in regular time. If the result in regular time is 0-0, the bet will be void. If the match regulations are changed, the bet will be void. Last goal interval. All bets are settled by official information on the minute of the last goal in regular time. If the result in regular time is 0-0, the bet will be void. If the match regulations are changed, the bet will be void. Race to N goals. The outcome is determined by information on which team is the first to score the Nth number of goals. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Both teams to score Both teams to score twice Each team to score Under N goals each period Under N goals Each team to score Over N goals each period Over N goals. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Both teams to score and match result. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Every period with a goal Team1 to score in every period Team2 to score in every period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Any team to come from behind and win. If the match regulations are changed, bets will be void. Correct score Period 1 correct score Period 2 correct score Period 3 correct score. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win to nil Team2 to win to nil. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win any period Team2 to win any period Team1 to win any two periods Team2 to win any two periods Team1 to win all periods Team2 to win all periods Any period to end in a draw Any two periods to end in a draw. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to come from behind and win Team2 to come from behind and win. All bets are settled by the official result of regular time without overtime and the shoot-out. If the match regulations are changed, bets will be void. Team1 to score first and win the match Team2 to score first and win the match Team1 to score first and not win the match Team2 to score first and not win the match. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win and total Team2 to win and total Team1 not to lose and total Team2 not to lose and total Draw and total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Period 1 result and total. When settling the bet, the official result of period 1 of the match is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Period 1 result and match winner. When settling the bet, the official result of period 1 and of regular time of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period total Lowest-scoring period total. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period Lowest-scoring period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If two or more periods were the highest/lowest scoring, the winning outcome will be "None". If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period Lowest-scoring period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Winner including overtime. All bets are settled by the official result of regular time including overtime, without the shoot-out. If the match regulations are changed, bets will be void. There will be overtime. All bets are settled by the official result of the match if one overtime was played. If for certain reasons overtime was not played and the game ended in a draw, bets will be void. Winner including the shoot-out. All bets are settled by the official result of regular time including overtime and the shoot-out. There will be a shoot-out. All bets are settled by the official result of the match if a shoot-out was played. If for certain reasons the shoot-out was not played and the game ended in a draw, bets will be void. Method of victory. All bets are settled by the official result of the match including overtime and the shoot-out. The method of victory determines at what stage the game ended. If the game regulations were changed and overtime was not played, bets will be void. To Qualify. All bets are settled by the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Statistics All bets on statistical data are settled by the official result of regular time without overtime and the shoot-out. Shots On Goal; Penalty minutes – only two-minute penalties count (including double minor penalties). A double minor penalty counts as two separate minor penalties. Minor penalty – 2 min.; Double minor penalty – 4 min.; Power-play goals; Face-offs – only face-offs won count; Hits; Blocks; For each of the statistical categories listed above the following markets may be available: Win (3 outcomes) / Double chance / Handicap / Total / Team1 Total / Team2 Total / Total (odd/even) Player Total Kabaddi General Rules All bets are concluded on regular time of the match. If a match was interrupted for any reason and not brought to completion within 48 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined by the moment of interruption will be deemed void. If a match was moved or delayed by more than 48 hours from the originally scheduled match time, all bets will be void. Points or actions that occurred during extra time are not taken into account when settling any market, apart from the "Match winner (2 outcomes)" market, which is settled by the final official result at the conclusion of any extra time or other qualifying process. Market Rules Toss winner (2 outcomes) All bets are settled according to the official results of the toss. Match winner (2 outcomes) Bets are settled according to the official result of the match. Where there is extra time, settlement is by the final winner in accordance with the official result. In the event of a draw, all bets will be void. Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance First half double chance Bets are settled according to the official result of the match. Matches that ended in a draw are settled as a draw, regardless of any extra time played. Regular time handicap First half handicap Winning margin All bets are settled according to the official result of regular time without extra time being taken into account. If, after the handicap has been applied, a draw results, the bet is settled as void. All methods of scoring count. Regular time total First half total Total (odd/even) Team1 Total Team2 Total All bets are settled according to the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is settled as void. All methods of scoring count. Match result and total All bets are settled according to the official result of regular time without extra time being taken into account. First half and regular time result All bets are settled according to the official result of regular time without extra time being taken into account. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account, without extra time. Statistics Total raid points When settling the bet, the official result for raid points scored by the teams in regular time is taken into account. Raid points are points earned by teams for touches and bonus points; tackles, penalties or all-out bonuses do not belong to them. Total tackle points When settling the bet, the official result for tackle points scored by the teams in regular time is taken into account. Tackle points are points earned by the team defending against a raid, by any means. Total raids When settling the bet, the official result for the number of raids carried out by both teams in regular time is taken into account. Raid No. Points When settling the bet, the official result for the number of points earned by the teams in the stated raid is taken into account. All points earned by both teams by any means count. Total successful raids Team1 total successful raids Team2 total successful raids When settling the bet, the official result for the number of successful raids carried out by the teams in regular time is taken into account. A raid is deemed successful if the raider earned at least one point for their team. Touch points, bonus points and additional points count. Successful raid No. When settling the bet, the official result as to whether the stated raid is successful is taken into account. A raid is deemed successful if the raider earned at least one point for their team. Touch points, bonus points and additional points count. Total unsuccessful raids Team1 total unsuccessful raids Team2 total unsuccessful raids When settling the bet, the official result for the number of unsuccessful raids carried out by the teams in regular time is taken into account. A raid is deemed unsuccessful if the defending team managed to put the raider out of the game (through a successful tackle or by pushing them beyond the bounds of the mat). Unsuccessful raid No. When settling the bet, the official result as to whether the stated raid is unsuccessful is taken into account. A raid is deemed unsuccessful if the defending team managed to put the raider out of the game (through a successful tackle or by pushing them beyond the bounds of the mat). Total empty raids When settling the bet, the official result for the number of empty raids carried out by the teams in regular time is taken into account. A raid is considered empty if it brings points to neither team. Total bonus points When settling the bet, the official result for the number of bonus points scored by the teams in regular time is taken into account. A bonus point counts only when 6 or more defenders are present on the mat. For it, the raider must cross the bonus line, touching the mat with one foot inside that line, while the other foot is in the air and not touching the ground outside that zone. A bonus point does not count if the raider crosses the bonus line after contact with the defenders. Raid No. Bonus points When settling the bet, the official result as to whether bonus points were scored in the stated raid is taken into account. A bonus point counts only when 6 or more defenders are present on the mat. For it, the raider must cross the bonus line, touching the mat with one foot inside that line, while the other foot is in the air and not touching the ground outside that zone. A bonus point does not count if the raider crosses the bonus line after contact with the defenders. Total super raids When settling the bet, the official result for the number of super raids carried out by the teams in regular time is taken into account. A super raid counts if the raider earns three or more points (these may be touch points, bonus points or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored. Raid No. Super raid When settling the bet, the official result as to whether a super raid was carried out in the stated raid is taken into account. A super raid counts if the raider earns three or more points (these may be touch points, bonus points or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored. Total super tackles When settling the bet, the official result for the number of super tackles carried out by the teams in regular time is taken into account. A super tackle counts for a successful tackle of a raider when the defending team has three or fewer players on the mat (in that case the team receives two points instead of one). Only the number of super tackles counts, not the points scored. Total all-outs When settling the bet, the official result for the number of all-outs carried out by the teams in regular time is taken into account. An all-out counts if a team managed to put out all seven players of the opposing team (in that case it receives two additional points). Only the number of all-outs counts, not the points scored. Player raid points Player comparison Top raider When settling the bet, the official result for the number of raid points scored by the player in regular time is taken into account. A player's raid points are points earned by the stated player for touches and bonus points; tackles, penalties or all-out bonuses do not belong to them. Points scored in extra time do not count. If the player was not included in the starting line-up of 7, all bets on that player and any comparison bets involving them will be void. If two or more players score the same highest number of points, bets on them are settled by the Dead Heat rule. MMA General Rules All bets are settled according to the initial official result. Subsequent changes after the bout has finished (a protest, doping and so on) are not taken into account. If the number of rounds in the bout was changed, bets on the result of the bout and the method of victory remain valid, while bets on the number of rounds become void, apart from cases where their settlement was determined earlier. If the bout is cancelled, all bets are void. If the bout is declared a "No contest", bets are void (apart from those whose outcome had already been determined). Market Rules Bout winner (2 outcomes) All bets are settled according to the official result of the bout. The result of the bout may be determined by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. In the event of a draw, bets will be void. Total rounds All bets are settled according to the official result of the bout. A total of 0.5 is settled as over if the round was completed in full. Rugby General Rules If a match was interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined by the moment of interruption will be void. If a match was not played on the originally scheduled day for any reason, bets will be void. Handicaps and totals are given in points, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance First half double chance All bets are settled according to the official result of regular time without extra time being taken into account. Regular time handicap First half handicap Regular time winning margin First half winning margin All bets are settled according to the official result of regular time with extra time taken into account. If, after the handicap has been applied, a draw results, the bet is settled as void. Regular time total First half total Total (odd/even) Team1 Total Team2 Total Total points range All bets are settled according to the official result of regular time with extra time taken into account. If the total exactly matches the stated figure, the bet is settled as void. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account. If one of the halves was not played or completed, all bets will be void, apart from those that had already been unconditionally determined. Match result and total All bets are settled according to the official result of regular time without extra time being taken into account. First half and regular time result All bets are settled according to the official result of regular time without extra time being taken into account. To Qualify All bets are settled according to the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Snooker General Rules All bets on a match remain valid until the tournament ends. If the tournament was cancelled for certain reasons or interrupted and not brought to a conclusion, bets will be void. The number of frames in a match is established by the tournament regulations. Market Rules Match winner (2 outcomes) Frame winner (2 outcomes) Double chance All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets are settled by the result, apart from cases where the match ended in a draw, in which case bets will be void. Match winner (3 outcomes) All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets are settled by the result. Match handicap Frames handicap All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Match total Total (odd/even) Player1 match total Player2 match total Total of frame number N All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Squash General Rules If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets will be annulled. If a match was interrupted for any reason and not brought to completion, bets whose outcome had not been determined before the initial interruption will be void. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. In team competitions, if one or several participants are replaced in a team's line-up for any reason, bets on the match result and on advancing to the next round remain valid. If players were declared in the list in pairs and one of them was replaced, bets will be void. Market Rules Match winner Set winner All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, and if at least one set has been played in full, the bet on the match winner is settled by the result. In the remaining cases bets will be void. If the game regulations are changed, all bets are settled according to the official result of the match, apart from cases where no winner of the game was determined, in which case bets will be void. Match points handicap Set points handicap All bets are settled according to the official result of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the match regulations are changed, bets will be void. Match total points Set total points Team1 match total points Team2 match total points Total points (odd/even) All bets are settled according to the official result of the match. Totals are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Match correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Number of sets All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Race to N points All bets are settled according to the official result of which player is the first to reach the Nth number of points in a set. Totals are given in points, unless otherwise stated in the betting line. Who will win point number N When settling the bet, official information on which player wins the Nth point in a set is taken into account. If the point was not played out, the bet will be void. Table Tennis General Rules If a match is moved or postponed by more than 36 hours from the originally scheduled match time, all bets will be annulled. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined according to the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets with already determined outcomes remain valid. • All other bets will be annulled. Example: The match was interrupted in the second set at 1:0 (11:9, 9:10). One team withdrew. • Bet "2nd set total over (19.5)" – win • Bet "2nd set total under (19.5)" – loss • Bet "2nd set total over (20.5)" – void • Bet "2nd team to win" – loss • Bet "1st team match handicap (-5.5)" – void If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be annulled. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets will be annulled. Market Rules Match winner (2 outcomes) Set winner (2 outcomes) All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, and if at least one set has been played in full, the bet on the match winner is settled according to the result. In the remaining cases bets are subject to refund. If the game regulations are changed, all bets are settled according to the official result of the match, apart from the case where no winner of the game was determined, in which case bets are subject to refund. Match points handicap Set points handicap All bets are settled according to the official result of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the match regulations are changed, bets will be void. Match total points Set total points Team 1 individual match total points Team 2 individual match total points All bets are settled according to the official result of the match. Totals are given in points, unless otherwise stated in the line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption are subject to refund. If the match regulations are changed, bets are subject to refund. Match correct score Set correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption are subject to refund. Who will win point number N When settling the bet, official information on which player wins the Nth point in a set is taken into account. If the point was not played out, the bet is subject to refund. Race to N points All bets are determined by the official outcome of which of the players is the first to reach the Nth point in a set. If any of the players ceases participation in the match for any reason or is disqualified, bets whose outcomes had not yet been established at the moment of interruption are refunded. Tennis General Rules All bets on a match remain valid until the end of the tournament. If the tournament is cancelled for certain reasons or interrupted and was not completed, bets are refunded. If a match is interrupted and one of the players or teams ceases participation or is disqualified: If at least one set has been played in full: All bets on the Match Winner remain valid. The match winner is established by the referee's decision; All bets settled earlier also remain valid; All bets on the games handicap are refunded regardless of the score; If the first set was not completed: Only those bets whose outcomes have already been determined remain valid; The remaining bets are refunded. Example 1: Match Nadal - Djokovic was interrupted in the first set at the score 5:5). • Bet “1st set Djokovic handicap (+2.5)” - void • Bet “1st set Nadal handicap (-2.5)” - void • Bet “1st set total under (10.5)” – void • Bet “1st set total over (10.5)” – void • Bet “1st set total over (9.5)” – win Example 2: Match Nadal - Djokovic was interrupted at the score 1:0 (6:4, 4:4). • Bet “1st set Djokovic handicap (+1.5)” - loss • Bet “2nd set total over (7.5)” – win • Bet “2nd set total under (8.5)” – void • Bet “2nd set total over (9.5)” – void • Bet “Match total over (19.5)” – void • Bet “Match total under (17.5)” – loss (because actually 18 games have been already played) In team tournaments, if one or several participants are replaced in a team's line-up for any reason, bets on the match outcome and on advancing to the next round remain valid. If, however, players were declared in the list in pairs and one of them was replaced, bets become void. Information on the type of tennis court surface is purely for reference. In the event of a change of surface, all bets remain valid. Market Rules Match Winner (2 outcomes) Bets are determined according to the officially recorded outcome of the match. If at least one set has been played in full and a player ceases participation or is disqualified, the bet remains valid and is settled by the official result. If not a single set was completed, the bet is refunded. If the match format was changed (for example, from three sets to five or vice versa), bets are determined by the actual outcome of the match. Set Winner (2 outcomes) Bets are determined only on condition that the relevant set has been played in full. If the set was not completed, the bet is refunded. Game Winner (2 outcomes) Bets are determined only on condition that the relevant game has been played in full. If the game was not completed, the bet is refunded. Match games handicap Set games handicap Bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all bets on the games handicap are refunded regardless of the score. Bets on the games handicap in completed sets remain valid. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets on the 1st set remain valid, while the remaining bets are refunded. If a Championship tie-break (a short game to 10 points) is used instead of a full deciding set, the 3rd set is deemed settled at 1–0 in games. Accordingly, bets on the match Total and Games Handicap are settled on the basis of that 1–0 result for the 3rd set. If the use of the Championship tie-break was not announced before the start of the match, all bets connected with it are refunded. Sets handicap All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Match total games Set total games Player 1 individual match total games Player 1 individual set total games Player 2 individual match total games Player 2 individual set total games Total games (odd/even) If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. If a Championship tie-break (a short game to 10 points) is used instead of a full deciding set, the 3rd set is deemed settled at 1–0 in games. Accordingly, bets on the match Total and Games Handicap are settled on the basis of that 1–0 result for the 3rd set. If the use of the Championship tie-break was not announced before the start of the match, all bets connected with it are refunded. Total sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Highest-scoring set All bets are determined by the official outcome of the 1st and 2nd sets. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Number of sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Player 1 to win at least one set Player 2 to win at least one set All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded To win the 1st set and win the match To win the 1st set and lose the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Match result and Total games Match result and Total sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Winner of the 1st set and the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. To lose the 1st set and win the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Any set to nil All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded Match correct score Set correct score Game correct score Correct score after the first two sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Tie-break winner (2 outcomes) Tie-break correct score Whether there will be a tie-break in the match Whether there will be a tie-break in the set Total tie-breaks To win point number N in the tie-break All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. To win point number N All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Total points in the 1st game of the 1st set All bets are determined by the official outcome of the 1st game in the 1st set. Whether there will be a deuce If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Race to N games All bets are determined by the official outcome of which of the players is the first to win the Nth number of games in a set. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Correct score after N games of the 1st set All bets are determined by the official outcome of the current score in the 1st set. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player to make the first break in the 1st set All bets are determined by the official outcome of the match. A service lost in a tie-break is not taken into account. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 to win game N on their serve Player 2 to win game N on their serve All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Statistics Number of set points Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Number of match points Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 individual total aces Player 2 individual total aces Total aces Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. Player to serve ace number 1 Win on aces Aces handicap If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player to commit double fault number 1 Total double faults Player 1 individual total double faults Player 2 individual total double faults Win on double faults Double faults handicap Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 first-serve percentage total Player 2 first-serve percentage total Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 percentage of points won on first serve Player 1 percentage of points won on second serve Player 2 percentage of points won on first serve Player 2 percentage of points won on second serve Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Tournament Tournament winner To reach the final In tournament bets you need to guess the player who will take the highest place in the tournament according to the official results of the relevant Federation/League. If the tournament is not played in full, all bets are refunded, apart from the case where the Federation/League has declared the current results final — bets are then determined by the official result. If the tournament is not played in full and no winner is established, bets are refunded. UFC General Rules All bets are determined by the initial official result. Subsequent changes after the bout has finished (a protest, doping and so on) are not taken into account. If the number of rounds in the bout was changed, bets on the result of the bout and the method of victory remain valid, while bets on the number of rounds become void, except in cases where the settlement of bets was established earlier. If the fight was cancelled, all bets are void. If the bout is declared a "No contest", bets are void (apart from bets whose outcome had been established). Market Rules Bout winner (2 outcomes) All bets are determined by the official result of the bout. The outcome of the bout may be established by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. In the event of a draw, bets are refunded. Total rounds Bets are determined by the official result of the bout. A total of 0.5 equates to half of a 5-minute round, that is, to 2 minutes 30 seconds. If more than 2 minutes 30 seconds have elapsed in the round, a total of 0.5 is settled as "over". If the bout ends at exactly 2 minutes 30 seconds, the bet is refunded. Number of completed rounds All bets are determined by the official result of the bout. Settlement of the bet takes into account fully completed rounds. Fighter 1 to win early Fighter 2 to win early Win early All bets are determined by the official result of the bout. An early victory means a knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. Winner on points All bets are determined by the official result of the bout. A win on points means a judges' decision (unanimous decision, split decision, majority decision). In the event of a draw, bets are settled as losing. Method of victory All bets are determined by the official result of the bout. An early victory means KO, TKO, TD, DQ or the opponent's retirement. A win on points covers a unanimous, split or majority decision. A draw covers outcomes based on the judges' scorecards: Unanimous Draw (all three judges score the fight as a draw); Majority draw (two judges score the bout as a draw, and one judge favours one of the fighters); Split draw (one judge scores the bout as a draw, and the two other judges favour different fighters); Technical draw (declared when a bout is stopped due to an accidental injury or another unforeseen event before a certain number of rounds has been completed). End of the bout All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the round just completed counts. If all rounds have been fought, "Full Fight" is settled as a win. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win in round Fighter 2 to win in round Win in round All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the round just completed counts. A win on points after all rounds have been completed is not equated with a win in the final round. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win in rounds (range) Fighter 2 to win in rounds (range) Win in rounds (range) All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the final minute of the round just completed counts. A win on points after all rounds have been completed is not equated with a win in the final round. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win by judges' decision Fighter 2 to win by judges' decision Win by judges' decision All bets are determined by the official result of the bout. A judges' decision covers: Unanimous decision (all three judges score the fight in favor of the same fighter). Split decision (two judges score the fight for one fighter, while the third judge scores it for the other fighter). Majority decision (two judges score the fight for one fighter, while the third judge scores it as a draw). Fighter 1 to win by unanimous decision Fighter 2 to win by unanimous decision Win by unanimous decision All bets are determined by the official result of the bout. A unanimous decision means that all three judges favour one and the same fighter. Fighter 1 to win by split decision Fighter 2 to win by split decision Win by split decision All bets are determined by the official result of the bout. A split decision means that two judges favour one fighter and the third judge the other. Fighter 1 to win by KO/TKP/DQ Fighter 2 to win by KO/TKP/DQ Win by KO/TKP/DQ All bets are determined by the official result of the bout. A knockout is deemed to be any permitted strike or combination of strikes that deprives the opponent of the ability to continue the bout. A technical knockout (TKO) is declared when: The referee stops the bout because the fighter is no longer defending against the opponent's strikes, in order to prevent further injury. The ringside doctor stops the bout due to excessive bleeding or another physical injury. The fighter's corner stops the bout for the safety of their own fighter. Fighter 1 to win by submission Fighter 2 to win by submission Win by submission All bets are determined by the official result of the bout. A submission is declared when: The fighter noticeably taps their hand or foot on the floor or on the opponent. A fighter verbally submits to the opponent or the referee. Fighter 1 to win in round number N or by judges' decision Fighter 2 to win in round number N or by judges' decision Win in round number N or by judges' decision All bets are determined by the official result of the bout. A judges' decision covers: Unanimous decision Split decision Majority decision Fighter 1 to win by KO/TKP/DQ in round number N Fighter 2 to win by KO/TKP/DQ in round number N Win by KO/TKP/DQ in round number N All bets are determined by the official result of the bout. A knockout is deemed to be any permitted strike or combination of strikes that deprives the opponent of the ability to continue the bout. A technical knockout (TKO) is declared when: The referee stops the bout because the fighter is no longer defending against the opponent's strikes, in order to prevent further injury. The ringside doctor stops the bout due to excessive bleeding or another physical injury. The fighter's corner stops the bout for the safety of their own fighter. Fighter 1 to win by submission in round number N Fighter 2 to win by submission in round number N Win by submission in round number N All bets are determined by the official result of the bout. A submission is declared when: The fighter noticeably taps their hand or foot on the floor or on the opponent. A fighter verbally submits to the opponent or the referee. The bout will end within the first minute All bets are determined by the official result of the bout. Round N will start All bets are determined by the official result of the bout. For settlement, the stated round must start. Fighter 1 to win by KO/TKP/DQ or on points Fighter 2 to win by KO/TKP/DQ or on points All bets are determined by the official result of the bout. Fighter 1 to win by submission or on points Fighter 2 to win by submission or on points All bets are settled according to the official outcome of the contest. Tournament Fighter N to claim the title All bets are settled according to the official outcome of the night's bouts. The stated fighter must win the title. All bouts to end early All bets are settled according to the official outcome of the night's bouts. Every bout must end early (knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement). If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. All bouts to end by judges' decision At least one bout to end by split decision N bouts to end by judges' decision All bets are settled according to the official outcome of the night's bouts. Only bouts that ended by a judges' decision count (unanimous decision, split decision, majority decision, unanimous draw, majority draw, split draw). If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. N bouts to end by KO/TKO N bouts to end by KO/TKO/DQ Total All bets are settled according to the official outcome of the night's bouts. Only wins by KO or TKO count. If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. N bouts to end by submission All bets are settled according to the official outcome of the night's bouts. Only wins by submission or by the opponent's retirement count. If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. Volleyball General Rules If a match was stopped for any reason and not brought to completion within 12 hours of the originally scheduled start, all unsettled bets on markets whose outcomes could not be determined before the stoppage are refunded. If a match was moved or postponed by more than 36 hours from the originally scheduled start, all bets are refunded. Handicaps and totals are given in points, unless otherwise stated in the betting line. If the match regulations are changed (sets 1-4 are played to 21 points or vice versa), bets on such markets are settled at the accepted odds, and the rest are refunded: Match Winner; Set Winner; Correct Score; The "golden set" is not taken into account when settling bets. Market Rules Match winner Set winner All bets are settled according to the official outcome of the match. If the game regulations are changed, all bets are settled according to the official outcome of the match, apart from the situation where no winner of the game is established — bets are then refunded. Match points handicap Set points handicap Score difference All bets are settled according to the official outcome of the match. Handicaps are given in points, unless otherwise stated in the line. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Match total points Set total points Team 1 individual match total points Team 2 individual match total points Total points (odd/even) All bets are settled according to the official outcome of the match. Totals are given in points, unless otherwise stated in the line. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Sets handicap All bets are settled according to the official outcome of the match. If the match regulations are changed, bets are refunded. Number of sets Total sets All bets are settled according to the official outcome of the match. If the game regulations are changed and the number of sets is reduced, bets are refunded. Correct score Correct score after the first two sets All bets are settled according to the official outcome of the match. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Race to N points All bets are settled according to the official outcome of which team is the first to reach the Nth point in a set. If the game regulations were changed, all bets are annulled, apart from those that had already been unconditionally determined. Whether there will be extra points All bets are settled according to the official outcome of the match. Extra points are deemed to be the 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15. If the match regulations are changed, bets are annulled. Who will win point number N When settling the bet, official information on which team wins the Nth point in a set is taken into account. If the point was not played, bets are annulled. Whether there will be a tie-break All bets are settled according to the official outcome of the match. The tie-break is deemed to be the 5th set in the match. If the match regulations are changed, bets are annulled. Qualification All bets are settled according to the official outcome of the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Statistics All bets are settled according to the official outcome of the match. If the game regulations were changed, all bets are annulled, apart from those that had already been unconditionally determined. The "golden set" is not taken into account when settling bets. Team1 Aces Total Team2 Aces Total Aces Total Team1 Blocks Total Team2 Blocks Total Blocks Total Team1 Serve Faults Total Team2 Serve Faults Total Serve Faults Total Team1 Successful Attacks Total Team2 Successful Attacks Total Successful Attacks Total Tournament Tournament winner In tournament bets you need to guess the team that will take the highest place in the tournament according to the official results of the stated Federation/League. If the tournament was not held in full, all bets are annulled, apart from the case where the current results have been declared final by the Federation/League — bets are then settled according to the official outcome. If the tournament was not held in full and no winner is established, bets are annulled. Water Polo General Rules All bets are accepted on the regular time. If a match was stopped for any reason and not brought to completion within 12 hours of the originally scheduled start, all unsettled bets on markets whose outcomes could not be determined before the stoppage are annulled. If a match was moved or postponed by more than 36 hours from the originally scheduled start, all bets are refunded. Market Rules Match winner (3 outcomes) All bets are settled according to the official outcome of regular time. Handicap All bets are settled according to the official outcome of regular time. If, after the handicap has been applied, the result becomes a draw, the bet is settled as annulled. Regular time total Total (odd/even) Team1 regular time total Team2 regular time total All bets are settled according to the official outcome of regular time. If the total exactly matches the stated figure, the bet is settled as annulled. 0-0 is considered even. Team to score goal number N When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals Information on which team is the first to score the Nth number of goals is used to determine the outcome. To Qualify All bets are settled according to the official outcome regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. E-Football General Rules Bets are accepted on a computer game FIFA (football simulator with 2 players taking part in). Matches are played with the game settings "2 halves of 3 minutes each", or "2 halves of 4 minutes each", or "2 halves of 5 minutes each", or "2 halves of 6 minutes each", difficulty level "beginner". If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on a stopped match will be settled according to the general rules of settling interrupted events. Bets on re-match are accepted as for a new event. If a technical failure interrupts the live broadcast of the event (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from situations in which it is impossible to learn the final result of the match. E-Basketball General Rules Bets are accepted on the NBA 2K computer game (basketball simulator with 2 players). Matches are played in two formats with the following game settings: “4 quarters of 5 minutes, overtime lasts 3 minutes” “4 quarters of 8 minutes, overtime lasts 4 minutes” Match mode is set to “All-star”. If a match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events. If the video broadcast of the event is interrupted due to a technical fault (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from situations where it is impossible to determine the final result of the match. E-Hockey General Rules Bets are accepted on the NHL computer game (hockey simulator with 2 players participating). Matches are played with the following game settings: "3 periods of 3 minutes each" or "3 periods of 4 minutes each", the difficulty level and goalkeeper difficulty level are set to "Semi-Pro", the game style is set to "Arcade". If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events. If the live broadcast of the event is interrupted due to a technical failure (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from cases where it is impossible to determine the final result of the match. E-Cricket Market Rules Match winner If a match is not completed for any reason and there is no official result, bets are annulled. If a tie is recorded and the winner is determined by means of a Super Over or something similar, bets are settled by that announced result. In the event of disruptions due to technical problems, where no official winner is announced, bets are annulled if the match cannot be resumed within 4 hours of the original start and a winner announced. Runs in the innings The innings must be played in full, apart from cases where the batting team is all out or has reached its target — otherwise bets are annulled, unless settlement has already been determined. Runs in the next over The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless this market's outcome has already been determined. Penalty runs count only when they are attributed to a specific delivery within that over. Fall of Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If the Innings is completed or the batting team reaches its target then the final innings score will be deemed the result for settlement purposes. Fours in the innings Sixes in the innings The innings must be played in full, apart from cases where the batting team is all out or has reached its target — otherwise bets are annulled, unless settlement has already been determined. Runs off ball x All runs attributed to that ball count; the ball must be legal and completed. Any illegal deliveries (wides and no-balls) do not count as balls for the purposes of this market. For example, even if two wides are bowled in that over, only 6 legal balls will still be bowled in the over. For clarity: if the named ball is a wide followed by a boundary four, the market outcome will be settled as 5. The ball must be bowled legally for bets to be valid. If the named ball is a no-ball and leads to a free hit, runs scored off the free hit count; for example, if the ball is a no-ball followed by a six off the free hit, the market outcome will be 7. Method of dismissal The methods of dismissal include only: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out — any wicket not named is deemed "Other". If a batsman retires, this does not count as a dismissal for settlement purposes. The market is settled by the method of dismissal for the stated wicket number, regardless of whether the players are different due to retirements or for other reasons. If the innings ends without the named wicket falling, all bets are annulled. Most fours Most sixes For bets to be valid an official match result is required, unless settlement has already been determined (the team batting second has already exceeded its target. Fours/sixes in a Super Over do not count). Fours in the match Sixes in the match For bets to be valid an official match result is required, unless settlement has already been determined (the total has already been exceeded). Only boundary fours scored off the bat count — overthrows, all-run fours and extras do not count. Fours/sixes scored in a super over do not count. Batsman's fours Batsman's sixes Only boundary fours/sixes scored off the bat count — overthrows, all-run fours and extras do not count. Fours/sixes struck in a Super Over do not count. Four in the next over Six in the next over Only fours/sixes attributed to batsmen count. Byes, leg byes or wides do not count. Fours struck off a no-ball count if the four is attributed to the batsman. The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless the outcome has already been determined. Overthrows are not credited to the batsman and therefore do not count for the purposes of this market. If a single delivery in the over produces six runs in total but it is not a six struck by the batsman, this does not count for the purposes of this market. Wicket in the next over The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless this market's outcome has already been determined. Two-over Cricket General Rules The format of every event is: team 1 bats for one over (exactly 6 balls) then team 2 bats for one over. It is not possible for a team to bat fewer than 6 balls in their over. Market Rules Match Winner If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then "draw" is deemed the winner. Draw No Bet If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then the market will be voided. Total Runs The number of earned runs in the match. Wagering on individual totals of teams and exact number of earned runs is offered. Total Wickets The number of fallen wickets in the match. Wagering on individual totals of teams is offered. Total 4s The number of 4s earned in the match. Wagering on individual totals of teams is offered. Total 6s The number of 6s earned in the match. Wagering on individual totals of teams is offered. Method of First Wicket of the Team Applies to the type of wicket dismissal for the 1st wicket lost in specified team's over; If no wicket is lost in the over, the bet will be void. Virtual Kabaddi Market Rules Match winner (2 outcomes) All bets are settled according to the official results of the match, including extra time. Match Winner (3-Way) Half Winner (3-Way) Regular time double chance First half double chance All bets are settled by the official result of regular time, without extra time being taken into account. Handicap Regular Time Handicap Half Time Winning margin All bets are settled by the official result of regular time, without extra time being taken into account. If the result falls within the handicap spread, bets are subject to annulment. All methods of scoring count. Regular time total First half total Total (odd/even) Team1 Total Team2 Total All bets are settled by the official result of regular time, without extra time being taken into account. If the result falls within the total spread, bets are subject to annulment. All methods of scoring count. Match result and total All bets will be settled by the official result of regular time, without extra time being taken into account. First half and regular time result All bets are settled by the official result of each half of the match, without extra time being taken into account. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account, without extra time. Replay Bets General Rules Bets on real matches that have already been played earlier. Randomly selected matches are offered for betting. The most striking moments of the match are shown. How the teams are designated — as home or away — is of no significance. If the order of the teams is stated in reverse, this is not grounds for refunding bets. Replay bets in Basketball All bets are settled according to the Settlement Rules for basketball. Replay bets in Counter-Strike Map replay from one Round of the match. A kill by the bomb, friendly fire, and also kills made after regular time on the timer has ended, do not count as a kill. All bets are settled according to the Settlement Rules for Counter-Strike. Replay bets in Football All bets are settled according to the Settlement Rules for football. Replay bets in Cricket All bets are settled according to the Settlement Rules for cricket. Cricket Roulette General Rules The event takes place in the format of a single virtual innings. The virtual field is divided into red and black zones, and each of them has its own run value (points from 1 to 18). A wicket corresponds to 0 runs. Each of the teams (team No. 1 and team No. 2) bowls 6 balls — ball No. 1, ball No. 2, ball No. 3, ball No. 4, ball No. 5 and ball No. 6. The winner is the team that has scored the greatest total number of runs. Market Rules Match result (3 outcomes) All bets on the match are settled by the final result of the virtual event. If a tie is recorded, dead-heat rules apply. Team total runs Bets are settled by the combined number of runs (points) the team scored in innings No. 1. When settling the bet, only runs (points) scored by one team (team No. 1 or team No. 2) are taken into account. Handicap (0) Bets are settled by the final result of the virtual event. A handicap bet is deemed winning if the game ends in a victory for the selected team with the handicap. A handicap bet will be annulled if the event ends in a tie. Team colour on ball No. Bets are settled by the colour of the zone (red or black) the ball landed in on each individual delivery. All bets are settled by the team bowling in innings No. 1. Exact number of team runs on ball No.: Bets are settled by the exact number of runs (points) scored separately on each delivery. A wicket equals 0 runs (points). Number of team runs on ball No. (Odd/even) Bets are settled by the combined number of runs (points) scored by the team separately on each delivery. All bets are settled depending on whether the number of runs (points) is odd or even. Zero (a wicket) is considered an even number. Team low or high zone on ball No. All bets are settled by the zone the ball landed in. Low zones comprise values from 1 to 9 runs (points). High zones comprise values from 10 to 18 runs (points). Team segments on ball No. Bets are settled by three selected zones the ball must land in. The bet is deemed winning if the ball lands in one of the three selected zones. RULES FOR OPENING A GAMING ACCOUNT AND DEPOSITING FUNDS 42. To open a gaming account, the Client is obliged to: Complete registration on the server in the relevant section of the website; Fund the gaming account through a betting shop, by bank transaction or by means of electronic payment methods (for details, see the "Deposits" section). The Player sets the password to the gaming account during registration on the website. Such a password may contain any characters, and the Player may change it at any time on the site after completing the authorisation procedure. All transactions on the gaming account will be carried out in the currency the Client selected during registration. After funding a deposit at the cash desk, by bank transfer or by means of electronic payment methods, the gaming account will be credited on the server: within 30 minutes of funds being deposited through a betting shop of the Bookmaker; within 30 minutes of the account being funded by means of electronic payment methods; after the money has actually arrived in the company's account via bank transfer and credit-card deposits. All costs associated with money transfers are borne by the Client. To avoid disputes, keep the transfer receipt for 3 years. The Bookmaker bears no responsibility if the gaming account was not credited within the established period through the fault of third parties or as a result of force majeure (authorisation centres, communication channels and so on). To deposit a gaming account the personal data of a payment card must match with the personal data of the gaming account. To fund an account by means of Visa, MasterCard, SafeCharge or ECommPay, the Client does not need to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any monetary payments into the currency of the gaming account from any other currency at the prevailing interbank rates. Payment cards must be enabled for transactions on the Internet. If they are not, contact your bank to lift the restrictions on online transactions. The duration of a transaction to fund a gaming account with the Bookmaker and the amount of the commission may vary. The current terms for transactions are always shown on the "Deposits" page. If the Client carries out "empty" and inappropriate transactions to fund the gaming account, the Company reserves the right to set individual commissions for the Client's future financial transactions, but no more than 5% + 0.4 EUR (equivalent in the currency of the gaming account) per transaction. The Company is not responsible for any additional commissions and restrictions on the part of financial intermediaries. The Client may familiarise themselves with additional terms and tariffs at the relevant financial institutions. The Company reserves the right to cancel a Client's deposit made via the selected payment system and to return the funds back to the card if suspicions of fraud arise or the card's personal details do not match those of the gaming account holder. Bets placed in such a case are settled at odds of 1. Where there is a suspicion of financial fraud, in particular (but not exclusively) regarding the unauthorised use of payment methods, "carding", manipulation of game results or any other form of fraudulent financial activity, the Bookmaker reserves the right to block all funds in the Player's account until the fraud investigation is complete. If the fact of fraud is confirmed, the Bookmaker reserves the right to confiscate all funds from the Player's account without prior notice. Such measures may be applied in order to reduce the losses caused to the Bookmaker and to preserve the integrity of the Website. If funds are credited to the Client's gaming account with a delay, please contact the support service without delay. 54.1. If the Bookmaker transfers, sells or ceases its activity or any part of it, the Bookmaker reserves the right to transfer the Client's gaming account in full (including the Bookmaker's obligations to the Client) to its third-party partners and/or subcontractors in order to preserve the provision of its services to its Clients. RULES FOR ACCRUAL OF WINNING AND WITHDRAWAL MONEY FROM ACCOUNT 55. Winnings on settled bets are credited immediately after the results of the event are announced on the official websites. You may submit a request to withdraw any amount from your account within its balance. The payout will be made in the same currency you stated during registration. A withdrawal can be received: by bank transfer to the Client's bank account within 1-3 banking days of the withdrawal request being submitted; by transfer via one of the electronic payment system accounts within one working day of the request being submitted (for details, see the "Withdrawals" section) Deposits and withdrawals must be carried out in one and the same currency and by means of one and the same payment method. A withdrawal from the gaming account takes place only after it has been confirmed that the holder of the gaming account with the company is at the same time the holder of the payment system accounts. It is categorically prohibited to make money transfers in favour of other persons, regardless of the degree of kinship. All costs of transferring funds are borne by the recipient and are deducted from the transfer amount, apart from cases where the WebMoney payment system is used for the withdrawal. The Client bears responsibility for providing accurate information when submitting a withdrawal request. To carry out a withdrawal transaction from the gaming account via the selected payment system, the Client must complete the verification procedure. To do so, you need to upload a colour photograph of your passport and photographs of the front and back of the credit / debit card that was used to fund the account. Please note that all data must be clearly visible, and the Client is obliged to conceal the middle 8 digits on the front of the card and the 3 security code digits on the back. If for any reason the Client refuses to undergo verification, the Company will provide comments as to exactly what needs to be corrected. The current terms, provisions and commissions for withdrawal from the gaming account may change and are always shown on the "Withdrawals" page. If the Client carries out "empty" and inappropriate transactions to fund the gaming account, the Company reserves the right to set individual commissions for the Client's future financial transactions, but no more than 2% or 5 EUR (equivalent in the currency of the gaming account) per transaction, whichever of the amounts is greater. To withdraw funds from the gaming account to VISA or MasterCard, the Client does not have to hold a bank account in the currency of the gaming account. International payment systems independently and automatically convert any monetary payments into the currency of the gaming account from any other currency at the prevailing interbank exchange rates. To withdraw funds from the gaming account, the Client is obliged to use the same payment card that was used to fund the gaming account. If your card details have changed or the deposit was made via a card of another payment system, fund the gaming account with the minimum amount using any valid payment card (issued in any currency) in order to "open" the transaction for withdrawal from the gaming account. Withdrawal to certain cards is restricted by the bank. Withdrawal to MasterCard is not available for all countries and issuing banks. If you wish to withdraw more than 15,000 EUR (or its equivalent in another currency), the Bookmaker reserves the right to split the payout and to transfer the withdrawal amount in daily instalments not exceeding 15,000 EUR (or its equivalent in another currency) per day, until the withdrawal amount has been paid in full. The transaction amount may be limited by the bank. The Bookmaker reserves the right to combine 2 or more transactions into one. Funds arrive in the Client's bank account within 3-6 working days. Where there is a suspicion of fraud (multi-accounting, the use of any software for automated betting, arbitrage betting, where the Client's gaming account is not used for betting and other products offered by the Bookmaker, abuse of bonus programmes and so on) - the Bookmaker reserves the right to suspend transactions and/or payouts on the gaming account for the period of the betting-activity check until it is complete". The Bookmaker reserves the right to declare the concluded agreement void (including bets placed before or after the start of the event), to refuse to perform the obligations under such an agreement (in particular to refuse to pay out any winnings) or to refuse to refund any bet placed, if: 1. The Bookmaker has established that the betting agreement, the bet or the winnings relate to the outcome of an event: • a) in which the Client participates as an sportsman, or • b) in which a sports club takes part where the Client is an owner, coach, official or player, or • c) in respect of which the agreement was concluded by the Client on behalf of a person specified in subparagraph "a" or "b" of this paragraph. This rule applies regardless of when exactly the Bookmaker learned that the Client is one of the persons specified. 2. If the Bookmaker has a reasonable suspicion regarding the presence of an unfair event during the event or the influence of an unfair event on the outcome of the event, and the Client and the Bookmaker have concluded a betting agreement, the Bookmaker reserves the right to consider the bet (in full or in any part of it) on the outcome of such an event doubtful, which entails suspension of the settlement of winnings and payment of winnings to the Client in respect of such a bet until the completion of all investigations initiated by the Bookmaker or other persons in connection with suspicions regarding an unfair event. If such an investigation confirms the fact of unfair sporting competition during the event or the fact that an unfair event influenced the outcome of the event, then the Bookmaker is entitled to refuse to refund the bet and to pay out winnings to the Client in respect of such an event, and is also entitled to apply to law enforcement bodies to investigate the Client's involvement in the unfair event and to hold them liable as provided by law. If these investigations are not completed within 1095 days from the moment the Bookmaker deemed the bet or part of it doubtful, then the Bookmaker declares the doubtful bet void (null) at the Client's written request and refunds the bets to the Client. 3. For the purposes of paragraph 67 of these Rules: • a) an unfair event covers a situation (but is not limited to it) where the outcome of the event was fully or partly determined in advance as a result of collusion between its participants and / or a third party, or where there was a fixed match, as defined in the rules for holding the relevant sporting events, or where there was unlawful influence on the outcome of an official sporting event or another event; • b) the Bookmaker's suspicion regarding the presence of an unfair event is deemed reasonable, in particular in a situation where such a suspicion comes from a national, international or foreign organisation specialising in detecting, preventing or countering fixed matches or other sports with a predetermined outcome (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL). 4. It was determined that • one Client has several gaming accounts (multiple registration, multi-accounts), including under a new name. The Bookmaker does not advise two or more Clients to bet from a single IP address (one device, a local network); • one Client uses the data of other persons to register new gaming accounts, including members of their family; • bets are placed by a group of Clients acting in collusion, with the aim of circumventing the restrictions set by the Bookmaker; • there is a suspicion that the Client is using any software that automates the process of placing bets; • uses a game account to play in arbitration situations; • the gaming account is not used for betting and other products offered by the Bookmaker; • loyalty programmes are used improperly; 5. The Bookmaker has lost trust in the Client. If the Client is unable to explain the history of the bet during a check of its good faith, on the basis of what principles it was made, what the Client was guided by when concluding the bet, why they became interested in this event, or any other questions connected with the bet placed that the Bookmaker's network considers it necessary to put to the Client. If the answers provided by the Client leave doubts as to the honesty of the bet placed, this entails a loss of the Bookmaker's trust in respect of that Client. Evidence of the above may rely on the size, volume and structure of bets with the Bookmaker. A decision taken by the management of the Bookmaker on any of the matters listed (if there is one) is final. If for any reason the Client has a negative balance, the Bookmaker reserves the right to take this into account before making any payouts to that Client. 6. The Bookmaker's network bears no responsibility for losses and damage that Clients or a third party may sustain as a result of technical failures caused, in particular, by virus attacks or other malicious actions directed at this website, failures on the part of the software provider (third parties) and others. If winnings that do not belong to the Client are credited to the Client's account by mistake as a result of a technical error, including one by the software provider (a third party), the Bookmaker's network is not obliged to pay out such winnings to the Client. The Bookmaker's network reserves the right to suspend, withdraw or cancel any payouts or winnings obtained as a result of the intentional or unintentional exploitation of technical failures or vulnerabilities. The Client is obliged to return all such erroneous winnings and payouts that have been withdrawn, and the Bookmaker's network is entitled to recover them, including from subsequent account deposits. In the event of funds being credited incorrectly and/or of any technical errors or vulnerabilities being discovered, the Client is obliged to notify the Support Service. The right to determine whether an obvious or hidden technical error was made in a particular case, or not, belongs exclusively to the Bookmaker's network. 7. From the moment a violation of subparagraph 2.2. of paragraph 2 of these Terms and Conditions, the Betting Company immediately refuses further participation in the game to the Client who has violated the condition set forth in subparagraph 2.2. of paragraph 2 of these Terms and Condition and blocks his gaming account. The Bookmaker reserves the right to apply clause 67.7 of the Rules and Conditions of Play in respect of previously registered Clients at any time, starting from the moment the Bookmaker becomes aware of a violation committed by the Client. If participation in the game is refused on the basis of clause 67.7 of the Terms and Conditions, all the Client's active bets are settled at odds of "1", after which the Client's gaming account is settled and blocked. To withdraw from the gaming account, the Client is obliged to use for betting at least one hundred (100) percent of the funds from the deposit amount the Client had paid in at the moment of sending the withdrawal request to the Bookmaker. The Bookmaker reserves the right to withdraw funds from the Client's account by any means at its own discretion, in particular to determine the commission and limits on the number and amount of transactions. The Bookmaker reserves the right to verify the identity of the gaming account holder and to suspend transactions and/or payouts on the gaming account for the period of verification.Initial verification is carried out to make sure that the gaming account was opened with genuine data and that the Client has already reached the age of 18. To prove their identity, the Client may upload in the settings of their gaming account a photograph of the civil passport of their country of residence or of a national identity document.The name, surname, photograph, date of birth and document number must be clearly legible on the document. Only colour images of documents are accepted for consideration — black-and-white scans and copies are not accepted. Each page of the document should be shown in full. If the Player does not submit the information requested by the Company within 14 (fourteen) calendar days from the day they received a request\email\call from the Company regarding verification, the Company is entitled to regard this as a violation of the Rules, to stop providing services and to annul all winnings; the Player will in that case be refunded only the deposit portion of the funds they credited to the gaming account. As soon as the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Company's Website. If, during a Player's verification, the Company has found/established that the person in whose name the account was opened did not use it themselves, that is, did not personally play (did not make deposits/did not place bets) and/or is not aware of the details of the game history, the Company is entitled to declare void and cancel all bets on the account, retaining only the deposit funds, even after the official result of such bets has become known. Such a Player will be allowed to withdraw only the deposit portion of the funds they credited to the gaming account. After the deposit funds have been successfully withdrawn, the Player's account is closed. The Company may also subsequently refuse such a Player registration on the Website. The Company reserves the right to carry out verification via video link, during which the document and the identity of the account holder may be checked in real time. During such video verification the Client must guarantee an adequate connection quality, keep their face uncovered (without glasses and other accessories) and be able to present identity documents opened out, live. If video verification becomes necessary, the Client will be invited to choose a convenient date and time within the following 7 days from the moment of the request, from among the time slots the Company provides. At the Client's request and where there are valid grounds, the Company may extend the verification period once by 14 additional days (the suspension of transactions and/or payouts on the gaming account being maintained meanwhile). If the Client does not choose an offered slot, does not request an extension or does not complete verification, the Company is entitled to consider this a breach of the rules, to stop providing services to the Client, to cancel all winnings and to refund only the deposit amount the Client credited to the gaming account. After the deposit funds have been successfully withdrawn, the Client's account is closed. In addition, such a Client may subsequently be refused registration on the Website. Where necessary, the Bookmaker may at any time demand additional proof of identity, regardless of the fact that the Client has already completed initial account verification. The list of additional documents includes (but is not limited to): a digital photograph of the Client with their passport, a driving licence, a birth certificate, an international passport, a utility bill, a bank statement for the account / card and so on.The time frames for verifying a gaming account are determined separately for each gaming account. If the Client refuses (evades) the identity confirmation procedure, provides documents belonging to others or forged documents (altered by means of various programs and graphics editors), the Bookmaker may take a decision to annul all bets placed by the Client and to return all transferred funds to the gaming account. INACTIVE ACCOUNTS A gaming account is considered inactive ("Dormant") if, for more than a year (12 months), no I) successful deposits, II) bets on events or online games, III) withdrawals have been recorded on it. In line with industry standards, servicing your account remains free of charge while you actively use the Bookmaker's network products. When, however, the account takes on the characteristics of a "dormant" one, an administrative fee for servicing an inactive account will be deducted from its positive balance to cover administrative costs. If the account balance is zero, no fee is charged. The holder will be notified of the account's inactive status and of the first deduction of the servicing fee by means of the contact details they stated in their profile and confirmed. The administrative fee will be deducted from a positive account monthly, starting from the 7th day after the first notification of inactive status, and until the funds in the account are exhausted or it becomes active again. Simultaneously with the first deduction from an inactive account, all bonus campaigns are also deactivated, and bonuses and any other points or accumulations of funds in promotions, loyalty programmes or other programmes or campaigns previously activated on that gaming account are cancelled. The account holder is entitled at any time to withdraw a positive balance by the available payment methods, provided the remaining clauses of these rules are observed. The holder of an inactive account may "activate" it at any time by making I) a successful deposit, II) a bet on an event or online game, III) a withdrawal of funds. The fee for servicing Inactive accounts is charged in Euros and amounts to 6 Euros (or the equivalent in the currency of the gaming account). Such an equivalent is calculated by converting the stated amount into Euros at the company's internal exchange rate at the moment the account servicing fee is to be deducted. If the account balance is less than 6 Euros (or the equivalent in the currency of the gaming account), the remainder is debited from the account until the balance reaches 0 Euros (or the equivalent in the currency of the gaming account). The Operator reserves the right to close an Inactive account (to terminate its servicing and access to it) after the account balance has fallen to zero. COMMUNICATION WITH THE CUSTOMER SUPPORT SERVICE OF THE BETTING COMPANY When contacting the Bookmaker's Customer Support Service (hereinafter — the Support Service), the Client must behave politely towards the Support Service operator and other employees of the Bookmaker, in particular by formulating their questions clearly and to the point, and must also comply with the requests of the support service operator or another employee of the Bookmaker.The Support Service operator assists the Client exclusively in relation to a betting agreement already concluded or to the possibility of concluding and performing a betting agreement, and is entitled to refuse to advise on other matters. During a conversation with the Support Service operator the Client undertakes: a) not to use obscene or vulgar expressions; b) not to insult the operator or degrade their dignity; c) do not threaten the operator or other employees of the Betting company; d) not to approach the Support Service operator on matters unconnected with a betting agreement or with the possibility of concluding and performing a betting agreement; e) not to abuse the right to contact the Support Service and not to hinder its normal operation (repeated approaches, spam, flooding and so on). If the Client breaches Clause 80 of these Rules while communicating with the Support Service operator, the operator: a) warns the Client that their conduct breaches these Rules; b) demands that the breach cease and warns the Client of the consequences provided for by clause 82 of these Rules should the Client continue to breach these Rules. If the operator has warned the Client but they continue to breach Clause 80 of these Rules, the operator takes a decision to suspend temporarily the Client's right to contact the Support Service for a period of between 1 day and 3 months. The operator's decision is final.The Bookmaker is entitled to apply technical means to block such a Client's access to Support Service enquiries automatically. The Bookmaker does not notify the Client of the restoration of their right to contact the Support Service. CASHOUT The "CashOut" option allows your bet to be settled before its outcome becomes known. The size of the "CashOut" depends on the course of events and on changes in the odds in the game you have selected. It may turn out to be either larger or smaller than your original stake. The "CashOut" option can be used only for your unsettled bets. The "CashOut" option will work both for Pre-match bets and for Live bets. If you have several bets placed (a single bet and an accumulator, or several single bets and accumulators), the "CashOut" option will be available separately for each of those bets. The "CashOut" option is available only for the accumulator as a whole, not for its individual events. If some event in the accumulator has ended in favour of your bet, the "CashOut" option will be available so that you can lock in the profit you have already won. The "CashOut" option is offered on condition that the markets on which you placed bets still remain open. You can use the "CashOut" option for your unsettled bets in the "Account History" tab. The settlement amount will be shown next to each of your bets for which "CashOut" is available. The Bookmaker does not guarantee that the "CashOut" option will be available at any given moment. If your "CashOut" request for an individual bet is granted, your bet will be settled instantly and the corresponding amount of funds credited to your gaming account. In that case the outcome of the selected event will no longer affect the settlement of that bet. The Bookmaker reserves the right to accept or reject any "CashOut" request in respect of any sports, competitions or markets. Early payout A bet is settled early as winning if the team you backed gains a two-goal advantage during regular time. As soon as a team goes two goals ahead, a five-minute countdown starts. If during those five minutes the second goal is not cancelled (through VAR or other official decisions), the bet will be settled early. If the team that led by two goals ultimately does not win in regular time or squanders that advantage, all bets previously settled early as winning remain valid and are not subject to review. Early payout is offered exclusively for pre-match bets on the sport "Football». Early payout applies only to the "Match Result" (1X2) market, in particular to bets on the outcomesW1 and W2. If early payout is available for a specific match, a lightning icon and the label " will appear next to the "Match result" marketEarly payout" next to the "Match result" market. Early payout is provided only for individual events and/or tournaments determined by the bookmaker at its own discretion. The list of events to which early payout applies may change at any time without prior notice. The early payout feature is available for Single bets, Parlay bets, and System bets ANNEX NO. 7. OLYMPIC GAMES The "Olympic Games winner" bet. You are invited to bet on which participating country will take first place in the final medal standings (see the medal table at the end of the Olympics). If several participating countries become winners at once, bets on those countries winning are settled at odds of 1. You are invited to bet on the places participating countries will take in the final medal table. The "Who is higher" bet. You are invited to determine which of the participating countries will end up higher in the final medal table. If both participating countries take the same place, settlement is at odds of 1. If not all sets of medals have been contested, bets on the events "Winner", "Who is higher", total gold medals and total of all medals, and the comparison of the number of gold medals, are settled at odds of 1. In the event of the disqualification of an Olympic Games participant (regardless of its grounds and of when the disqualification decision was taken), all unsettled bets on such a participant are settled as a loss. ANNEX NO. 9. CHAMPIONS LEAGUE. Wagering "Which team will be higher by the end of the Champions League".This bet is presented as a "match" between two teams, in which a team's win means that it finished its run in the tournament at a later stage than its opponent. If neither of the two teams reached the round of 16, the one that took the higher place in its group wins. If both teams took the same place in their groups, the result of the "match" is recognised as a draw. If both teams qualified for the play-offs and finished the tournament at one and the same stage (apart from the final), the result of the "match" is likewise considered a draw. If, however, both teams reach the final, the one that becomes the winner of the Champions League wins. Wagering "Champions League group stage statistics".If one or several Champions League group-stage matches are cancelled, all bets on group-stage statistics are subject to refund. If one or several matches are interrupted and not completed before the end of the Champions League group stage, all bets on group-stage statistics are likewise refunded. If, however, a Champions League group-stage match is moved to a neutral field or to the opposing team's field, all bets on group-stage statistics remain valid. ANNEX NO. 11. WORLD CHAMPIONSHIP (EUROPEAN CHAMPIONSHIP). The game "Score (will miss) the biggest (smallest) number of goals", "How many will score (miss) goals": You are invited to predict the team (player) that will score the most (fewest) goals during the final tournament or the group stage, and also to determine how many goals the team will score by the end of the tournament or the group stage. Goals scored in extra time (two additional halves of 15 minutes) count. Goals scored in a penalty shoot-out are not taken into account. If it is impossible to determine a winner — several teams score (concede) the same highest (lowest) number of goals — then all bets on those teams are settled at odds of 1. The remaining bets are considered lost. You are invited to predict the player who will score the most goals in the final tournament. Goals scored in extra time (two additional halves of 15 minutes) count. Own goals and goals scored in a penalty shoot-out are not taken into account. If it is impossible to determine a winner — several participants score the same highest number of goals — then all bets on those participants are settled at odds of 1. The remaining bets are considered lost. The game "Which team will perform better at the end of the tournament."This game is presented as a "match" between two teams, where a team's win means that it finished its run in the tournament at a later stage than its opponent. If neither of the two teams gets out of its group, the one that took the higher place in its group wins; if, however, they took the same places in their groups, the winning outcome will be "Draw". If both teams reach the play-offs and finish the tournament at one and the same stage, the outcome will be "Draw". Game "Statistics of the group tournament of the World Championship (European Championship)."If one or several group tournament matches are cancelled, all bets on group tournament statistics are subject to refund. If one or several matches are interrupted and not completed before the end of the group stage, all bets on group tournament statistics are likewise refunded. The game "Team composition."You are invited to predict the footballer who will make the official list of 23 players for participation in the final tournament of the World Cup (European Championship). The results are determined on the basis of the team's official list published by the organising committee (on fifa.com for the World Cup and uefa.com for UEFA). Any subsequent changes are not taken into account.
Version effective as of October 2026. GENERAL PROVISIONS These Terms and Conditions, together with all accompanying terms, rules and policies referenced herein (collectively, the "Terms"), form a legally binding agreement. On one side, its parties are we ("We", "Us", "the Bookmaker", "Our" and derivatives of this notion) and the Website (hereinafter — the "Site"), and on the other — the individual who uses the gaming services on the website (hereinafter — the "Player", "Client" or "Bettor"). The Bookmaker has the right to introduce changes and additions to the current rules, provisions and payout methods without prior individual notice. Bets already placed do not change their terms as a result; instead, every new bet is governed by the already updated version of the rules. Only persons who have reached the age of 18 may complete registration, fund a deposit and place bets. It is precisely they who bear full responsibility both for the legality of online gambling in their region of residence and for declaring winnings or losses to the relevant authorities of their country 2.1. Persons under 18 years of age are prohibited from registering, funding a deposit and betting with the Bookmaker; 2.2. Citizens of the Russian Federation are prohibited from registering, funding a deposit and betting with the Bookmaker. 2.3. The Bookmaker has the right to refuse registration, deposit funding and acceptance of bets to the following categories of persons: - persons who are citizens and/or residents of a country under sanctions of the state authority Curaçao Gaming Control Board; - citizens and/or residents of states whose legislation does not comply with the recognised international standards of the Financial Action Task Force on Money Laundering (FATF), as well as citizens and/or residents of states in whose strategies, according to the report of the Financial Action Task Force on Money Laundering (FATF), shortcomings have been identified in the field of countering money laundering and terrorist financing. - persons who were previously excluded or who have self-excluded from gambling. Registration, deposit funding and betting are unavailable to citizens of the following countries: Afghanistan, Aruba, Australia, Austria, Belarus, Belgium, Bonaire, Curaçao, Czech Republic, Estonia, France, Germany, Iran, Iraq, Ireland, Israel, Italy, Kahnawake Mohawk Territory (Canada), Latvia, Myanmar, North Korea, Ontario (Canada), Pakistan, Russia, Saba, Serbia, Singapore, Slovakia, Slovenia, Spain, Sint Maarten, Sint Eustatius, Sweden, Netherlands, Republic of Cyprus, United Kingdom, USA. The Bookmaker proceeds from the assumption that the information provided by the Client during registration is entirely accurate. If, however, the Client has submitted false information to the Bookmaker, the company bears no responsibility for this.In order to prevent fraud and other disputed situations, the Bookmaker has the right to demand identity documents from Clients (documents, passport) and thereby verify the information specified by the Client during registration. The Client agrees to provide the entire necessary package of documents at the Bookmaker's request. The Player confirms that they undertake to respond promptly, fully and accurately to the Company's requests — in particular those concerning verification and submission of the required documents — and understands the consequences of failing to fulfil this obligation as set out in these Rules. Such consequences include the annulment of winnings and the unilateral termination of service by the Company, under which the Player is refunded only the deposit portion of the funds credited to the gaming account. In cases of probable fraud involving financial transactions and bets, the guilty parties will be held liable — up to and including the initiation of criminal proceedings. Opening and funding an account takes place in the manner determined by the relevant rules. Payouts are made in accordance with the procedure established by the relevant rules. Keeping one's own password and account details secret is entirely the responsibility of Clients. The Bookmaker, for its part, guarantees the confidentiality of information relating to the Client. However, if the information has been disclosed to a third party, the Bookmaker bears no responsibility for this.Any transaction confirmed by a login or gaming account number together with the password of its owner is considered valid and official. The only limitation here is the balance of the gaming account. If the Client believes that these details have been lost, they may contact the Bookmaker's administrator with a request to change the existing password. The Bookmaker bears no responsibility for harm or losses arising from the use of the site or its content.The same applies to any use or improper use of the site's content by an outside party, to the inability to connect to the site or make use of it, to delays in the operation of the site or in data transmission, to communication line failures, as well as to any errors, typographical slips and omissions in the site's content.Transferring, selling or pledging a Client's Account to another person is prohibited. This prohibition concerns the transfer of any valuable assets of any kind — including, but not limited to, ownership rights to accounts, winnings, deposits, bets, rights and/or claims associated with such assets, whether legal, commercial or any other. Likewise prohibited are, in particular, encumbrances, pledges, assignment, usufruct, trading, brokerage, mortgage and/or gifting in dealings with a trustee or any third party, company, natural or legal person, fund and/or association — in any form and manner. The rules for individual sports take precedence over the general rules. We do everything possible to keep the site's content correct; however, all information about the current course of events is provided solely for informational purposes. We bear no responsibility for possible inaccuracies in the current score or match time, so we advise you always to verify the data against alternative sources. * If a discrepancy in the rules and provisions arises between the English-language version of the site and the version in any other language, the rules in English remain in force. TYPES OF BETS The Bookmaker accepts the following types of bets: A "Single" bet is placed on one single event. Its winnings amount to the stake multiplied by the odds of the selected event. An "Accumulator" combines several events between which there is no correlation. Its winnings are calculated as follows: the stake is multiplied by the product of the odds of all events included in the accumulator. The Client has the right to combine any outcomes of any sporting events — with the single condition that these events do not correlate with each other. An accumulator wins only if every one of its events is predicted correctly; it is enough to be wrong in just one event and the entire accumulator counts as lost. The maximum odds for an "Accumulator" bet are 2000. A "System" is a complete set of accumulator combinations of the same dimension, chosen by the Client. The winnings on a "system" amount to the sum of the winning accumulators it contains. The maximum odds of a "System" bet are 2000. The maximum stake is the equivalent of $500. The minimum number of events combined in a single "Accumulator" is three. The maximum odds of an «accumulator» are 2000. «System» is not accepted. In "Accumulator" and "System" bets it is prohibited to combine different outcomes of the same event (match winner, tournament winner) — even if there is no direct link between them. If incorrect bet forms have entered an accumulator or system, such bets are refunded, even if the software accepted them. The final winning odds for all the listed bet types are calculated taking into account the specifics of determining odds for particular kinds of outcomes (hitting the line on a handicap or total, and so on), as well as the postponement of an event or the postponement of an event to another date. The postponement period is established by the betting rules. In such events the winning odds equal "1". PROCEDURE FOR ACCEPTING BETS 11. The basis for accepting bets is the line — a list of upcoming events with odds on their outcomes, compiled by the Bookmaker. 12. After any bet the line may change — handicaps, winner odds, totals, restrictions for accumulators, maximum stake amounts and so on — yet the terms of bets already placed remain unchanged. A bet is accepted for an amount within the account balance. 13. The total of bets on any event within one gaming day may not exceed the maximum stake for that event specified in the line (for the line of the same date). If the aggregate amount of bets exceeds this limit, such bets are not accepted. 14. Bets are accepted before the start of an event. A bet placed after the start of an event is invalid and subject to refund, and it is removed from accumulators. The exception is so-called live bets during an event: they are valid and are refunded only when, for some reason, they were placed after the event had already finished.Results updated during the course of live events are provided purely for reference. An incorrectly displayed result is not grounds for cancelling a bet. The Bookmaker does not accept responsibility for the accuracy of results during live events. 15. The date and time of the start of an event given in the line are of an exclusively informative nature. An incorrect date is not grounds for refunding a bet if it was placed before the start of the event. The actual start time of the event is used for settling bets. This time is determined by the official documents of the organisation running the competition, match and so on — that is, by the websites the Bookmaker relies upon when gathering information. 16. The Bookmaker bears no responsibility for errors in the spelling of players' surnames, team names and the cities where the events being bet on take place. 17. If staff made an error while preparing and publishing the betting line, if there was an obvious failure of the software that forms the line (evident errors in the odds, a discrepancy in odds across different positions, and so on), or if an employee of the Bookmaker engaged in fraud in violation of the terms of these Rules, the Bookmaker has the right unilaterally to declare the concluded agreement invalid — together with bets placed before or after the start of the event to which the error relates — to renounce its obligations under such an agreement and to refund the stake to the Client. 18. Once the Client has placed a bet and received confirmation (a mark on the site and a bet number), it is no longer possible to change or cancel it. 19. If a bet has already been registered on the server, neither a dropped connection nor other technical communication failures provide grounds to change or cancel it. 20. A lost password gives no right either to change or cancel a bet, or to withdraw a payout request. 21. Each Client is provided with one gaming account. Exceptions are made by the Bookmaker's administrator with regard to the specific Client. To obtain such a right, the Client is obliged to contact the Bookmaker's administrator in advance; any subsequent approaches are treated as a violation. 22. The Client has no right to pass access to their gaming account to anyone else. 23. The Bookmaker has the right to impose restrictions or to refuse to accept bets from any person without explanation of the reasons and without prior written notice. PARTICULAR CASES 24. If an event: Did not take place on the appointed date and was postponed by more than 36 hours from the start time specified in the bet slip — all bets on this event are settled at odds of 1 (unless the rules for this sport provide otherwise). Was interrupted and did not reach completion within 12 hours of the start time from the bet slip — then bets on outcomes that managed to be determined before the interruption are settled by those outcomes, and bets on undetermined outcomes are settled at odds of 1 (unless the rules of the sport establish otherwise). If a match is moved to a neutral field, bets remain valid. If a match is moved to the opponent's field, bets are refunded, and the bets themselves are removed from accumulators. If a match is moved to another field in the same city, bets remain valid and are not refunded regardless of the playing field. A change or cancellation of a result (protest, doping and so on) does not affect bets — the original result is retained in them. If several players or teams are declared winners of a competition at once, bets on the victory of each of them are settled at odds of 1. The Bookmaker announces actual results on the basis of official protocols and other sources of information after the event has finished. In a disputed situation, where different sources give differing results for one and the same event with errors obvious to them, the final decision on which results to use for settling bets is taken by the Bookmaker. If there are grounds to assume that a bet was placed after the outcome of the event had become known, or after the selected player or team had gained a substantial advantage — for example, an advantage in the score, a sending-off or a substitution — the Bookmaker reserves the right to cancel such bets with a refund, both winning and losing ones. To settle bets on live events the Company relies on its own data about the actual course of play. If for some reason — loss of the broadcast, absence of results in the information sources, and so on — the outcome of the event cannot be determined, such an event is settled at odds of 1. The Client is obliged to check independently that their bet slip is completed in accordance with the rules. If the slip is completed incorrectly — regardless of the reason and of whose fault it was — the Bookmaker reserves the right to refund the bets and cancel them. If the Client develops a negative balance due to the re-settlement of bets after an erroneously entered result, the gaming account is blocked until the Client deposits an amount no less than this negative balance. Otherwise the Bookmaker reserves the right to stop accepting bets from the Client. All bets placed before the re-settlement remain valid. Complaints on disputed matters are accepted within 10 days after the registration of an event's result; later than that, no complaint is accepted for consideration. In disputed situations for which there is no precedent, the final decision is taken by the Bookmaker. FINANCIAL LIMITS 34. The minimum bet equals the equivalent of 1 USD, 1 EUR, 30 UAH, 380 HUF, 0.5 GEL, 5 MDL or 0.5 PLN. In systems the minimum stake is 30 UAH. The maximum odds in accumulators are 2000. If the odds exceed this limit, winnings are credited as though the odds equalled exactly 2000. At the same time the winnings may not be greater than the maximum payout per single bet. The maximum stake for each event depends on the event itself and on the sport. The Bookmaker sets the maximum stake individually for each event and bet form and may change it without written notice. The Bookmaker reserves the right to limit the maximum stake for individual events and to revise betting limits for individual Clients without warning. A maximum of the equivalent of 1,000,000 USD in the currency of the gaming account can be won on a single bet. VIP BET 39. If the amount you wish to stake exceeds the maximum specified in the section, it is advisable to place your bet as a "VIP" one. This will work only under the following conditions set out below: The amount available in your account must exceed the maximum from the section. The smallest possible "VIP bet" is the equivalent of 100 USD in the currency of the gaming account. Your bet must be a single, an accumulator or a system. The «VIP bet» category does not extend to «live» events. The «VIP bet» category does not extend to bets placed on the «Accumulator line». A request for a "VIP bet" should be sent 20 minutes before the start of the event or earlier. Higher odds may be purchased in addition to a "VIP bet": the "Odds Request" service is activated only when the stake is from 1000 USD (equivalent in the account currency). Once all the conditions listed above for placing a "VIP bet" have been met, the Bookmaker reviews such a bet as to whether it can be accepted. A decision is taken within 15 minutes: your bet will be either fully accepted or fully rejected. The progress of the bet's review and the decision taken on it are displayed on the "Account History" page.Please note: if a "VIP bet" is rejected, you still have the option of staking the maximum within the limit of the chosen section. On a «VIP bet» the maximum payout stands at the equivalent of 1,000,000 USD. THE SPECIAL FEATURES OF RULES ON DIFFERENT SPORTS: Main Markets The terminology used in these rules may differ depending on the sport. For instance, outcomes may be denoted as goals (in football), points (in basketball), sets (in tennis), maps (in esports) or rounds (in boxing). Likewise, participants may be teams, individual players or pairs; time segments may be called a match, half, quarter, period, map or round; and competitions may be called tournaments, leagues, championships or cups. These examples are given to illustrate possible differences across various sports. Match Winner – predict the winner of the match. Three-outcome bet (3-Way) — guess the result of a market with three possible outcomes: victory of the first team, a draw, or victory of the second team. Two-outcome bet (2-Way) — guess the result of a market with only two possible outcomes: victory of the first team or victory of the second team. Total — guess whether the combined number of goals scored by both teams in the match will be greater or smaller than the stated figure. If the total is exactly equal to the stated figure, the bet is settled as a refund (void). Handicap — guess which team will win after the handicap value has been applied to the actual score. A positive or negative number of goals is added to the team's final score. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as a refund (void). A double Asian handicap is a bet placed with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 — for example: H = -0.25, +0.25, -0.75, +0.75 and so on. Such a bet is treated as two separate (simple, "half") bets at the same odds using the nearest handicap values in quarter-point steps: H1 = H - 0.25 and H2 = H + 0.25. The amount of each "half" bet is half of the total amount of the "Double" bet. Double Total Bet is a type of Total bet where the Total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc. This bet is likewise treated as two separate (simple, "half") bets at the same odds using the nearest total values in quarter-point steps: T1 = T - 0.25 and T2 = T + 0.25. The amount of each "half" bet is half of the total amount of the "Double" bet. The following examples are simplified four options of settlement for such "Double" bets: Example 1. The Client wins both half bets. • In this case the payout (S) equals S=k*C, where k is the odds stated in the line and C is the Client's stake. To settle an "Accumulator", the odds K = k are used. Example 2. One half of the bet wins and the other is refunded (void). • In this case the payout (S) = (k + 1)/2*C, and to settle an "Accumulator" the odds K=(k + 1)/2 are applied. Example 3. One half of the bet is refunded (void) and the other loses. • In this case S=0.5*C, and to settle an "Accumulator" the odds K=0.5 are applied. Example 4. Both bets lose. • In this case S=0, and the odds for settling an "Accumulator" equal K=0. Double Chance – place a bet that covers two of the three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12). HT/FT (First half / Match) — you need to predict both the outcome of the first half and the result of the whole match at the same time. Overtime is not taken into account here. In the app the outcomes are denoted as follows: 1 (victory of the first team), 2 (victory of the second team) or X (draw). The first symbol relates to the outcome of the first half, and the second to the final result of the fixture. The result of the second half taken separately is of no significance. In the desktop version, team names and the word "Draw" are given instead of symbols. Example: if the game finished 1:1 and after the first half it was 1:0, then in the app the option "1/X" wins. Correct score — you need to state correctly the final score of the selected match. Result and total — you must predict at the same time both the outcome of the match and whether the total will be greater or smaller than the stated figure. Race to N goals — you need to guess which of the teams will be the first to score the Nth goal. Both teams to score — predict whether each of the teams will score at least one goal during the match. Own goals are credited in favour of the opponent here. To finish in Nth place — predict which final position in the standings the selected team will occupy. Team to score the Nth goal — predict which team will be the author of the Nth goal in the match (for example, the 1st, 2nd, 3rd goal and so on). Comparison of half scoring — predict in which half exactly the two teams will jointly score the greatest number of goals. Winning margin — predict by exactly what margin one participant (a team or an individual athlete) will overcome the other; this margin is measured in goals, points, time or any other appropriate unit depending on the sport. General Settlement Rules If a match has been moved or postponed by more than 36 hours relative to the originally scheduled start time, all bets are subject to annulment. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If the "home" and "away" teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. The match regulations are established by the official governing body of the tournament, unless otherwise stated in the betting line. In the event of any discrepancies between the General settlement rules and the Rules for a specific sport, the Rules for the specific sport take priority. Sport-Specific Rules Below is a list of all available markets with the corresponding notes and descriptions. In the Rules for a specific sport, markets are grouped into concise lists, each supplemented by brief explanatory comments. Within a single list there may be markets on the whole match as well as on its individual segments — halves, quarters, periods or sets. The descriptions as a rule contain the wording: "All bets are settled in accordance with the official result of regular time". Consequently, all data by which individual markets are settled is taken from the official result of the match after the end of regular time. Sports are highlighted in bold and underlined, while individual markets are highlighted in bold only. American Football General Rules All bets take overtime into account in the event of a draw in regular time, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match did not take place on the originally scheduled day for any reason, all bets are subject to annulment. Handicaps and totals are given in points, unless otherwise stated in the betting line. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. If the Mercy Rule was applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time including overtimes. If no overtime was played and the match ended in a draw, bets will be annulled. Match winner (3 outcomes) Bets are settled by the official result of regular time. Overtime is not taken into account. Quarter winner (3 outcomes) Half winner (3 outcomes) Bets are settled by the official result of the corresponding quarter or half. First half / regular time combinations Bets are settled by the result of the first half and of regular time, excluding overtime. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Quarter total points Quarter total points (odd/even) First half total points Bets are settled by the official result of regular time including overtimes. If the combined number of points exactly matches the stated total, the bet is settled as annulled. Winning margin in the match Regular time handicap Quarter handicap 1st half handicap Bets are settled by the official result of regular time including overtimes. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Highest-scoring quarter Bets are settled by the official result of each quarter. If two or more quarters are equally the highest scoring, the option "2 and more" is deemed the winner. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Touchdowns — A touchdown (TD) is a way of scoring for which a team receives the maximum possible 6 points. Field goals — A field goal (FG) brings three points and is scored by kicking the ball over the crossbar and between the goal posts. Rushing yards — the number of yards a player gained during an offensive play (or plays) while the ball was in their possession. Passing yards — the number of yards the attacking team gained on completed passes; the distance is measured from the initial line of scrimmage to the point where the receiver is stopped, goes out of bounds or enters the end zone. Receptions — only completed passes count, in which the ball is caught by another player of the attacking team. For each of the statistical categories listed above the following markets may be offered: Winner (3 outcomes) Double chance Handicap Total Australian Football General Rules All bets are settled by the official result of regular time without overtime, unless otherwise stated in the betting line. Handicaps and totals are given in points, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time without overtime. If the match ended in a draw, the bet will be annulled. Handicap Bets are settled by the official result of regular time without overtime. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Match total points Match total points (odd/even) Team 1 total points Team 2 total points Bets are settled by the official result of regular time without overtime. If the combined number of points exactly matches the stated total, the bet is settled as annulled. To advance Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Badminton General Rules If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets whose outcomes have already been determined remain valid. • All other bets will be annulled. Example: the match was interrupted in the second set at 1:0 (21:15, 19:20). One team withdrew. • Bet "2nd set total over (39.5)" — win • Bet "2nd set total under (39.5)" — loss • Bet "2nd set total over (40.5)" — annulment • Bet "2nd team to win" — loss • Bet "1st team match handicap (-5.5)" — annulment If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets are subject to annulment. Market Rules Match winner (2 outcomes) Set winner (2 outcomes) Bets are settled by the official result of the match or set. If at least one set has been completed and a player withdraws or is disqualified, the bet remains valid. If not a single set has been completed, the bet will be annulled. If the match is officially declared interrupted and unfinished, all bets will be annulled. Match handicap Set handicap Winning margin Bets are settled by the official result of the match or set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Set total points Bets are settled by the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Match correct score Bets are settled by the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Race to N points Bets are settled by which player is the first to reach N points in a given set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. To win point N Bets are settled by official data on which player wins point number N in a set. If neither player won that point, the bet will be annulled. Bandy General Rules All bets are settled by the official result of regular time without extra time, unless otherwise stated in the betting line. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 36 hours relative to the originally scheduled match time, all bets are subject to annulment. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. Market Rules Match winner (3 outcomes) Double chance Bets are settled by the official result of regular time. Goals scored in extra time are not counted. If the match regulations were changed, bets will be annulled. Handicap Bets are settled by the official result of regular time. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. If the match regulations were changed, bets will be annulled. Regular time total Total (odd/even) Team 1 regular time total Team 2 regular time total Bets are settled by the official result of regular time. If the combined number of goals exactly matches the stated figure, the bet is settled as annulled. A 0–0 score is considered even. If the match regulations were changed, bets will be annulled. If the match regulations were changed, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. Baseball General Rules All bets are accepted with extra innings included if the regular time of the match ends in a draw. Handicaps and totals are given in points, unless otherwise stated in the betting line. Bets on the match winner remain valid if at least 5 innings have been played, except in cases where the team batting second is leading after 4.5 innings. Bets on totals and handicaps remain valid if at least 7 innings have been played, except in cases where the team batting second is leading after 6.5 innings. If a match is not completed for any reason (rain, weather conditions or other external factors), the winner is determined by the score at the moment of interruption, provided that this score is confirmed as final on the tournament's official website. If there is no confirmation, all bets will be annulled. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled. If a match has been moved or postponed by more than 12 hours relative to the originally scheduled match time, all bets are subject to annulment. In the event of a pitcher being replaced before the start of the match, all bets remain valid. If the home and away teams have been swapped by mistake, all bets are subject to annulment — except in cases where the fixture takes place on a neutral field. If the Mercy Rule was applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (2 outcomes) Bets are settled by the official result of regular time including extra innings. If fewer than 5 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 4.5 innings. If the match is officially declared a draw, bets will be annulled. Inning winner (3 outcomes) Winner of the first 5 innings (3 outcomes) The stated inning must be completed for bets to remain valid if the outcome has not yet been determined. Bets on the first 5 innings are settled by the official result after 5 full innings, except in cases where the team batting second is leading after 4.5 innings. Regular time handicap First 5 innings handicap Nth inning handicap Winning margin in the match Bets are settled by the official result of regular time including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets will be settled by the official result. Match total Total (odd/even) Team 1 match total Team 2 match total Total of inning number N Team 1 inning total Team 2 inning total Total of the first 5 innings Bets are settled by the official result of regular time including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption will be annulled, except in cases where the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets will be settled by the official result. Whether extra innings will be played Bets are settled by the official result if extra innings were played. If extra innings were not played and the match ends in a draw, bets will be annulled. To advance Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Hits (H) — successfully reaching first base after the ball has been batted into fair territory. Runs (R) — a run is credited when a player successively passes first, second and third base and returns safely to home plate, touching the bases in exactly that order, before three outs have been recorded and all obligations for safely reaching bases on batted balls have been fulfilled or guaranteed. Errors (E) — an unsuccessful action by a fielder as a result of which the batter or runner gains one or more additional bases in a situation where, in the judgement of the official scorer, such advancement could have been avoided with ordinary effort. An error is also credited when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort. Strikeouts (SO) — recorded when a batter receives three strikes in a single time at bat. At bats (AB) — an official appearance by the batter in a confrontation with the pitcher. Double plays (DP) — a situation in which two outs are recorded during a single continuous play. Stolen bases (SB) — a situation in which a runner successfully advances to the next base at the moment the pitcher delivers the ball. Home runs (HR) — credited when the ball is batted in such a way that the batter can round all the bases and safely reach home plate in a single play without any errors by the defending team. Earned run average (ERA) — the averaged measure of earned runs a pitcher has conceded over nine innings played. It is calculated by dividing the number of earned runs conceded by the number of innings played and then multiplying by nine. Bets are accepted both on the overall combined figure and on individual totals for Team 1 and Team 2 in each of the statistical categories listed below: Hits, Runs, Errors; Strikeouts; At Bats; Double Plays; Errors; Stolen Bases; Home Runs; In some cases bets are accepted not only on team totals but also on individual totals of particular players. Tournament Tournament winner To reach the final Bets are settled by the official results published by the relevant Federation or League. In the event that the tournament did not take place, all bets are subject to annulment, except in situations where official final results have been announced. If no winner is determined, bets are annulled. Basketball General Rules All basketball bets are accepted with overtime taken into account if a draw is recorded in regular time, except in cases where the betting line states otherwise. Bets on the match winner (3 outcomes) are settled by the official outcome of regular time. Overtime is not taken into account here. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. If the home and away teams were swapped by mistake, all bets are subject to annulment — except in cases where the game takes place on a neutral field. If the Mercy Rule is applied during a match, all bets are settled by the official score at the moment that rule came into effect. In basketball tournaments that feature two-legged knockout play-off rounds, a match may end in a draw without overtime. In such circumstances overtime is taken into account only for bets on the team advancing to the next round. Example 1: Play-off matches. Under the tournament regulations the winner is determined by the aggregate score across two games. First match: 79–71 (no OT), second match: 80–80 (no OT). The aggregate score is 159–151, hence the first team advances. Overtime is not played. Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT). The aggregate score is 176–176. Overtime is played in the second match to determine which team advances. Such OT does not apply to match betting markets, only to the "To advance" market. Market Rules Win including overtime Bets are settled by the official outcome, with overtimes taken into account. Whether overtime will be played Bets are settled by the official outcome of the match provided at least one overtime has been played. If overtime was not played and the match ended in a draw, bets will be annulled. Match winner (3 outcomes) Quarter winner (3 outcomes) Half winner (3 outcomes) Bets are settled by the official outcome of regular time. Overtime is not taken into account. Regular time handicap Quarter handicap 1st half handicap Winning margin in the match Bets are settled by the official outcome of regular time, including overtimes. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Match total points Team 1 total points Team 2 total points Match total points (odd/even) Quarter total points Team 1 quarter total points Team 2 quarter total points First half total points Team 1 1st half total points Team 2 1st half total points Bets are settled by the official outcome of regular time, including overtimes. If the combined number of points exactly matches the stated figure, the bet is settled as annulled. Race to N points To determine the outcome of the bet, account is taken of which team is the first to reach N points in a given quarter. If the quarter was not completed, all unsettled bets on markets whose outcome had not been determined before the interruption are subject to annulment. Team1 to win all quarters / Team2 to win all quarters. Bets are settled by the official outcome of each quarter of the match. Highest-scoring half. Bets are settled by the combined number of points scored in each half. Overtime is not taken into account. To advance. Bets are settled by the official outcome of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one or several matches. Statistics All bets on statistical markets are settled by the official results published on the tournament's official website. Overtime is taken into account. When settling statistical bets, only the statistics of individual players are taken into account. Team statistics (for example, team rebounds) are not counted, except in cases where stated otherwise. Rebounds — only rebounds made by players are taken into account. Team rebounds are not counted; Three Pointers; Steals; Assists; Two Pointers; Block Shots; Turnovers; Personal Fouls; Each of the statistical categories listed above may cover the following markets: Win (3 outcomes) / Double chance / Handicap / Total / Team1 total / Team2 total / Total (odd/even) Individual player totals (points, rebounds, assists, turnovers, blocks, three-pointers, steals, personal fouls). For a bet to be considered valid, the player must spend more than one second on the court. If the player does not take part in the match at all, all bets connected with them are subject to annulment. The Performance market covers only points, rebounds and assists. Steals and blocks are not included in the Performance market. Player duel — a comparison of players' statistical figures. For a bet to be considered valid, each of the players must spend more than one second on the court. If one of the players does not take part in the match, all bets on that player and on the overall comparison market are annulled. Player to record a double-double. A double-double is recorded if a player reaches 10 or more in two of the listed statistical categories: points, rebounds, assists, steals, blocks. Tournament Tournament winner To reach the final Bets are settled by the official results published by the relevant Federation or League. In the event that the tournament did not take place, all bets are subject to annulment, except in situations where official final results have been announced. If no winner is determined, bets are annulled. Beach Football General Rules All bets are accepted by the official outcome of regular time, without extra time being taken into account. If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. Market Rules Match winner (3 outcomes) / Regular time double chance. Bets are settled by the official outcome of regular time. Goals scored in extra time are not taken into account. Regular time handicap / Team's advantage in the score. Bets are settled by the official outcome of regular time without extra time. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. Regular time total / Total (odd/even) / Team1 regular time total / Team2 regular time total. Bets are settled by the official outcome of regular time without extra time. If the combined number of goals exactly matches the stated figure, the bet is settled as annulled. A 0–0 score counts as even. Team to score goal number N. Bets are settled by the official outcome of which team scores the Nth goal in regular time of the match. Race to N goals. Bets are settled by which team is the first to score N goals in the match. Correct score. Bets are settled by the official outcome of regular time without extra time. Beach Volleyball General Rules If a match is moved or postponed by more than 36 hours from its originally scheduled start time, all bets will be annulled. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is established according to the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets with already determined outcomes remain valid. • The remaining bets are subject to annulment. Example: The match was interrupted in the second set at 1:0 (21:15, 19:20). One team withdrew. • Bet "2nd set total over (39.5)" – win • Bet "2nd set total under (39.5)" – loss • Bet "2nd set total over (40.5)" – annulment • Bet "2nd team to win" – loss • Bet "1st team match handicap (-5.5)" – annulment If a match was interrupted for any reason and did not finish within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not managed to be determined before the interruption are subject to annulment. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets will be annulled. Market Rules Match winner (2 outcomes) / Set winner (2 outcomes). Bets are settled by the official outcome of the match. If one of the players refuses to continue play or is disqualified while at least one set has been fully completed, bets on the match winner are settled according to the result. In other situations bets are annulled. Match points handicap / Set points handicap / Advantage in the score. Bets are settled by the official outcome of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Match total points / Set total points / Match total points (odd/even). Bets are settled by the official outcome of the match. Totals are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Match correct score. Bets are settled by the official outcome of the match. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Race to N points. Bets are settled by the official outcome of which team is the first to reach N points in a set. If one of the players refuses to continue play or is disqualified, all unsettled bets on markets whose outcome had not been determined at the moment the match was interrupted are subject to annulment. Whether there will be extra points. Bets are settled by the official outcome of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an extra point. Who will win point number N. Bets are settled by the official outcome of which team wins point number N in a set. If neither team wins that point, the bet is annulled. Biathlon General Rules Final results are determined by the official race protocol, which is published immediately after the race finishes. Subsequent disqualifications or any other changes to the final protocol made after the race are not taken into account. The race regulations are established by the tournament federation and are given in the betting line. If the race regulations were changed, all bets will be annulled. If the tournament is officially cancelled or not brought to completion, all bets will be annulled. If there turns out to be more than one winner, all bets on those participants will be annulled. If a declared participant did not come to the start of the race, all bets on them will be annulled. If a declared participant started the race but did not finish it, bets are settled according to the official race protocol. In team competitions, if one or several participants have been replaced, all bets remain valid. Market Rules Race winner / Winning participant. Bets are settled by the official final race protocol. The participant listed as the winner in the official protocol is recognised as the winner of the race. If there turned out to be several winners, all bets on those participants are annulled. If a declared participant did not come to the start, all bets on them are annulled. If, however, a participant started but did not reach the finish, bets are settled according to the final race protocol. To take Nth place / To take Nth–Yth places. Bets are settled by the official final race protocol. If a declared participant did not start, all bets on them are annulled. If a participant came to the start but did not complete the race, bets are settled in accordance with the final race protocol. Match-Up. Bets are settled by the official final race protocol. The settlement is based on which of the two participants (or teams in relay races) occupies the higher position in the final protocol. If both participants retired or did not start, bets are annulled. If both participants finished with the same position in the final protocol, bets are likewise annulled. Boxing General Rules All bets are settled by the initial official result. Subsequent changes made after the bout has finished (in particular protests, doping investigations and so on) are not taken into account. In the event of a change to the number of rounds in a bout, bets on the result of the bout and on the method of victory remain valid. Bets on the number of rounds are annulled, except in cases where the outcome had been determined before the change was made. In the event of the bout being cancelled, all bets are annulled. If a bout is declared a "No contest", all bets are annulled, apart from those whose outcome had already been determined. If a bout is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. Market Rules Bout winner (3 outcomes). Bets are settled by the official result of the bout. The result may be established by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ) or the opponent's retirement. Total rounds. Bets are settled by the official result of the bout. A total of 0.5 counts as over if the round was completed in full. Fighter 1 to win early / Fighter 2 to win early / Win early. Bets are settled by the official result of the bout. An early victory is a KO, TKO, TD, DQ or the opponent's retirement. Method of victory. Bets are settled by a win on points, an early victory or a draw. An early victory means KO, TKO, TD, DQ or the opponent's retirement. A win on points covers a unanimous, split or majority decision. A draw includes: Unanimous draw (all three judges score the bout as a draw). Majority draw (two judges score the bout as a draw and one judge in favour of one of the fighters). Split draw (one judge scores the bout as a draw and the two other judges in favour of different fighters). Technical draw (declared when a bout is stopped due to an accidental injury or another unforeseen event before a certain number of rounds has been completed). Number of fully completed rounds. Bets are settled by the number of rounds fought in full. If a bout ends between rounds or in the middle of a round, the last fully completed round is deemed final. End of the bout. Bets are settled by the round in which the bout ends. If a bout ends between rounds, the round just completed counts. If all rounds have been fought, the Full Fight counts as a win. In the case of a technical draw or DQ, the last fully completed round is taken into account. Winner on points. Bets are settled by the official result of the bout. Settlement is based on the judges' decision (unanimous, split or majority). In the event of a draw, bets lose. Fighter1 to win in round / Fighter2 to win in round / Win in round. Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. The End of the Fight (2 Rounds Interval) Fighter1 to Win in Rounds (2 Rounds Interval) Fighter2 to Win in Rounds (2 Rounds Interval) The End of the Fight (3 Rounds Interval) Fighter1 to Win in Rounds (3 Rounds Interval) Fighter2 to Win in Rounds (3 Rounds Interval) The End of the Fight (4 Rounds Interval) Fighter1 to Win in Rounds (4 Rounds Interval) Fighter2 to Win in Rounds (4 Rounds Interval) The End of the Fight (6 Rounds Interval) Fighter1 to win in rounds (6-round interval) / Fighter2 to win in rounds (6-round interval). Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. Minute the bout ends. Bets are settled by the exact round in which the bout ends. If a bout ends between rounds, the final minute of the last round just completed counts. A win on points after all rounds have been fought is not equated with a win in the final round. In the case of a technical draw or DQ, the last fully completed round is taken into account. Fighter 1 method of ending the bout / Fighter 2 method of ending the bout / Method of ending the bout. Bets are settled by the official result: Judges' decision (unanimous, split decision or majority decision); Disqualification (DQ); Technical Knock-Out (TKO); Knock-Out (KO); Technical decision (TD). In the event of a draw or retirement, bets are deemed lost. Knockdown in round / Who will be knocked down / Fighter 1 knockdown / Fighter 2 knockdown / Both knocked down / Fighter1 knocked down and wins / Fighter2 knocked down and wins / Who will be knocked down and win the bout. Bets are settled by the official results. A knockdown is deemed a situation where: The fighter touches the ring (other than with their feet); Fighter held by ropes; Fighter hangs on/over ropes; The fighter is unable to defend themselves or continue the bout. Fighter1 to win in the first N seconds / Fighter2 to win in the first N seconds / Win in the first N seconds / There will be a knockdown in the first N seconds. Bets are settled by the result of round 1. KO or KD in round 1 / KO in round 1 / KD in round 1. Bets are settled by the official result of round 1. Chess General Rules In chess games, bets are accepted on a single game unless otherwise stated in the betting line. All bets on a match remain valid until the tournament finishes. If the tournament is cancelled or interrupted and not brought to a conclusion, all bets are annulled. If several games are played between the same players on one day, bets may be accepted separately on each game or on the aggregate of the games. A separate time count is kept for each game. If one of the players has been disqualified, all bets are annulled. The type of time control is established by the tournament rules unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) / Double chance. Bets are settled by the official result of the game or match. In chess, bets are accepted on a single game unless the betting line states otherwise. If the result of a multi-game match became known before all the games had been played, bets are settled according to that result. Handicap. Bets are settled by the official result of the game or match. In chess, bets are accepted on a single game unless the betting line states otherwise. If, after the handicap has been applied, the result turns out to be a draw, the bet is settled as annulled. In multi-game matches, if the result is determined before all games have been played, bets are settled accordingly. Total moves. Bets are settled by the official result for the number of moves made in the game. To advance. Bets are settled by the official outcome of the team's or player's advance to the next stage of the tournament as published on the tournament's official website. To advance, a player or team may need to play one or several matches. Cricket General Rules If a match is not brought to completion within 48 hours of the originally scheduled start time due to external factors, all bets are annulled — apart from cases where the result had already been determined in accordance with the official competition rules. If a match is cancelled or moved by more than 48 hours from the originally scheduled start time, all bets are annulled. Bets on the match winner are settled according to the official competition rules. In matches affected by adverse weather conditions, settlement is carried out by the official result. If no official result is announced, all bets are annulled. In the event of a tie, if the official rules do not establish a winner, the dead-heat rule applies. If the winner is determined by a bowl-off or super over, bets are settled accordingly. If the match is decided by the toss of a coin, all bets are annulled. In limited-overs matches, for bets on totals to remain valid, at least 80% of the scheduled overs must be bowled in each innings — apart from cases where the result has already been determined. In first-class or test matches, the whole match is taken into account. In the event of a draw, at least 200 overs must have been bowled for bets to be valid. In limited-overs matches, for bets on top batsmen or bowlers to remain valid, at least 40% of the scheduled overs must be bowled in each innings — apart from cases where the team was all out or reached its target before that threshold was met. In other cases bets are annulled. Market Rules Match winner (2 outcomes) / Match result (3 outcomes). All bets are settled according to the official competition rules. If the match was affected by adverse weather conditions, bets are settled by the official result. If no official result is announced, all bets are annulled. In the event of a tie: If the official competition rules do not establish a winner, the dead-heat rule applies. If the winner is determined via a bowl off or super over, bets are settled by the official result. If the winner is determined by the toss of a coin, all bets are annulled. For First Class matches: if the official result is a draw, bets are settled as a dead-heat between the teams. If a "Draw" option was offered, bets on "Draw" in the event of a draw are settled as losing. If the match is terminated due to external factors, all bets are annulled, except where a winner is declared in accordance with the official rules. If the match is cancelled and not replayed or resumed within 48 hours of the scheduled start time, all bets are annulled. If either of the teams has been changed compared with the originally declared one, all bets are annulled. Double chance. All bets are settled according to the official competition rules. If no official result is announced, all bets are annulled. Match tie. Bets are settled by the official result at the end of the match, excluding super overs, bowl-offs or any other method of determining a winner in the event of a tie. An official match result is required for bets to be valid. If the match is terminated or no official result is announced, all bets are annulled. In First Class matches a draw occurs when the match reaches its natural conclusion with all innings played and equal final scores. If not all innings have been played in full, the official result at the end of the match nevertheless remains valid. A declared innings is considered a completed innings. Toss winner. If no toss takes place, all bets are annulled. Bets are settled by the official result. If the official result is unavailable, settlement is based on our own statistics. Toss and match winner. The selected team must win both the toss and the match. If the match was affected by adverse weather conditions, bets are settled by the official match result in accordance with the competition rules. If the match is cancelled and not replayed within 48 hours of the originally scheduled start time, all bets are annulled. Bets are also annulled if there has been a change of teams compared with those originally announced. Toss result and total runs 0.5 off the first delivery. The selected team must win the toss and score at least 1 run off the first delivery of the opening over. Each team to score. Both teams must score over or under the stated total. In limited-overs matches, at least 80% of the scheduled overs must be available for play in both innings, otherwise all bets are annulled — unless settlement has already been determined. If any innings is reduced below this threshold, all bets are annulled. In First Class or test matches, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Most fours. Most sixes. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid — unless settlement has already been determined. In First Class matches, if the match ends in a draw, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Only boundaries scored directly off the bat are counted. Overthrows, all run fours/sixes and extras are not counted. Boundaries scored in a super over are not counted. In First Class and test matches only first-innings boundaries are taken into account. If no further play takes place after the bet was placed, the bet will be annulled. Most extras. In limited-overs matches, at least 80% of the scheduled overs must be played in both innings for bets to be valid — apart from cases where: the result has already been determined, or the match reaches its natural conclusion without any innings being reduced below 80%. Bets remain valid if innings are shortened because a natural conclusion has been reached. In drawn First Class matches, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. Extras include: wides, no-balls, byes, leg byes and penalty runs. If extras and runs off the bat occur on the same delivery, only the extras are counted. Extras in a super over are not counted. In First Class matches only first-innings extras are taken into account. Most run-outs. In limited-overs matches, if any innings is reduced to fewer than 80% of the originally scheduled overs, all bets are annulled — unless the result has already been determined.| Run-outs in a super over are not counted. In First Class or test matches the whole match is taken into account, but if the match ends in a draw, at least 200 overs must have been played for bets to be valid — unless settlement has already been determined. If no further play takes place after the bet was placed, all bets are annulled. Most catches. Keeper catches. In limited-overs matches, bets are annulled if, due to external factors (for example bad weather), it is impossible to play at least 80% of the scheduled overs in any innings, apart from cases where the result has already been determined or the match reaches its natural conclusion without any innings being reduced below the required threshold. Bets remain valid if an innings is shortened because a natural conclusion has been reached. In drawn First Class matches, bets are annulled if at least 200 overs have not been played, apart from cases where settlement has already been determined. Catches in a super over are not counted. In First Class matches only first-innings catches are taken into account. Most keeper stumpings. In limited-overs matches, bets are annulled if, due to external factors (for example bad weather), fewer than 80% of the scheduled overs are played in any innings, apart from cases where the result has already been determined or the match ends naturally without any innings being reduced below the threshold. Bets remain valid if any innings is shortened because a natural conclusion has been reached. In drawn First Class matches, bets are annulled if at least 200 overs have not been played, apart from cases where the result has already been determined. Stumpings in a super over are not counted. In First Class matches only first-innings keeper stumpings are taken into account. Bets with 3 outcomes. Runs in over No. Both teams must fully play out the stated number of overs, unless the result has already been determined. In limited-overs matches, if the second innings is reduced for any reason after the first over of the first innings has been bowled, all bets are annulled. In First Class or test matches, only the first over of the first innings counts for settlement. The total score at the end of the over, including penalty runs, is used for settlement. Highest score in the first 5/6/10/12/15/20 overs. If the stated number of overs is not played in both innings, all bets are annulled — unless the result has already been determined. In limited-overs matches, if the match is shortened due to external factors after the first innings has started, all bets are annulled. In First Class matches this market applies only to each team's first innings. If an innings reaches its natural conclusion within the stated number of overs (that is, the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Settlement is carried out by the official result. Best first-partnership score. Highest score at the moment of the 1st dismissal. Bets are settled by the score at the moment the first wicket falls for each team, regardless of whether the batsman retired hurt. A player who retires hurt is not considered dismissed for settlement purposes. If a team does not lose a single wicket by the end of its allotted overs, the final score is used for settlement. Total fours. Total sixes. Total boundaries. Only fours and sixes scored directly off the bat are counted. Overthrows, run fours/sixes and extras are not counted. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings, unless the result has already been determined. Fours and sixes in a super over are not counted. In First Class or test matches the whole match is taken into account. However, in the event of a drawn match, at least 200 overs must have been played for bets to be valid. Total wickets. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Wickets taken in a super over are not counted. In First Class or test matches the whole match is taken into account. However, if the match ends in a draw, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Total runs. Bets are settled by the total number of runs scored in the match. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Runs scored in a super over are not counted. In First Class or test matches the whole match is taken into account. However, if the match ends in a draw, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Penalty runs count towards the total only if they were awarded before the end of the innings. Penalty runs added retrospectively are not counted. Total ducks. Bets are settled by the number of ducks (players dismissed without scoring a single run) in the match. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. In drawn First Class matches, at least 200 overs must have been played for bets to be valid, unless settlement has already taken place. Ducks recorded in a super over are not counted. Total extras. Extras include: wides, no-balls, byes, leg byes and penalty runs. If a delivery produces both runs off the bat and an extra (for example a wide or no-ball), only the extra counts towards the total number of extras. In limited-overs matches, at least 80% of the originally scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Extras in a super over are not counted. In First Class or test matches the whole match is taken into account, but in the event of a drawn match at least 200 overs must have been played, unless the bet has already been settled. If no further play takes place after the bet was placed, the bet will be annulled. Total run-outs. In limited-overs matches, at least 80% of the scheduled overs must be played in each innings for bets to be valid, unless the result has already been determined. Run-outs in a super over are not counted. In First Class or test matches the whole match is taken into account. However, in the event of a drawn match, at least 200 overs must have been played for bets to be valid, unless they have already been settled. Total in the highest-scoring over. Bets are settled by the highest-scoring over of the match. Penalty runs count towards the total only if they were officially credited at the moment they were scored. Retrospective adjustments are not taken into account. In limited-overs matches, if any innings is reduced to fewer than 80% of the scheduled overs, all bets are annulled, regardless of whether settlement had already been determined. First boundary. For the market to be settled, the boundary must be scored off the bat. Only boundaries credited to the batsman are counted. Byes, leg byes and wides are not counted. A boundary scored off a no-ball is counted only if it is credited to the batsman. The market will be settled provided a valid boundary is scored in the match, regardless of any reduction in the match's duration. Total maiden overs. In limited-overs matches, bets are annulled if fewer than 80% of the originally scheduled overs are played. In drawn test or First Class matches, at least 200 overs must be played in the match for bets to be valid. Top batsman. In limited-overs matches, at least 40% of the originally allotted overs must be played in each innings for bets to be valid — apart from cases where the team was all out or reached its target score earlier. If a batsman does not come out to bat, all bets on them are annulled. If two or more players finish the innings with the same number of runs, dead-heat rules apply. In First Class and test matches, bets relate only to the 1st innings (unless stated otherwise), and at least 60 overs must be played, apart from cases where the team was all out or declared the innings closed. Top bowler. In limited-overs matches, at least 40% of the originally allotted overs must be played in each innings for bets to be valid — apart from cases where the team was all out or reached its target score earlier. If a bowler does not bowl, all bets on them are annulled. If two or more bowlers take the same number of wickets, the one who conceded fewer runs is deemed the winner. If there is still no winner, dead-heat rules apply. In First Class or test matches the market relates only to the 1st innings (unless stated otherwise), and at least 60 overs must be played, apart from cases where the team was all out or declared the innings closed. Player of the match. Bets are settled by the officially announced player of the match. If two or more players share the award, dead-heat rules apply. If no player of the match is officially announced, all bets are annulled. First ball of the match. Second ball of the match. Third ball of the match. For bets to be valid, the stated delivery must be bowled. An over may contain more than six deliveries because of wides or no-balls. Bets are settled by the specific delivery only. For example, in the sequence: wide, wide, dot, one, four, wicket, two, three — the dot ball is the third delivery, even though it is the first legal one. If there are several outcomes on a single delivery, settlement follows this hierarchy of priorities: Wicket No Ball Wide Bye / Leg Bye Runs (including a dot ball) Example: if four runs are scored off a no-ball, the outcome is deemed a no-ball. If, however, 2 runs are scored on the delivery and a run-out is recorded at the same time, the bet is settled as a wicket. Total wides. In limited-overs fixtures, bets are annulled if, due to external circumstances (for instance adverse weather), fewer than 80% of the scheduled overs are played in each innings, except in situations where settlement has already become determined. In drawn First Class matches, bets are annulled if fewer than 200 overs are played, apart from cases where the result has already been established. Wides bowled in a super over are not taken into account. Total runs off a delivery. Only runs attributed to the stated delivery count, regardless of its legality. Illegal balls, in particular wides, are treated as separate deliveries. Say, an over containing two wides will consist of 8 deliveries instead of the usual 6 legal balls. If a wide is followed by a four, they are settled as two separate delivery markets: the wide counts as 1, and the subsequent delivery as 4. If the stated delivery does not take place for any reason, all bets on it are annulled. Total runs in over No. The over must be played out in full, except in situations where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Penalty runs count only when they are awarded to a specific delivery within that over. Wicket in over No. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Boundary four in over No. Only fours credited to the batsman count. Byes, leg byes and wides are not taken into account. Fours off a no-ball count provided the boundary is attributed to the batsman. Overthrows are not credited to the batsman and are excluded from this market. The over must be played out in full, apart from cases where the batting team is all out, declared the innings closed or reached its target score — unless the outcome has already been determined. Boundary six in over No. Only sixes hit by the batsman count. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score — unless this market's outcome has already been determined. If six runs are scored off a single delivery but it is not a six hit by the batsman (for example due to overthrows), it does not count for this market. Exact number of runs scored in over No. The over must be played out in full, except in cases where the batting team is all out, declared the innings closed or reached its target score within that over — unless the market's outcome has already been determined. Exact number of runs off delivery No. Only runs scored off the stated delivery count. Both legal and illegal deliveries (for instance wides) are valid for settlement. A wide counts as a separate delivery. For example, an over with two wides will contain eight deliveries instead of six. If a wide is bowled followed by a four, they are treated as separate delivery markets: the first is settled as 1 run (the wide), the second as 4 runs (the legal delivery). If the stated delivery does not take place for any reason, all bets on it are annulled. Total runs in the over (odd/even). Bets are settled depending on whether the combined number of runs scored in the stated over is odd or even. The over must be played out in full, apart from cases where the batting team is all out, declared the innings closed or reached its target score within that over. Penalty runs count only provided they are attributed to a specific delivery within that over. A combined figure of zero runs is considered an even number. Total runs in the match (odd/even). Bets are settled depending on whether the combined number of runs scored in the match is odd or even. In limited-overs fixtures, at least 80% of the originally allotted overs must be played in each innings, unless the result has already been determined. Super over runs are not taken into account. In First Class or test matches the whole fixture is taken into account; however, in the event of a draw at least 200 overs must have been played for bets to be valid. Penalty runs count for settlement only when they were officially added to the total during play, rather than added retrospectively. Total of the first 5/6/10/15/20 overs. For bets to be valid, the stated number of overs must be played out in full, unless the result has already been determined. If the innings naturally concludes within the stated number of overs (for example the team is all out or the target score is reached), bets are settled by the final innings score. Penalty runs are added to the total only provided they were officially credited to the total during play. Retrospective corrections are not taken into account. In the event of the match being terminated, bets are annulled unless the outcome has already been determined. Total dismissals in the first 5/10/15 overs. Bets are annulled if the stated number of overs is not played, apart from cases where the batting team is all out, declared the innings closed, reached its target score, or the outcome of the bet has already been determined. For settlement purposes, a batsman dismissed for being timed out or for retiring out is deemed to have been dismissed on the previous delivery. Bets with 3 outcomes. Innings. Bets remain valid only on condition that both teams complete their first innings. Runs in the innings. In limited-overs fixtures the team must be able to play at least 80% of the originally scheduled overs. Otherwise bets are annulled, unless settlement has already been determined. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the stated team was all out or declared the innings closed. Penalty runs are added to the final total provided they were credited before the end of the innings. Runs added retrospectively are not taken into account. Total dismissals in the innings. In limited-overs fixtures, at least 80% of the originally allotted overs must be played for bets to be valid, unless settlement has already been determined. Wickets taken in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total fours in the innings. Total sixes in the innings. Only boundary fours or sixes scored directly off the bat count. Overthrows, all run fours and extras are not taken into account. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Super over fours and sixes are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total extras in the innings. Covers wides, no-balls, byes and leg byes. For no-balls, any additional runs scored off the delivery do not count. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Extras recorded in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total run-outs in the innings. In limited-overs fixtures, at least 80% of the originally allotted overs must be played, unless the result has already been determined. Run-outs occurring in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the team was all out or declared the innings closed. Total wides in the innings. In limited-overs fixtures, at least 80% of the originally scheduled overs must be played, unless the result has already been determined. Wides bowled in a super over are not taken into account. In First Class or test matches, at least 60 overs must be played in the innings, apart from cases where the batting team was all out or declared the innings closed. Top batsman in the innings. This market is settled by the batsman who achieves the highest individual score in the team's innings. In limited-overs fixtures, at least 40% of the originally scheduled overs must be played in each innings for bets to be valid, apart from cases where the team was all out or had managed to reach its target score by that point. If a batsman does not come out to bat, bets on them are annulled. If two or more players score the same number of runs, dead-heat rules apply. Top bowler in the innings. This market is settled by the bowler who takes the most wickets in a single innings. In limited-overs fixtures, at least 40% of the scheduled overs must be played in each innings for bets to be valid, apart from cases where the team was all out or had managed to reach its target score. If a bowler does not bowl, bets on them are annulled. If two or more bowlers take the same number of wickets, the one who conceded fewer runs is deemed the winner. If there is still no winner, dead-heat rules apply. Player total runs. Player to score 10/25/50/75/100 runs. Highest individual score. Top batsman total. In limited-overs fixtures, bets are annulled if, at the moment the bet was placed, the innings had been reduced by more than 20% of the originally scheduled number of overs, unless the result has already been determined. Any bets placed in situations where no further play takes place after they were concluded are annulled. If a batsman retires hurt and does not return, settlement is by the score at the moment of retirement. If the batsman returns and scores additional runs, these are included for settlement purposes. In the case of a concussion substitution, bets on the original player are settled by their final score (if they came out to bat) or annulled (if they did not). A new market is opened for the substitute player. Bets placed after the batsman has faced their last ball are annulled. Live bets: for bets to be valid, the batsman must be at the crease at the moment the ball is delivered. Pre-match bets: the batsman need not be at the crease, provided their team was able to play at least 80% of the allotted overs at the time the bet was concluded. Top batsman's team. The same rules apply as for the "Top batsman" market. In the event of a tie, dead-heat rules apply. Top bowler's team. The same rules apply as for the "Top bowler" market. In the event of a tie, dead-heat rules apply. 50 and the win. The stated batsman's team must have at least 80% of the originally scheduled overs available, otherwise all bets are annulled — unless the batsman has already scored 50 runs. For the bet to win, the stated batsman must score at least 50 runs and their team must win the match according to the official result. If no official result is announced, all bets are annulled regardless of whether the batsman passed the 50 mark. To score 50/100 runs. Bets are settled depending on whether the selected batsman scores at least 50 or 100 runs in the match. For limited-overs fixtures, bets are annulled if the match is reduced to fewer than 80% of the originally scheduled overs — unless settlement has already been determined. In drawn test and First Class matches, at least 200 overs must be played in the game for bets to be valid. Player total fours. Player total sixes. Only boundary fours/sixes scored off the bat count. Overthrows, all run fours and extras are not taken into account. In limited-overs fixtures, bets are annulled if, at the moment the bet was placed, the innings had been reduced by more than 20% of the scheduled overs — unless settlement has already been determined. Any bets placed in situations where, after they were concluded, no further play takes place for any reason are annulled. Live bets: for bets to be valid, the batsman must be at the crease at the moment the ball is delivered. Pre-match bets: the batsman need not be at the crease, provided their team was able to play at least 80% of the allotted overs at the time the bet was concluded. Super over fours/sixes are not taken into account. Method of dismissal (2 outcomes). Method of dismissal (7 outcomes). Method of dismissal (6 outcomes). Player's method of dismissal. If the stated batsman was not dismissed, all bets are annulled. Valid methods of dismissal are: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If the stated batsman leaves the field and subsequently does not return to bat, all bets are annulled. If the batsman returns and is dismissed, bets remain valid. If the stated wicket does not fall, all bets are annulled. In the 2-outcome market, "Caught" covers a catch by a fielder, a catch by the keeper and a general catch. The remaining methods count as "Not Caught". Next player to be dismissed. For bets to be valid, both stated batsmen must be at the crease when one of them is dismissed. If one batsman leaves the field (due to injury or remains not out), all bets are annulled and a new market is formed instead. If for any reason no further wicket falls, all bets are annulled. Team total at dismissal No. The team's score at the moment the stated wicket falls is used for settlement. If a batsman retires hurt and is replaced, this does not count as a wicket. The market is not settled until a wicket falls. If the innings ends naturally (a declaration or the target score being reached), the final innings score is used for settlement. Bets placed in situations where no further play takes place after they were placed are annulled. If play is interrupted by rain, bets placed before the interruption are settled if the total has already been reached, or annulled if it has not and play does not resume. Penalty runs are taken into account. In the event of the match being terminated, bets are annulled unless the outcome has already been determined. Batsman match-up. Bets are settled by the official scores of the stated batsmen in the innings. If both batsmen score the same number of runs, the bet is settled as a dead-heat. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (for instance adverse weather), unless the result has already been determined. Super over runs are not taken into account. Bowler match-up. Bets are settled by the official figures of the stated bowler in the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (for instance adverse weather), unless the result has already been determined. If both bowlers take the same number of wickets, the bet is settled as a dead-heat. Super over wickets are not taken into account. Series winner. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If no further game takes place in the series after the bet was placed, all bets are annulled. If the series ends in a tie and no tie option was offered, all bets are annulled. Series winner after 2 test matches. Bets on series markets remain valid provided at least two scheduled matches are completed, unless stated otherwise. If no further game takes place in the series after the bet was placed, all bets are annulled. Series handicap. Bets are annulled if (after they were placed) the scheduled number of games is not completed, unless the settlement of the bets has already been determined. Team with Highest Innings Score In the event of a tie, dead-heat rules will apply. Series correct score. Bets are annulled if the scheduled number of games is not played, unless the result has already been determined. Result of the 1st test/series match. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If the series ends in a tie and no tie option is offered, bets are annulled. Player of the series. Bets on any offered player who does not take part in the stated series are annulled. The winner is determined by the ICC announcement. Dead-heat rules apply. Double chance. All bets on the match are settled in accordance with the official results. In the absence of an official result, all bets are annulled. Series toss winner. Most toss wins in the series. Bets are annulled if the scheduled number of tosses is not held, unless settlement has already been determined. In the event of a tie in a series with an even number of matches, dead-heat rules apply. Series total runs. Settled by the combined number of runs scored across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over runs are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Series total fours. Series total sixes. Series total boundaries. Settled by the combined number of fours/sixes/boundaries scored across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Only fours/sixes scored off the bat count. Overthrows, all run fours/sixes and extras are not taken into account. Super over fours/sixes are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Most fours in the series. Most sixes in the series. Settled by the combined number of fours/sixes scored by a team across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Only fours/sixes scored off the bat count. Overthrows, all run fours/sixes and extras are not taken into account. Super over fours/sixes are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. Most run-outs in the series. Settled by the highest number of run-outs recorded across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over run-outs are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total wides. Series total extras. Covers wides, no-balls, byes, leg byes and penalty runs from all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over wides/extras are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Most extras in the series. Covers wides, no-balls, byes, leg byes and penalty runs from all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over extras are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total wickets. Settled by the combined number of wickets that fell across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Wickets falling in a super over are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total run-outs. Series total ducks. Settled by the combined number of run-outs or ducks recorded across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Super over run-outs and ducks are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Each series team to score. Both teams must score over or under the stated total in all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In First Class or test matches, at least 60 overs must be played in each innings, apart from cases where the stated team was all out or declared the innings closed. Series total maiden overs. Settled by the combined number of maiden overs bowled across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. Maiden overs bowled in a super over are not taken into account. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series top batsman total. Settled by the aggregate total of all top-batsman scores across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Series total in the highest-scoring over. Settled by the aggregate total of all highest-scoring overs across all matches of the series. In a series of limited-overs fixtures, at least 90% of the originally allotted overs must be played in every match, unless settlement has already been determined. In a series of First Class or test matches the whole fixture is taken into account, but in the event of a draw at least 200 overs must be played in each match. If no further play takes place after the bet was concluded, such bets are annulled. Total wickets taken by catch. The combined number of wickets taken by players via catches during the match. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular the weather), unless the result has already been determined. Catches made in a super over are not taken into account. Team total wickets taken by catch (settled for the bowling team). The combined number of wickets taken by players via catches in an innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Team markets are settled from the bowling team's point of view. Catches made in a super over are not taken into account. Team total dot balls (including byes, leg byes). The combined number of dot balls for each team in an innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over dot balls are not taken into account. Mankading in the Match Refers to the act of running out a non-striking batter by the bowler if the batter leaves their crease before the ball is released. One of the teams to score exactly Nelson (111 runs). The bet wins if any team finishes its innings on exactly 111 runs. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Double Nelson (222) and triple Nelson (333) do not count. Any opening batsman to carry through to the end of the innings. The bet wins if at least one of the two opening batsmen remains not out at the end of the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Percentage of runs from boundaries. The share of runs scored from boundaries relative to the total number of runs in the match. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over runs and boundaries are not taken into account. Team percentage of runs from boundaries. The share of a team's runs scored from boundaries relative to the total number of runs in the innings. In limited-overs fixtures, bets are annulled if, after the bet was placed, fewer than 80% of the scheduled overs are played in any innings due to external circumstances (in particular adverse weather), unless the result has already been determined. Super over runs and boundaries are not taken into account. Total runs in the powerplay (both teams). Bets on this market are settled by the combined number of runs scored during the powerplay overs by both teams together. In T20 matches the powerplay means the first 6 overs of each team's innings. In ODI matches it means the first 10 overs of each team's innings. Even if the match is shortened due to external circumstances (for example rain), this market is settled on the basis of the full 6 overs (T20) or 10 overs (ODI) for each team. The stated number of overs must be played out in full, unless the result has already been determined; otherwise bets are annulled. If the powerplay naturally concludes within the stated overs (for example the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Extras and penalty runs are added to the final total for settlement purposes provided they were officially credited to the total during play, but not when they were added retrospectively. Player's time at the bat. Bets on this market are settled by the total time (in minutes) the stated player spends at the crease during their innings — from the moment they face their first legal delivery until dismissal or the end of the innings, whichever comes first. Time is measured in real minutes, not in balls or overs. If the player does not come out to bat, bets are annulled. If the player leaves the field (retired out) or remains not out, the time up to that moment counts. In the event of a rain delay or another interruption, the time count stops and resumes when play continues. The official time is determined primarily by the ESPNcricinfo match scorecard. If the match is terminated before the player has had the opportunity to come out to bat, all bets are annulled. We reserve the right to apply our own judgement in settling the market if ESPNcricinfo provides incomplete or evidently erroneous information. Time spent in a super over is not taken into account. A bat will be broken. Bets on this market are settled by whether a bat is noticeably and clearly broken during the match — through being struck by the ball or as a result of ordinary use. A bat is considered broken if it splits, cracks noticeably, or if any part of it becomes detached (for instance the blade, the handle). Cosmetic damage or minor cracks do not count. Only incidents occurring during live play are taken into account, not during a warm-up or after the match. This market is settled on the basis of our internal sources and a review of the official broadcast. Third-party websites or reports are not used for settlement. Our decision is final, all the more so in cases where official confirmation is unavailable. Outright Rules For outright markets, non-runner allocations apply, namely: MARKET T10 T20 ONE DAY TEST Sixes 13 12 8 8 Fours 17 26 42 117 Fifties 2 2 3 8 Centuries 0 0 1 3 Wickets 9 12 14 33 Run outs 1 1 1 1 Ducks 1 1 2 4 Runs - 325 465 - Caught - 12 - - Fielder Catches - 8 - - Keeper Catches - 2 - - Caught and Bowled - 0 - - Stumped - 0 - - Bowled - 3 - - LBW - 0 - - Retired Out - 0 - - Retired Hurt - 0 - - Hit Wicket - 0 - - Non-Runner Allocation. Such an allocation applies exclusively to matches that were cancelled and for which there is no official result. It does not extend to a shortened match for which an official result has been determined. If a match is cancelled, a certain figure is added to the outright markets. The corresponding values for each format are contained in the table given above. Tournament Winner. This market is settled on the basis of the official tournament outcome. Where the tournament is won jointly, dead-heat rules apply. If, however, the tournament is cancelled, the bets placed are annulled. Tournament Runs. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Sixes. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Fours. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Wickets. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where a match is cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Ducks. This market is settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where a match is cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament Top Batsman. The market concerns the player who scored the greatest number of runs during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Bowler. The market concerns the player who took the most wickets during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Team Batsman. The market concerns the player who scored the most runs for the stated team during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Top Team Bowler. The market concerns the player who took the most wickets for the stated team during the tournament. Settlement is carried out on the basis of the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Most Toss Wins. Settlement is by the highest number of tosses won during the tournament. In the event of an equal result, dead-heat rules apply. Tournament Most Runs. Settlement is by the team with the highest number of runs scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Most Sixes. Settlement is by the team with the highest number of sixes scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Most Fours. Settlement is by the team with the highest number of fours scored in the tournament in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player’s Total Sixes. Settlement is by the combined number of sixes scored by the stated player during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player’s Total Fours. Settlement is by the combined number of fours scored by the stated player during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player to Hit Most Sixes. Settlement is by the player who scored the most sixes during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Tournament Player to Hit Most Fours. Settlement is by the player who scored the most fours during the tournament, in accordance with the official outcome after it has finished. If the tournament is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. Daily Batters Comparison. The market compares the figures of the stated players (runs/fours/sixes) in today's matches, and settlement is carried out by the official result. If one of the matches is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. The "Winner" market is determined by the combined number of the players' runs. Daily Bowlers Comparison. The market compares the number of wickets of the stated players in today's matches, and settlement is carried out by the official result. If one of the matches is cancelled, all bets are annulled. In the event of an equal result, dead-heat rules apply. The "Winner" market is determined by the combined number of the players' wickets. Tournament: Total number — Catches, Fielder catches, Keeper catches, Caught and bowled, Stumped, Bowled, LBW, Retired Out, Retired Hurt, Hit Wicket, Run outs. These markets are settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament: Fifties, Centuries, Double Centuries. These markets are settled after the tournament has finished. If the tournament is cancelled, bets are annulled. Where one or several matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It operates only in respect of fully cancelled matches and does not extend to shortened ones. Tournament: Highest in an over / innings / opening partnership / individual score in a match / fours in a match / sixes in a match (Highest). The market concerns the maximum number of runs/fours/sixes scored in any over/innings/match during the tournament. Settlement is by the official outcome after the tournament has finished. If the tournament is cancelled, bets are annulled. Tournament Total Overs with Six 6s. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Only sixes scored off the bat count — overthrows, run sixes and extras are not taken into account. Sixes recorded in a super over do not count. Tournament Economy Rate. Only those matches in which the player took part are counted. For the T20 format at least 20 overs must be bowled. For the ODI format at least 30 overs must be bowled. Team# to Win Match & Win Opening Partnership. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Where the opening partnership is tied, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Win Toss & Win Opening Partnership. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Where the opening partnership is tied, the market is settled as a loss. Where the match is tied, the market is annulled. If no toss was held, the market is likewise annulled. Team# to Win Match & Total Run Outs in Match Over 1.5. Where the match is tied, the market is annulled. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings, apart from cases where the settlement outcome has already been determined. Team# to Win Match & Total Ducks in Match Over 1.5. Where the match is tied, the market is annulled. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings, apart from cases where the settlement outcome has already been determined. Team# to Win Match & Team# Score Most Sixes. Only sixes scored off the bat count — overthrows, run sixes and extras are not taken into account. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Sixes recorded in a super over do not count. Where the number of sixes is equal, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Team# Score Most Fours. Only fours scored off the bat count — overthrows, run fours and extras are not taken into account. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Any bet placed on condition that, after it was placed, play does not resume for any reason is deemed void. Fours recorded in a super over do not count. Where the number of fours is equal, the market is settled as a loss. Where the match is tied, the market is annulled. Team# to Win Match & Win Toss & Player’s Total Runs Over. If even one of the stated options does not come true, bets are annulled. Where the match is tied, the market is annulled. All Four Openers to Score Over # Runs Each. An opener is one of the two batsmen who come out at the start of an innings. For the bet to be settled, all four openers must take to the field. Boundary to Be Hit From All 6 Deliveries in One Over. Only boundary fours/sixes scored off the bat count. Overthrows, run fours and extras are not taken into account. Super over deliveries do not count. Both Teams to Have a Run Out. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed — apart from cases where the settlement outcome has already been determined. Each Team to Score Over # Runs in Their 1st Over. Bets are settled by the combined number of runs scored in the stated overs. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Penalty Runs count only where they are attributed to a specific delivery within that over. Each Team to Score Over 59.5 Runs in Their First 6 Overs. Bets are settled by the combined number of runs scored in the stated overs. The overs must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Each Team to Hit Over # Fours. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Fours recorded in a super over do not count. Each Team to Hit Over # Sixes. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Sixes recorded in a super over do not count. Team# Total Boundaries Over #. Only boundary fours/sixes scored off the bat count — overthrows, run fours and extras are not taken into account. Bets are settled by the combined number of boundaries scored in the stated overs. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. Penalty Runs count only where they are attributed to a specific delivery within that over. Over # Sixes & Over # Fours & Over # Wides. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. Over # Sixes & # Wickets. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed, apart from cases where the settlement outcome has already been determined. All Team to Be Bowled Out Till the End of 1st Innings of Match. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Bowled, Caught, LBW, Run Out, Stumped in One Innings. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Either Team to Win by 10 Wickets. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. All 20 Wickets to Fall. The stated minimum number of overs must be scheduled, otherwise all bets are annulled, apart from cases where the settlement outcome has already been determined. Matches of 20 overs and fewer (in particular 100-ball competitions) — the full number of overs must be scheduled for each team. One Day matches — at least 40 overs must be scheduled for each team. Hat-Trick in Match. Bets are settled as "Yes" if a hat-trick is officially recorded during the match (that is, a bowler dismissing three batsmen with three consecutive deliveries within a single match). Wicket to Be Broken in Each of First # Overs of the Match|The over must be completed to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over — except in cases where this market's outcome has already been determined. The Highest Match Scoring Over to Be in the Team # Innings. In limited-overs matches, bets are annulled if, due to external factors, in particular adverse weather, at least 80% of the scheduled overs could not be played in either innings after the bet was placed — apart from cases where the settlement outcome has already been determined. Over 8.5 Deliveries (Legal+Illegal) in One Over. The over must be played to the end, apart from situations where the batting team is All Out, Declares the innings closed or reaches its target during the over. One of the Team Captains – Player of the Match. For bets to be settled as winning, one of the team captains must be officially named Player of the Match. Player’s Strike Rate. For bets on the Strike Rate to be considered valid, the minimum criteria must be met. T20: 8 balls faced or 15 runs scored. ODI: 15 balls faced or 20 runs scored. Test: 20 balls faced or 20 runs scored. Player’s Economy. The minimum number of overs a player must bowl for bets to be considered valid: T20: 2 overs ODI: 3 overs Test: 5 overs What Will Happen First? Settlement of the market depends on which of the two named events occurs earlier. For settlement, at least one of the two options must occur. Any Opening Batsman Will Reach the End of the Innings. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Caught & Bowled Dismissal Method in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Golden Duck in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. A Platinum Duck is likewise settled as a golden duck. Retired Hurt / Retired Out in the Match. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Series Score by Toss. Bets are cancelled if the scheduled number of tosses is not held, apart from cases where the settlement outcome has already become known. Total No Balls. In limited-overs matches, bets are cancelled if, due to external circumstances, in particular adverse weather, at least 80% of the scheduled overs were not played in either innings after the bet was concluded, apart from cases where the settlement outcome has already become known. Total Dot Balls. Wickets, byes and leg byes are also taken into account. Fast Markets Dismissal Off Ball. The named ball must be bowled, otherwise all bets are cancelled. Any wicket relating to that named ball counts. Retired out and timed out dismissals are not taken into account. Example: if an over starts with a wide, a wicket, a wide and a dot ball, then the wicket fell on the first legal ball of the over, but not on the second legal ball. Extra in Over. Will an extra be scored in the named over? The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over — apart from situations where this market's outcome has already become known. Wides, byes, leg byes, no-balls and penalty runs count as extras if they are attributed to a specific delivery within that over. Over Mayhem. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. Settlement: 1 point per run scored in the Over 2 bonus points per boundary hit 10 points for every wicket taken Over Booster. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. Settlement: 1 point for each run scored in the over × runs scored off the final ball. If the final ball is not bowled because the team was All Out, Declared the innings closed or reached its target, the "final ball of the over" is deemed to be the last ball bowled. If, however, the final ball is not bowled for any other reason, all bets are cancelled. Over Lottery. Bets are settled by matching three specific ball outcomes within an over. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over. The named ball is deemed to be the legal delivery on which the selected outcome occurred. Example: if an over starts with Wide, Wide, Single, then the first legal delivery is the Single, and it is settled as 3 runs (2 wides + 1 run). Each over outcome corresponds to one of the pre-defined combinations given below. The operator's decision is final. Over Combination: 1, 2, 13, 24, 35, 46 Dot Ball, Single, Boundary Four 3, 14, 25, 36, 47 Wicket, Boundary Six 4, 15, 26, 37, 48 Two, Boundary Four, Boundary Six 5, 16, 27, 38, 49 Dot Ball, Two, Four 6, 17, 28, 39 Single, Four, Six 7, 18, 29, 40 Three, Four 8, 19, 30, 41 Dot Ball, Single, Two 9, 20, 31, 42 Single, Two, Three 10, 21, 32, 43 Two, Six 11, 22, 33, 44 Two, Three, Boundary Four 12, 23, 34, 45 Wicket, Single, Two Will Dismissal Be a Golden Duck. This market concerns the dismissal of a batsman off the very first delivery bowled to them. A dismissal on the first ball a batsman faces in their innings is called a Golden Duck. A Platinum Duck (a dismissal without facing a single delivery) is likewise settled as a golden duck. Bets are settled as "Yes" if such a dismissal is officially recorded during the match. Total Balls Before Dismissal. Settlement relies on the number of legally completed balls faced by the named wicket according to the official scorecard. Only completed legal deliveries are taken into account. If a batsman leaves the field retired hurt and is replaced by another player, this does not count as a dismissal. The market is not settled until a wicket falls. If the innings ends naturally (a declaration or the team reaching its target), the final number of balls faced is settled only on condition that the totals offered could have been exceeded. Otherwise bets are cancelled. Any bet concluded on condition that no further play takes place after it was placed is cancelled, apart from cases where the outcome has already become known. If play is shortened by rain: Bets will be settled if the total has already been passed. Bets are cancelled if the outcome has not yet become known and no further play takes place. Dismissal Off Delivery. Will a wicket be taken off the named delivery? Only the wicket officially attributed to the named delivery counts — regardless of whether it is legal or illegal. An illegal delivery (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries instead of 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Dismissal or Boundary Off Delivery. Will a wicket be taken or a boundary scored off the named delivery? Only the wicket or boundary officially attributed to the named delivery counts — regardless of whether the delivery is legal or illegal. An illegal delivery (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries instead of 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Only genuine boundaries scored off the bat count — overthrows or fours/sixes scored by running are not taken into account. Extra Off Delivery. Will an extra be scored off the named delivery? Wides, byes, leg byes, no-balls and penalty runs count as extras. Only the extra officially attributed to the named delivery counts — regardless of whether it is legal or illegal. An illegal ball (for example a wide) is considered a separate delivery. Example: an over with 2 wides will contain 8 deliveries, not 6 legal balls. If the named delivery does not take place for any reason, bets on that delivery are cancelled. First Impact Off Delivery. What will the first impact be after the bowler has bowled the named delivery? Will it be contact with the bat, the batsman, the stumps or other (that is, none of the above)? If the first impact cannot be determined (for example simultaneous contact with the bat and the pad), bets are cancelled. The operator's decision is final. The delivery need not be legal — illegal balls (for example wides) count as deliveries. An over with 2 wides will contain 8 deliveries, not 6 legal ones. If the named delivery does not take place for any reason, bets on that delivery are cancelled. Boundary in Over. Only boundaries attributed to the batsman count. Byes, leg byes or wides are not taken into account. A boundary scored off a no-ball counts only on condition that it is attributed to the batsman. The over must be played to the end, except in cases where the batting team is All Out, Declares the innings closed or reaches its target during the over — apart from situations where the outcome has already become known. Overthrows are not attributed to the batsman and therefore do not count for the purposes of this market. First Scoring Shot. How many runs off the bat will be scored from the first scoring shot of the over? 1, 2, 3, 4, 6 or Other. Only runs attributed to the batsman count. If the first outcome in the over is a wide and 4 is scored off the next delivery, the market is settled as 4. If a no-ball is bowled and runs are scored off it, only the value attributed to the batsman counts. There must be a delivery with runs credited to the batsman, otherwise bets are cancelled. Overthrows count if they are attributed to the batsman. Example: if a batsman runs 1 and 4 runs are added for an overthrow, they are credited with 5 runs and the market is settled as "Other". Boundary Scorer. Will the named player score the next boundary? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. If no further boundary is scored after the bet was concluded, bets are cancelled. The named player need not be on strike at the moment the next boundary is scored — it is enough that the next boundary is scored. Next Boundary: 4 or 6. Will the next boundary be a 4 or a 6? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. If no further boundary is scored after the bet was concluded, bets are cancelled. Boundary Side. Will the next boundary be scored on the off side or the leg side of the field? Only genuine boundaries scored off the bat count. Overthrows, as well as fours and sixes scored by running, are not taken into account. The off/leg side is determined by the batsman's stance at the moment of the bowler's run-up. Switch hits and reverse sweeps do not change the determination of the side. If it is impossible to establish which side the boundary was scored on, bets are cancelled. The operator's decision is final. Extra Method. What will be the next type of Extra conceded by the bowling team? The possible options are: Wide, No Ball, Leg Bye, Bye or Penalty Runs. If no further extras are conceded, bets will be refunded. If several types of extras occur on a single delivery, the outcome is determined by whichever came first chronologically. Example: if a No Ball is followed by Leg Byes, the outcome will be No Ball. Player to Concede an Extra. Which player will be bowling when the next extra is conceded? Extras include: Wides, Byes, Leg-Byes, No Balls and Penalty Runs. Penalty Runs count only when they are attributed to a specific delivery bowled by the named bowler. If they are not attributed to a delivery and the penalty runs are the next extra, bets will be refunded. If no further extras are conceded after the bet was concluded, the bet will be refunded. Wide Method. From which side of the pitch will the next wide be bowled? The options are: Off Side, Leg Side or Other (above head height). Off Side and Leg Side are determined by the batsman's stance at the moment the bowler begins their run-up. A switch hit or a reverse shot does not affect this determination. If the nature of the wide cannot be determined, the bet will be refunded. The operator's decision is final. No Ball Method. What type will the next No Ball be? The options are: Front Foot or Other. If there is no further No Ball after the bet was concluded, the bet will be refunded. If it is impossible to establish whether the No Ball was of the Front Foot or Other type, the bet will be refunded. The operator's decision is final. Who Takes the Catch. What type of player will take the next catch? The options are: Wicket Keeper, Bowler or Fielder. Sub fielders and impact players are taken into account in this market. Settlement relies on the player's role at the moment of the catch. Example: if the regular Wicket Keeper takes a catch while acting as an ordinary fielder, the winner will be "Fielder". If no catch is taken after the bet was placed, the bet will be refunded. Balls at the Moment of the Catch. How many legal balls will have been bowled in the innings at the moment of the next catch? Wides and no balls are not included in the ball count. Example: if two wides are bowled in an over, it still counts as 6 legal balls. If no catch takes place after the bet was placed, the bet will be refunded. Player to Take the Catch. Which named player will take the next catch? Only named players count — if the catch is taken by a sub fielder or an impact player, bets will be refunded. If no catch is taken after the bet was placed, the bet will be refunded. Boundary Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. Only boundaries scored off the bat count — overthrows, all run fours and extras are not taken into account. The named ball must be legal and completed, and a boundary must be scored off it for the selection to be deemed winning. If there are additional deliveries (for example a wide and then a four), this counts as a win only on condition that the boundary was struck off the bat on a legal ball. Singles Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. A single is defined as a legal delivery off which 1 run is scored off the bat and credited to the batsman — extras are not taken into account. The named ball must be legal and completed. If a wide is followed by a single, the ball does not count as a single (2 runs are counted). If a wide is followed by a dot, it does not count as a single, since 1 run was not scored off the bat and credited to the batsman. Dots Off Balls. All the named balls in the over must be bowled, otherwise bets will be refunded. A dot is defined as a legal delivery off which no runs at all are scored, including extras. The named ball must be legal and completed. If a wide is followed by a dot, the ball does not count as a dot — 1 run will be credited to that ball. Total Runs Off Balls # to #. The stated number of balls must be bowled in full if settlement has not yet been determined, otherwise bets will be refunded. If the innings ends naturally within the stated number of balls (the team is all out or the target score is reached), bets remain valid and are settled by the final innings score. Penalty runs awarded are included in the total if they were officially attributed at that moment, but not if they were added retrospectively. In the event of the match being cancelled, bets will be refunded if settlement has not yet been determined. Total Runs Off Balls # to #. Statistics provided by the official score(s) provider or the official website of the relevant competition or match are used to settle bets. If statistics from the official score provider or the official website are unavailable, or there is weighty evidence that the official score provider or official website contains an error, we will use independent evidence to confirm the settlement of bets. In the absence of consistent independent evidence, or where there is substantial conflicting evidence, bets will be settled on the basis of our own statistics. Team Total Runs in Innings No. 1 if Batting First. Settled on the basis of the number of runs scored by the team, only if it bats first. Bets will be refunded if the team bats second. In limited-overs matches the team must be able to play at least 80% of the originally scheduled overs for bets to remain valid, if settlement has not yet been determined — otherwise bets will be refunded. In First Class or Test Matches only the named team's first innings is taken into account. At least 60 overs must be bowled in the innings, apart from cases where the team is all out or declares. Penalty runs are included in the final figure for settlement purposes if they were attributed before the end of the innings, but not if they were added retrospectively. In the case of a curtailed innings, any bets placed after the final delivery of the curtailed innings will be refunded. Curling General Rules All bets are accepted with extra-ends included, in case of a draw in the regular time of the match. If the match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void. If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced. Handicaps and totals are stated in points, unless otherwise indicated in the betting line. Market Rules Match winner (2 outcomes). All bets are settled in accordance with the official result of regular time, including extra-ends. If the match officially ended in a tie, bets will be refunded. Handicap Regular Time. All bets are settled in accordance with the official result of regular time, including extra-ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ended entirely in a tie, bets are settled according to the official result. Match total. Match total (odd/even). Team 1 total. Team 2 total. All bets are settled in accordance with the official result of regular time, including extra-ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ended entirely in a tie, bets are settled according to the official result. Whether an extra end will be played. All bets are settled in accordance with the official result of the match if one extra-end is played. If for certain reasons no extra ends were played and the match ended in a tie, bets will be refunded. Cycling General Rules All bets on a race remain valid until the stage is completed, regardless of any postponement of the start time and date. If the tournament was cancelled or interrupted for certain reasons and not completed, bets will be refunded. The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void. The final race result is determined by the official race protocol published immediately after the finish. Subsequent disqualifications of participants or any other changes to the final protocol after the race are not taken into account. Market Rules Race winner. All bets are settled in accordance with the official final race protocol. The participant who took first place in the official race protocol is recognised as the winner of the race. If there is more than one winner, bets on those participants will be refunded. If a rider did not start (DNS), bets will be refunded. If a rider retired after the start of the race (DNF), bets are settled according to the final race protocol. Match-Up. Settlement of the bet takes into account official information about which rider will occupy the higher position in the final race protocol. If one of the riders did not start (DNS), bets will be refunded. If both riders retired (DNF), the winner is the rider who covered the greater distance. Darts General Rules All bets on the match will stand until the end of the tournament. If the tournament was cancelled or interrupted for any reason and was not finished, bets will be void. The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line. If the regulation of the match is changed, bets placed on the winner of the match will be settled at the accepted odds, while bets placed on handicaps or totals will be void, except in cases when the settlement of the bets had been determined before. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. Market Rules Match winner (2 outcomes). Set winner (2 outcomes). Leg winner (2 outcomes). All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets are settled according to the result, except in cases where the match ends in a draw — bets will then be refunded. Handicap Regular Time. Set handicap. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Match total. Total (odd/even). Player 1 match total. Player 2 match total. Total sets. Total legs. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Correct score. All bets are settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs, and bets are settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. Total 180s. Player 1 total 180s. Player 2 total 180s. Player to score the most 180s. Player to score the first 180. All bets are settled in accordance with the official result of the match. A 180 is credited to the player who scored the maximum possible result (180 points) with 3 darts in a single throw. If one of the players refuses to continue the match for any reason or is disqualified, bets whose outcomes had not been determined by the moment of interruption will be refunded. If the match regulations are changed, bets whose outcomes had not been determined by the moment of interruption will be refunded. To Qualify. All bets are settled in accordance with the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play one match or several matches. E-sport General Rules A one-map advantage before the start of the event: by decision of the judges/regulations, in individual cases one of the teams may be awarded a win in 1 map "in absentia". In outcomes involving the total number of maps or a win in a specific (by order) map, this "in absentia" map is not taken into account. That is, the first map in the betting line is deemed to be the first map the participants actually played. The regulations of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting-line. If the regulations of the game were changed, bets would be void. If a team has been renamed or has come under the control of another organisation but has retained 50% of its roster, the bets concluded remain valid. If 4 or more players were replaced in the roster before the start of the game, bets are subject to refund. If, however, one or several players are removed during the game but the team continues the competition, bets are settled by the actual result. The "Players Duel" market is calculated by the number of kills. For a bet to be valid, each of the players is obliged to take part in the match. If, however, one of the players does not take part in the match, bets on that player and on the overall comparison market are subject to refund. DOTA 2 Final outcomes are formed from official data recorded at the moment of victory of the team that destroyed the opponent's main structure (Ancient or Throne) or forced them to leave the game. If a technical defeat on the map occurred after the creeps had already come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Counter-Strike The final outcome is formed from official data recorded at the moment of the team's victory. A map win is secured by winning at least 13 rounds (or according to the tournament regulations). In the event of a tie on the map (when the round score is 12-12), the organisers may add another 6 rounds — the so-called "overtime" (OT). The overtime win goes to the team that wins 4 rounds (for example, at a score of 16-12). If a tie is recorded again (15-15), the judges appoint a second OT — an additional 6 rounds. Overtimes continue until a winner is determined. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. League of Legends The final outcome is formed from official data recorded at the moment of victory of the team that destroyed the opponent's main structure (Nexus). If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Valorant The final outcome is formed from official data recorded at the moment of the team's victory. A map win is secured by winning at least 13 rounds (or according to the tournament regulations). In the event of a tie on the map (when the round score is 12-12), the organisers may add rounds — the so-called "overtime" (OT). The overtime win goes to the team that moves ahead by a margin of 2 rounds. Overtimes continue until a winner is determined. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks The final outcome is formed from official data recorded at the moment of the team's victory. If a technical defeat occurred on the map, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. PUBG The final outcome is formed from official data recorded at the moment the round ends. Market Rules DOTA 2 Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map. If the game regulations have undergone changes, bets are subject to refund. Match winner (3 outcomes) All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund. Kills handicap (Match) Kills handicap (Map) All bets are settled by the official number of kills of main Heroes on the map. Total kills (Match) Total kills (Map) Team 1 total kills (Match) Team 1 total kills (Map) Team 2 total kills (Match) Team 2 total kills (Map) Total kills (odd/even) All bets are settled by the official number of kills of main Heroes on the map. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. First Blood All bets are settled by the official outcome of the map. When settling the bet, the first kill of a game hero by the heroes of the opposing team is taken into account. The first kill on the map committed by neutral units or creeps is not taken into account in settlement. Race to N kills When settling the bet, account is taken of which of the teams is the first to make 10 kills of the opponent. First Roshan kill Total Roshan kills Roshan, sometimes also called Roshan the Immortal, is a powerful neutral boss creep capable of easily overcoming almost any hero who lacks appropriate equipment or level. Over time, during the match, Roshan only gains strength and respawns endlessly after being destroyed. First team to destroy a tower Total towers destroyed Overall number of towers destroyed Towers are the main line of defence of both factions; they attack any non-neutral enemy unit that comes within their range. For each faction, all three lanes are covered by three towers. In addition, each faction's Ancient is protected by two more towers, so that a faction has 11 towers in total. First team to destroy a barracks Total barracks destroyed Barracks (usually abbreviated to Rax or Racks) are buildings covered by Towers (Tier 3) and placed behind them on each respective lane. Destroying the barracks is not required in order to make the Towers (Tier 4) vulnerable. On each lane of each faction there are two types of barracks, so that a faction has 6 barracks in total. Godlike A Godlike streak is a sequence of nine or more kills of enemy heroes made by a single player without a single death of their own. Megacreeps Once all the enemy barracks have been destroyed, mega creeps begin to appear on all lanes, and siege creeps deal additional damage. Rampage A Rampage is the consecutive killing of five or more characters in Dota 2 within a short time (the interval between enemy deaths must not exceed 18 seconds). Counter-Strike Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Map winner excluding overtimes (3 outcomes) All bets are settled by the official outcome of the map, without overtimes. Rounds handicap (Match) Rounds handicap (Map) Winning margin (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Result and total All bets are settled by the official outcome of the map, without overtimes. First half and map result All bets are settled by the official outcome of the map, without overtimes. Win in the first half Win in the second half All bets are settled by the official outcome of the stated half of the map, without overtimes. The first half comprises the first 12 rounds played. The second half covers the rounds from the 13th to the end of the map, without overtimes. Round winner (2 outcomes) Winner of the first N rounds All bets are settled by the official outcome of the rounds won on the map. A round is won by eliminating all opponents on the map, by detonating/defusing the bomb, or by the round timer running out. Whether overtime will be played All bets are settled by the official outcome of the map. Overtime takes place in the event of a tie (12-12) on the map. League of Legends Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Kills handicap (Match) Kills handicap (Map) All bets are settled by the official number of kills of main Heroes on the map. Total kills (Match) Total kills (Map) Team 1 total kills (Match) Team 1 total kills (Map) Team 2 total kills (Match) Team 2 total kills (Map) Total kills (odd/even) All bets are settled by the official number of kills of main Heroes on the map. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) Exact total maps All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score Score after the second map All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. First Blood All bets are settled by the official outcome of the map. When settling the bet, the first kill of a game hero by the heroes of the opposing team is taken into account. The first kill on the map committed by neutral units or minions is not taken into account in settlement. Race to N kills When settling the bet, account is taken of which of the teams is the first to make 10 kills of the opponent. First Dragon kill Total Dragon kills The Dragon is the second most powerful neutral monster in League of Legends. All varieties of dragon are taken into account, including the elder dragon. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. First Baron Kill Baron Kills Total Baron Nashor is the most powerful neutral monster in League of Legends. First tower destroyed Total towers destroyed Turrets, also called towers, are powerful fortifications that attack enemy units within their field of vision. Turrets are a key component of League of Legends. On Summoner's Rift each team owns 11 turrets, and on Howling Abyss — 4. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. First inhibitor destroyed Total inhibitors destroyed Inhibitors are structures that prevent super minions from appearing on the corresponding lane. On Summoner's Rift each team has 3 inhibitors in its bases, and at least one of them must be destroyed in order to make the Nexus and the turrets covering it vulnerable to attack. Repeatedly destroyed inhibitors are not taken into account in settlement. If a technical defeat on the map occurred after the minions had come out of the barracks onto the lane, bets are settled according to the result. If a technical defeat on the map occurred before that or within an entire game, bets whose outcome had not yet been determined at the moment of that technical defeat are subject to refund. In the event of a re-host, a restart, a return of the game situation to an automatically saved state at a certain moment, or a replay (caused by server failures, network problems, DDOS attacks and so on), bets remain valid. Valorant Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Map winner excluding overtimes (3 outcomes) All bets are settled by the official outcome of the map, without overtimes. Rounds handicap (Match) Rounds handicap (Map) Winning margin (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Correct score All bets are settled by the official outcome of the game. Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks Match winner (2 outcomes) Map winner (2 outcomes) Double chance All bets are settled by the official outcome of the game/map, with overtimes taken into account. Match winner (3 outcomes) All bets are settled by the official outcome of the game. Rounds handicap (Match) Rounds handicap (Map) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Total rounds (Match) Total rounds (Map) Team 1 total rounds (Match) Team 1 total rounds (Map) Team 2 total rounds (Match) Team 2 total rounds (Map) Total rounds (odd/even) All bets are settled by the official number of rounds played on the map/in the game, with overtimes taken into account. Maps handicap All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Total maps Team 1 total maps Team 2 total maps Total maps (odd/even) All bets are settled by the official number of maps played in the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Correct score All bets are settled by the official outcome of the game. If the game regulations have undergone changes, bets are subject to refund, except in cases where the settlement of bets was determined earlier. Tournament Rules Tournament winner To reach the semi-final To reach the final In tournament bets the player is invited to predict which team will take the highest place in the tournament according to the official results of the stated Organisation. If the tournament was not held in full, all bets are subject to refund, apart from the case where the Organisation declares the current results final — bets are then settled by the official result. If, however, the tournament was not played to the end and no winner is determined, bets are subject to refund. Match-Up If both teams are eliminated at the same stage of the tournament or take equal places, bets are subject to refund. Field Hockey General Rules All bets are accepted on regular time, without extra time and shoot-outs being taken into account. If a match was stopped for any reason and not brought to an end within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are subject to refund. If a match was moved or postponed by more than 36 hours from the originally scheduled time of play, all bets are annulled. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Double chance All bets are settled by the official outcome of regular time. Goals scored in extra time are not taken into account. If the match regulations have undergone changes, bets are subject to refund. Handicap All bets are settled by the official outcome of regular time, without extra time. In the event of the handicap line being hit exactly, bets are subject to refund. If, after the handicap has been applied, the outcome is a draw, the bet is settled as refunded. Regular Time Total Total (odd/even) Team 1 Regular Time Total Team 2 Regular Time Total All bets are settled by the official outcome of regular time, without extra time. If the total exactly matches the stated figure, the bet is settled as refunded. 0-0 is considered even. If the match regulations have undergone changes, bets whose outcome had not been determined at the moment of the stoppage are subject to refund. Team to score goal number N When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals The outcome is determined by which of the teams is the first to score the Nth goal. In the event of a change to the match regulations, bets whose result was not known at the moment of the interruption are subject to refund. To Qualify All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team may need to play one match or several matches. Floorball General Rules All bets are accepted on regular time, without extra time and shoot-outs being taken into account. If a match was interrupted for any reason and did not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose result had not been determined before the interruption are subject to refund. If a match is moved or postponed by more than 36 hours from the originally scheduled time, all bets are annulled. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Double chance Regular Time All bets are settled by the official result of regular time. Goals scored in extra time are not taken into account. Winner including overtime All bets are settled by the official result of regular time, including extra time. Handicap All bets are settled by the official result of regular time without extra time. If, after the handicap has been applied, the result is a draw, the bet is settled as refunded. Regular Time Total Total (odd/even) All bets are settled by the official result of regular time without extra time being taken into account. If the total is exactly equal to the stated figure, the bet is settled as a refund. A 0-0 score is considered even. Football General Rules Football bets are accepted on regular time, which is established by the rules of the match/tournament. It covers stoppage (added) time appointed by the referee or the match representative at the end of regular time (of the match/half). The minutes of events that occurred in stoppage/added time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. If a match was interrupted for any reason and did not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose result had not been determined before the interruption are subject to refund. If a match is moved or postponed by more than 36 hours from the originally scheduled time, all bets are annulled. If the format/regulations of the match were changed and this was not envisaged in advance (and does not correspond to the terms of the bet), bets are subject to refund. (For example, the match was played in 3 halves of 30 minutes each. In such a case bets on halves are refunded, while bets on the match are settled by the result, since the overall duration of the match still equals 90 minutes.) Full-time is identical to regular time, which includes 90 minutes with stoppage/added time appointed by the referee and does not include extra time and the post-match penalty shoot-out. If the home and away teams have been swapped by mistake, all bets are annulled — except in cases where the match takes place on a neutral field. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance Half double chance All bets are settled by the official result of regular time. Goals scored in extra time are not taken into account. Regular time handicap Half handicap Goal advantage All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is settled as a refund. Regular Time Total Half Total Total (odd/even) Team 1 Total Team 1 Total (odd/even) Team 2 Total Team 2 Total (odd/even) All bets are settled by the official result of regular time without extra time being taken into account. If the total is exactly equal to the stated figure, the bet is settled as a refund. A 0-0 score is considered even. Total goals scored in the 1st/2nd half Total goals scored by Team 1 in the 1st/2nd half Total goals scored by Team 2 in the 1st/2nd half All bets are settled by the official result of regular time without extra time being taken into account. For settlement, the winning interval is the one that corresponds to the number of goals scored in regular time. Total of both halves over 1.5 Total of both halves under 1.5 When settling the bet, the official result of each half of the match is taken into account. Result and total N (over/under) Half result and half total When settling the bet, the official result of each half of the match is taken into account. Half and match result 1st half result and 2nd half result When settling the bet, the official result of the first half and of full time of the match is taken into account. Highest-scoring half Team 1 highest-scoring half Team 2 highest-scoring half When settling the bet, the official result of each half of the match is taken into account. Goal scored in the first half Goal scored in the second half Goal scored in the match Goals scored in both halves When settling the bet, the official result of each half of the match is taken into account. Both teams to score in regular time Both teams to score in a half Team 1 to score in regular time Team 1 to score in a half Team 2 to score in regular time Team 2 to score in a half Team 1 to score in both halves Team 2 to score in both halves Both teams to score in the 1st half and both teams to score in the 2nd half All bets are settled by the official result of regular time without extra time being taken into account. Draw in any half Draw and both teams to score Team 1 to keep a clean sheet Team 2 to keep a clean sheet All bets are settled by the official result of regular time without extra time being taken into account. Team to score first and match result When settling the bet, official information on who scored the first goal and the result of regular time of the match are taken into account. If a 0-0 score is recorded, the winning option is "No goals". Both teams to score and match result All bets are settled by the official result of regular time without extra time being taken into account. Both teams to score and total All bets are settled by the official result of regular time without extra time being taken into account. Goals scored in both halves When settling the bet, the official result of each half of the match is taken into account. More than 1.5 goals scored All bets are settled by the official result of regular time without extra time being taken into account. Four options are provided: Only 1st team; Only 2nd team; Both teams; None of the teams. Only one of the options can be the winner. Team 1 to score N goals in a row Team 2 to score N goals in a row Any team to score N goals in a row All bets are settled by the official result of regular time without extra time being taken into account. Only goals scored consecutively by one team are taken into account (between that team's goals the other team must not score a single goal). Team 1 to win any half Team 2 to win any half Team 1 to win both halves Team 2 to win both halves Team 1 to win to nil Team 2 to win to nil When settling the bet, the official result of each half of the match is taken into account. Team 1 to win by a 1-goal margin Team 2 to win by a 1-goal margin Team 1 to win by a 1-goal margin or draw Team 2 to win by a 1-goal margin or draw All bets are settled by the official result of regular time without extra time being taken into account. Number of goals scored Range of the number of goals scored by Team 1 Range of the number of goals scored by Team 2 All bets are settled by the official result of regular time without extra time being taken into account. For settlement, the winning interval is the one that corresponds to the number of goals scored in regular time. Correct score 1st half correct score 2nd half correct score All bets are settled by the official result of regular time without extra time being taken into account. If the match ended with a score that was not offered in the line, the bet is settled as losing. Team to score the 1st goal in the 1st/2nd half Team to score goal number N (3 outcomes) When settling the bet, official information on who scored the Nth goal in full time of the match is taken into account. An own goal counts as an ordinary goal. Team to score the last goal When settling the bet, official information on who scored the last goal in regular time of the match is taken into account. An own goal counts as an ordinary goal. When Team 1 will score its 1st goal When Team 2 will score its 1st goal When settling the bet, official information on when the team scores its 1st goal in regular time of the match is taken into account. An own goal counts as an ordinary goal. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. Race to N goals The outcome is determined by information on which of the teams is the first to score the Nth goal. Team to score first and win the match The outcome is determined by information on which team scores the 1st goal and by the result of the match. Team 1 to come from behind and win Team 2 to come from behind and win Team 1 to come from behind and draw Team 2 to come from behind and draw Team 1 to come from behind and win or draw Team 2 to come from behind and win or draw Team 1 to win without coming from behind Team 2 to win without coming from behind Team 1 to lead in the match Team 2 to lead in the match All bets are settled by official information and the event log for the full-time result. Total goal minutes (2 outcomes) Half total goal minutes (2 outcomes) Range of total goal minutes All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. First goal interval Second goal interval Last goal interval All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. In the event of a 0-0 score, bets are subject to refund. A goal before the Nth minute A goal after the Nth minute Team 1 to score a goal before the Nth minute Team 2 to score a goal before the Nth minute A goal in a minute interval Team 1 to score in a minute interval Team 2 to score a goal in a minute interval All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. When the 1st goal will be scored All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. Winner after the Nth minute (3 outcomes) All bets are settled by official information on goal minutes in regular time. The minutes of goals scored in stoppage time appointed by the referee are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute. There will be a red card A Team 1 player to receive a red card A Team 2 player to receive a red card There will be a penalty Team 1 to take a penalty Team 2 to take a penalty There will be a penalty and a red card There will be a penalty or a red card Penalties in both halves Penalties for both teams Red cards for both teams Total red cards Total penalties All bets are settled by official information on red cards shown and penalties awarded in regular time. A penalty cancelled by the referee's decision (VAR) is not taken into account. A penalty that was awarded but not converted is taken into account. A player is deemed sent off if they are on the field at the moment of the offence. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. There will be an own goal The outcome is determined by information on who scored the goals in the match, published on the source whoscored.com. A substitute to score a goal The outcome is determined by information on who scored the goals in the match, published on the source whoscored.com. Team to start the match The outcome is determined by information on which team starts the match (takes the kick-off). Hitting the post or crossbar When settling the bet, shots against the goalpost or crossbar after which the ball remains in play are taken into account (it touched a player, the referee on the field, another post or the crossbar, remained on the field or crossed the touchline). Hitting the post or crossbar is not taken into account if: The match was stopped before the ball touched the goal post or crossbar; After the ball touched the goalpost or crossbar it went over the goal line without touching the field; The ball flew into the net (the goal was scored). Total Team 1 goals scored with the right foot Total Team 1 goals scored with the left foot Total Team 1 goals scored with the head Total Team 2 goals scored with the right foot Total Team 2 goals scored with the left foot Total Team 2 goals scored with the head Total goals scored with the right foot Total goals scored with the left foot Total goals scored with the head All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. Method of scoring goal number N All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. Method of scoring goal number N (3 outcomes) Method of scoring goal number N by Team 1 Method of scoring goal number N by Team 2 All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. If no goal was scored or it was scored with another part of the body, bets are subject to refund. Total goals scored from outside the penalty area Total goals scored inside the penalty area Total goals scored inside the goal area All bets are settled by official information on the methods of scoring goals in regular time, published on the source whoscored.com. In the event of obvious errors on the source, the company may make use of the broadcast to confirm the outcome. The referee to review VAR All bets are settled by the official broadcast of the match. The bet wins if the match referee goes to the monitor to review an incident. Prompts to the referee from the VAR team are not taken into account. All Intervals Without Goal More Than N Minutes All Intervals Team1 Without Goal More Than N Minutes All Intervals Team2 Without Goal More Than N Minutes All Intervals Without Goal Less Than N Minutes All Intervals Team1 Without Goal Less Than N Minutes All Intervals Team2 Without Goal Less Than N Minutes Goalless time intervals rules: If goals are scored in a match, the minutes at which they were scored divide the match time interval (from 0 to 90 minutes) into n + 1 goalless time intervals. The duration of goalless time intervals is calculated as the difference between the minute of the first goal and the start of the match, between the minutes of consecutively scored goals, and also between the finishing minute and the last goal. The start of the match is 0 min. If not a single goal is scored in the match, this means that the match has only one goalless time interval lasting 90 minutes. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes. Example 1. If the match in regular time was finished with a score of 0:0, there was only 1 goalless time interval with 90-minute length in the match. Example 2. If 2 goals are scored in the match: in the 23rd and 62nd minutes. In that case the match had only 3 goalless time intervals: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62). Example 3. If 3 goals are scored in the match: in the 15th, 45th and 90th minutes. In that case the match had only 4 goalless time intervals: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and an interval of 0 minutes (90-90). What will happen first in a 5-minute interval (9 outcomes) What will happen first in a 5-minute interval (3 outcomes): throw-in, foul, none of the above What will happen first in a 5-minute interval (3 outcomes): goal kick, corner, none of the above What will happen first in a 5-minute interval (3 outcomes): offside, goal scored, none of the above You are invited to guess what will happen earlier in this period: a throw-in, a foul, a goal kick, a corner, an offside, a goal scored or none of the above. We also offer pairwise comparison of different statistical indicators, in which you need to determine what happens earlier in a certain period of the game. For example: a throw-in, a foul or none of the above. For settlement purposes, the time count of each event should be taken into account: Throw-in - the time at the moment of actual throwing performance; Foul - the time at the moment of actually performed penalty or a free kick after registering a violation; Goal kick - the time when goal kick is performed; Corner - time at the moment of the actual performance from the corner mark; Offside - the time at the moment of actual free kick performance after registering offside; Goal - time of the timer in the moment of scoring (when the ball crosses the goal line). Settlement is carried out on the basis of the broadcast timer of the television channel stated in the comments to the specific match in the line. The line timer starts synchronously with the timer of the selected channel. It is deemed the main timer for settlement at moments when the timer is temporarily absent from the broadcast. Stoppage time added to the 1st half/match is not taken into account for settling the bet. In the event of any disputes, the bookmaker may make use of information from internal sources to take a final decision. What will happen first in a 5-minute interval (5 outcomes) The rule applies to bets placed before the start of the match (pre-match bets). You are invited to state the event that will occur earlier during the first 5 minutes of the match: Goal scored Corner appointed Penalty appointed Card shown None of the above Bets placed on the first 5 minutes of the match are settled by events that occurred in the period from the first to the fifth minute inclusive (0:00-5:00). For a bet to be deemed winning, the goal must be scored within the allotted period. A goal is not taken into account if the shot was taken within the allotted period but the goal itself was scored outside that period. A corner must be awarded within the allotted period. A corner counts if it was awarded. A penalty must be awarded within the allotted period. A penalty is not taken into account if the offence occurred within the allotted period but its award did not. A penalty is taken into account if it was awarded within the allotted period, even when it is taken later, outside that allotted period. Red and yellow cards count at the moment they are shown, not at the moment of the offence. A card is not taken into account if the offence that caused the card to be shown occurred within the allotted period but the card was shown later, outside the allotted period. Only cards shown to players taking part in the match at the moment of the punishment count. An awarded penalty is deemed a winning outcome if it was awarded before the card for the offence was shown. To advance All bets are settled by the official result of the match, including extra time and the post-match penalty shoot-out. Advancing means that the team goes through to the next stage of the tournament. Method of advancing All bets are settled by the official result of the match, including extra time and the post-match penalty shoot-out. The method of advancing is determined depending on the way in which the team went through to the next stage of the tournament. Team 1 to win in extra time Team 2 to win in extra time Win in extra time All bets are settled by the official result of the match, including extra time. If there is no extra time in the match or the match winner is not determined in extra time, the outcome of the bet will be "No". If the match regulations were changed and extra time was not played, bets are subject to refund. Team 1 to win the post-match penalty shoot-out Team 2 to win the post-match penalty shoot-out Win in the post-match penalty shoot-out All bets are settled by the official result of the match, including the post-match penalty shoot-out. Total penalties in the post-match penalty shoot-out All bets are settled by the official number of penalties taken by both teams in the post-match penalty shoot-out. Total converted penalties in the post-match penalty shoot-out. Penalty N to be converted. All bets are settled by the official number of penalties that both teams converted in the post-match penalty shoot-out. Any player to score 2 or more goals. All bets are settled on the basis of official data on goals scored by a player in regular time. Goals by players who came on as substitutes are also taken into account here. Player total. All bets are settled on the basis of official data on goals scored by a player in regular time. The bet is deemed valid on condition that each player spent more than one second on the field. Player to score and result (3 outcomes). Player to score the 1st goal and result (3 outcomes). Player to score the last goal and result (3 outcomes). All bets are settled on the basis of official data on goals scored by a player in regular time. A player's statistics are deemed valid if they were in the game for more than one second. Player to score and correct score. Player to score the 1st goal and correct score. Player to score the last goal and correct score. All bets are settled on the basis of official data on goals scored by a player in regular time. A player's statistics are deemed valid if they were in the game for more than one second. Player comparison. For a bet to be deemed valid, each player must spend more than one second on the field. If one of the players does not take to the field, all bets on them and on the entire comparison market are refunded. Statistics When settling bets on statistical indicators, the official result published on the website is taken into accounthttps://www.whoscored.com.If the required information is absent from that source, data from the source is used to settle the bethttps://www.flashscore.com. If none of the sources listed contains statistical data, the company is entitled to carry out settlement relying on internal sources. A player's statistics are deemed valid if they were in the game for more than one second. Player to receive a card. Player to receive a red card. Total fouls against the player. Total fouls by the player. Total shots on target by the player. Total offsides by the player. Total shots by the player. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. Only regular-time statistics are accepted for settlement. Corners. Yellow cards The following markets may be available for the statistical categories "Corners" and "Yellow cards". Win (3 outcomes). Double chance. Handicap. Total. Team 1 Total. Team 2 Total. Total (odd/even). Half and match. Race to. Team to take corner number N (3 outcomes). Team to take the 1st corner (2 outcomes). Team to take the last corner. Half with the most corners. There will be a corner in the first N minutes. A corner will be taken. Team 1 to take a corner. Team 2 to take a corner. Team to receive yellow card number N (3 outcomes). Team to receive the 1st card (2 outcomes). Team to receive the last card. Half with the most yellow cards. Card minute interval. Team 1 card minute interval. Team 2 card minute interval. There will be a card before the Nth minute. There will be a card after the Nth minute. Team 1 to receive a card before the Nth minute. Team 2 to receive a card before the Nth minute. Corner kicks that were awarded but not taken are not taken into account. If the referee disallows a corner and awards it again, it counts only once. For all bets concerning the number of bookings of a player, a player's sending-off is not taken into account. If a player is sent off as a result of two yellow cards, only the first yellow card counts. A player is deemed sent off where they are on the field at the moment of the offence. Cards shown to players on the substitutes' bench and to staff (coaches, managers and so on) are not taken into account. Cards shown after the whistle ending the 1st half are deemed to have been shown in the 2nd half. If two or more players from different teams receive yellow/red cards in a single passage of play, bets on the "First yellow/red card" market are refunded. For settlement purposes, the time count of each event must be taken into account: Card — the moment the card is recorded by the referee; Corner — the moment at which the corner kick is taken from the corner mark. Fouls. Shots on target. All shots. Offsides. Throw-ins. Goal kicks. Saves The following markets may be available for the statistical categories "Fouls", "Shots on target", "All shots", "Offsides", "Throw-ins", "Goal kicks", "Saves". Win (3 outcomes). Double chance. Handicap. Total. Team 1 Total. Team 2 Total. Total (odd/even). Half and match. Race to. Team to commit a foul. Shot on target number N (3 outcomes). Total minute interval. Team 1 total minute interval. Team 2 total minute interval For settlement purposes, the time count of each event must be taken into account: Foul — the moment the infringement is recorded by the referee. Shot — the moment the shot is actually taken. Offside — the moment in time at which the offside is recorded. Throw-in — the moment in time at which the throw-in is actually taken. Goal kick — the moment in time at which the goal kick is taken. Possession The following markets may be available for the statistical category "Possession". Handicap. Team 1 total. Team 2 total. Total Data is taken from the site to an accuracy of one decimal place; In the event of the total spread being hit, bets are refunded. Substitutions. Distance covered. Dribbles. Tackles. Passes. Interceptions. Aerial duels. Crosses. Clearances The following markets may be available for the statistical categories "Substitutions", "Distance covered", "Dribbles", "Tackles", "Passes", "Interceptions", "Aerial duels", "Crosses", "Clearances". Win (3 outcomes). Double chance. Handicap. Total. Team 1 total. Team 2 total. Total. Total (odd/even) Tournament If one or several group-stage matches are cancelled, all bets on group-stage statistics are refunded. If one or several matches are interrupted and not completed before the end of the group stage, bets on group-stage statistics are likewise refunded. When settling bets on statistical indicators, the official result published on the website is taken into account. If the relevant data is absent from that source, the company is entitled to carry out settlement on the basis of internal sources. All the provisions set out above extend to all Tournament betting sections (in particular to Statistics and Group Stage offerings). Tournament-winning team. Team to reach the final. Team to reach the semi-final. Team to reach the quarter-final Pair of finalists. Name the two teams that will reach the Tournament final. Top scorer. Predict the player who will score the most goals at the Tournament. If two or more players have scored the same number of goals, the following parameters are taken into account: Most Tournament goals scored Most Tournament assists Least number of minutes played Top scorer total. Predict how many goals the top scorer will score. Goals scored in extra time count. Goals in the post-match penalty shoot-out do not count. Best player of the Tournament. Name the player who will receive the award after the Tournament ends. Number of goals scored by the winning team. The winning team to win all matches in regular time. The winning team to score the most goals at the Tournament. The winning team's place in the group table. If two or more teams have scored the same number of goals, the bet "The winning team to score the most goals at the Tournament" is deemed lost. Goals scored in extra time count for settlement. Goals in the post-match penalty shoot-out do not count. Tournament Statistics Number of Goals Scored at the Tournament in the Match Number of Goals Scored at the Tournament in the 1st Half Number of Goals Scored at the Tournament in the 2nd Half Number of Goals Scored at the Tournament in the Extra-Time Number of Own Goals at the Tournament Number of Draws at the Tournament Number of Matches with Extra-Time Played Number of Matches with Penalty Shoot-Out Played When the Earliest Goal Will Be Scored Which team will score the most goals at the Tournament. Which team will score the fewest goals at the Tournament. Which team will concede the most goals at the Tournament. Which team will concede the fewest goals at the Tournament. Goals scored in extra time count for settlement. Goals in the post-match penalty shoot-out do not count. Where the number of goals scored is equal, the team eliminated last is recognised as the winner. If both teams were eliminated at the same stage, the team that took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. Player match-up by goals scored at the Tournament. Goals scored in extra time count. Where the number of goals scored is equal, the winner of the match-up is the player whose team was eliminated last. If both teams were eliminated at the same stage, the player whose team took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The winner is the player whose team has the better goal difference. Team match-up by goals scored at the Tournament. Goals scored in extra time count. Where the number of goals scored is equal, the winner of the match-up is the team eliminated last. If both teams were eliminated at the same stage, the team that took the highest final place in the group stage wins. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. Team to perform better at the Tournament. This bet is a match-up between two teams, in which the one eliminated later than its opponent wins. If both teams were eliminated at the same stage, the winner is the team that took the highest final place in the group stage. When that indicator too is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded at the Tournament is taken into account. The team with the better goal difference is recognised as the winner. National team top scorer. Name the player who will score the most goals among all the players of their national team. Where the number of goals scored is equal, the following parameters are taken into account: Most goals scored; Most assists; Least amount of time spent on the pitch by a player. Group Stage Proposals If the tournament was not completed in full, all bets are refunded, apart from cases where the current results have been declared final by the Federation or League. In such cases bets are settled according to the official results. Group-winning team Final Ranking of Each Team in the Group Team to score the most goals in the group. Team to score the fewest goals in the group. Where the number of goals scored is equal, the winner is the team with the higher position in the group. When that indicator is the same, the number of points earned by each team in the group matches counts. If there is equality on points as well, the difference between goals scored and conceded in the group is taken into account. The team with the better goal difference is recognised as the winner. Number of goals scored by a team in the group stage. Number of goals conceded by a team in the group stage. Number of points earned by a team in the group stage Group with the highest overall number of goals scored. Group with the lowest overall number of goals scored. Where the number of goals scored is equal, the difference between goals scored and conceded is taken into account. The group with the better goal difference becomes the winner. Number of Matches with 0-1, 2-3, 4 and More Goals Scored Group with the most yellow cards shown. Where the number of yellow cards is equal, the winner is determined by the following parameters: Most number of red cards shown; Most number of penalties awarded; Most number of fouls committed. Group with the fewest yellow cards shown. Where the number of yellow cards is equal, the winner is determined by the following parameters: Least number of red cards shown; Least number of penalties awarded; Least number of fouls committed. Group with the most red cards shown. Where the number of red cards is equal, the winner is determined by the following parameters: Most number of yellow cards shown; Most number of penalties awarded; Most number of fouls committed. Group with the fewest red cards shown. Where the number of red cards is equal, the winner is determined by the following parameters: Least number of yellow cards shown; Least number of penalties awarded; Least number of fouls committed. Formula 1, Nascar, MotoGP General Rules All bets on a race remain valid until the stage is completed, regardless of any postponement of the start time and date. If the tournament is cancelled for any reason or interrupted and not completed, bets are refunded. The race regulations are established by the Tournament Federation and stated in the betting line. In the event of a change to the race regulations, bets are refunded. The final race result is determined by the official race protocol, which is published immediately after it finishes. Subsequent disqualifications of participants or any other changes to the final protocol made after the race are not taken into account. Market Rules Race winner. Qualifying winner. All bets are settled according to the official final race protocol. The participant who took first place in the official race protocol is recognised as the winner of the race. If there turned out to be more than one winner, bets on those participants are refunded. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. In qualifying bets the winner is the driver who took first place in the stated qualifying session. The best driver in qualifying is deemed to be the one who set the best qualifying lap time. If a driver did not set a qualifying lap time in the stated qualifying session, bets are refunded. To take N places. To take N-Y places. All bets are settled according to the official final race protocol. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. Match-up. All bets are settled according to the official final race protocol. When settling the bet, official information on which driver (or team) will take the better position in the final race protocol is taken into account. If one of the drivers did not start (DNS) or retired during the warm-up lap, bets are refunded. If both drivers retired (DNF), the winner is the one who completed more laps (and when both retired on the same lap, bets are refunded). In qualifying bets you must name the driver who will set the best qualifying lap time and take the better position in the stated qualifying session. If a driver did not set a qualifying lap time in the stated qualifying session, bets are refunded. Fastest lap. When settling the bet, official information on which driver will set the fastest lap in the race is taken into account. If a driver did not start (DNS) or retired during the warm-up lap, bets are refunded. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race protocol. To finish the race. Total classified riders. If a driver is classified, they are deemed to have finished the race. Classified drivers are non-disqualified drivers who covered at least 90% of the winner's number of laps. (NC — not classified). Total drivers who will not complete lap 1. Lap 1 is taken to be the 1st lap after the start of the race. For settlement, the stated driver must start the race. If a driver retired during the warm-up lap, bets are refunded. Leader after lap 1. Lap 1 is taken to be the 1st lap after the start of the race. For settlement, the stated driver must start the race. If a driver retired during the warm-up lap, bets are refunded. Safety car. The safety car (or pace car) is a car that limits the speed of the competing cars or motorcycles on the race track in the event of a caution period, for example due to an obstruction on the track or adverse weather conditions. A situation where drivers come out onto the track behind the safety car, as well as the appearance of a virtual safety car on the track, are not taken into account for settlement. Winner's team. All bets are settled according to the official race protocol. The team whose driver took first place in the official race protocol is recognised as the winner of the race. If a driver did not start (DNS) or retired during the warm-up lap, bets are settled in accordance with the final race protocol. If in the team standings one or several of a team's drivers were replaced for any reason, bets remain valid. Which team's driver will retire first. All bets are settled on condition that the driver started the race. If two or more drivers from different teams retired as a result of one and the same incident during the race, bets on those teams are refunded. Futsal General Rules All bets are settled by the result of regular time only. Extra time is not taken into account, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular Time Double Chance Half Double Chance. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, bets are refunded. Regular Time Handicap Half Handicap Team 1 advantage in the score Team 2 advantage in the score. All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is refunded. If the match regulations were changed, bets are refunded. Regular Time Total Half Total Total (odd/even) Team 1 total Team 2 total. All bets are settled by the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is refunded. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Half and regular time result. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Both to score. All bets are settled by the official result of regular time without extra time being taken into account. If one of the halves was not played or not completed, all bets are refunded, apart from those that had already been unconditionally determined. Who will score goal number N. When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals. The outcome is determined by information on which team is the first to score the Nth number of goals. To advance. All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Handball General Rules All bets are settled by the result of regular time only. Extra time is not taken into account, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets are annulled. If the Mercy Rule is applied during a match, all bets are settled by the official result at the moment that rule was applied. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular Time Double Chance Half Double Chance. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, bets are refunded. Regular Time Handicap Half Handicap Advantage in the score. All bets are settled by the official result of regular time without extra time being taken into account. If, after the handicap has been applied, the result is a draw, the bet is refunded. If the match regulations were changed, bets are refunded. Regular Time Total Half Total Total (odd/even) Team 1 total Team 2 total. All bets are settled by the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is refunded. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Highest-scoring half. When settling the bet, the official result of each half of the match is taken into account. If one of the halves was not played or not completed, all bets are refunded, apart from those that had already been unconditionally determined. Match result and total. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Half and regular time result. All bets are settled by the official result of regular time without extra time being taken into account. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. Who will score goal number N. When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N points. The outcome is determined by information on which team is the first to reach the Nth number of goals. If the match regulations were changed, all bets are refunded, apart from those that had already been unconditionally determined. To advance. All bets are settled by the official result of the team's advance to the next stage of the tournament as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Horse Racing General Rules Bets are accepted on individual racecourses around the world, and the list of races we cover is given on our website. All bets are settled on the basis of the official final race protocol. Any subsequent changes — such as disqualifications, amendments or appeals after the official result has been published — do not affect the settlement of bets. Cancelled and postponed races. Bets are refunded if: The race is abandoned The race is postponed and does not take place within 24 hours at the same venue. The race started but was subsequently cancelled or postponed, and will not be run again within 24 hours at the same venue. The race is declared void. The final declarations do not stand. The race moves to a different venue. The race distance is changed from the initially advertised race distance by over one furlong (~200 meters) for a flat race or over two furlongs (~400 meters) for a race under National Hunt rules (including National Hunt flat races). The race takes place as a walkover. Withdrawals and non-runners If a horse is withdrawn before the start of the race or officially deemed a non-runner by the starter's decision, bets on that withdrawn horse are refunded. This also extends to cases where a horse is withdrawn and does not appear in the final list of declared runners after all registration stages have closed. Race Restart If a race is restarted due to a false start, a starting stall malfunction, an obstruction on the track or for other weighty reasons, all participants return to the starting post. Bets remain valid on horses taking part in the restart. Bets on horses that do not take part in the restart are refunded. Dead Heat A "dead heat" occurs when two or more participants finish tied in the same position. Bets are settled by the dead-heat rules for that event. The payout is divided by the number of participants who finished tied in that position. This means that the total returned winnings on the bet (including your stake) are distributed equally among all the horses that finished tied. Example: Bet: €10 placed on a participant to win at odds of 4.00. The race ends in a dead heat. Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout Market Rules Winner. The Winner is a bet placed on a participant's outright victory in the event or race. To take Nth-Yth place. A "to take Nth-Yth place" bet means a bet under which the participant you have selected must finish within a certain number of the highest positions (for example, Top 2, Top 3 or Top 4). To take 1st-2nd place: the selected participant must finish in 1st or 2nd place for the bet to be settled as a win. If several participants finish in the same position, the main criterion for settling such bets is which two participants crossed the finish line ahead of the others. To take 1st-3rd place: the selected participant must finish in 1st, 2nd or 3rd place. If several participants finish in the same position, the main criterion for settling such bets is which three participants crossed the finish line ahead of the others. To take 1st-4th place: the selected participant must finish in 1st, 2nd, 3rd or 4th place. If several participants finish in the same position, the main criterion for settling such bets is which four participants crossed the finish line ahead of the others. If the selected participant finishes outside the stated positions, the bet loses. To take Nth place. On ante-post betting markets, odds are offered on each selected participant finishing in exactly the stated position. For example, the "to take 2nd place" market is a bet on which horse in the race finishes in second position. Likewise, the "to take 3rd place" market is a bet on which horse in the race finishes in third position, and so on. Long-term Bets Long-term bets, also known as ante-post bets, are offered on horse racing before the final declarations stage. Such bets are accepted on an "all in, run or not, declared or not" basis — that is, bets will be lost if the selected horse does not take part in the race for any reason, in particular due to injury, withdrawal or failure to qualify. If the race is moved to another day: Long-term bets placed before declarations close remain valid and are deemed void only if: a. The race is cancelled or declared void; b. The venue is changed. Long-term bets placed after declarations close will be void, apart from cases where: a. The race is run later at the same venue; b. Declarations do not reopen; c. The racing surface does not change (for example turf to dirt/all-weather or vice versa). Ice Hockey General Rules All bets are accepted on regular time without overtimes and shoot-outs, unless otherwise stated in the betting line. If a match was interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes had not been determined by the moment of interruption are annulled. If a match was not played on the originally scheduled day for any reason, bets will be void. If the Mercy Rule is applied during a match, all bets are settled by the official result at the moment that rule was applied. If the home and away teams have been swapped by mistake, all bets are annulled — except in cases where the match is played on a neutral field. Market Rules Match winner (3 outcomes) Period winner (3 outcomes) Regular time double chance Period double chance. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Regular time handicap Period handicap Winning margin Team1 winning margin Team2 winning margin. All bets are settled by the official result of regular time without overtime and the shoot-out. If, after the handicap has been applied, the result is a draw, the bet will be settled as void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Regular time total Period total Total (odd/even) Team1 regular time total Team1 period total Team2 regular time total Team2 period total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the total exactly matches the stated figure, the bet will be settled as void. 0-0 counts as even. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 exact total Team2 exact total Exact total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team to score the 1st goal (2 outcomes). When settling the bet, official information on who scored the first goal in regular time of the match is taken into account. If the result in regular time is 0-0, the bet will be void. Team to score the last goal. When settling the bet, official information on who scored the last goal in regular time of the match is taken into account. If the result in regular time is 0-0, the bet will be void. Team to score goal number N (3 outcomes). When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Goal to be scored in period 1 Goal to be scored in period 2 Goal to be scored in period 3. All bets are settled by the official result of regular time. Goals scored in overtime do not count. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Goal minute interval. All bets are settled by official information on goal minutes in regular time. First goal interval. All bets are settled by official information on the minute of the 1st goal in regular time. If the result in regular time is 0-0, the bet will be void. If the match regulations are changed, the bet will be void. Last goal interval. All bets are settled by official information on the minute of the last goal in regular time. If the result in regular time is 0-0, the bet will be void. If the match regulations are changed, the bet will be void. Race to N goals. The outcome is determined by information on which team is the first to score the Nth number of goals. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Both teams to score Both teams to score twice Each team to score Under N goals each period Under N goals Each team to score Over N goals each period Over N goals. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Both teams to score and match result. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Every period with a goal Team1 to score in every period Team2 to score in every period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Any team to come from behind and win. If the match regulations are changed, bets will be void. Correct score Period 1 correct score Period 2 correct score Period 3 correct score. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win to nil Team2 to win to nil. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win any period Team2 to win any period Team1 to win any two periods Team2 to win any two periods Team1 to win all periods Team2 to win all periods Any period to end in a draw Any two periods to end in a draw. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to come from behind and win Team2 to come from behind and win. All bets are settled by the official result of regular time without overtime and the shoot-out. If the match regulations are changed, bets will be void. Team1 to score first and win the match Team2 to score first and win the match Team1 to score first and not win the match Team2 to score first and not win the match. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Team1 to win and total Team2 to win and total Team1 not to lose and total Team2 not to lose and total Draw and total. All bets are settled by the official result of regular time without overtime and the shoot-out. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Period 1 result and total. When settling the bet, the official result of period 1 of the match is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Period 1 result and match winner. When settling the bet, the official result of period 1 and of regular time of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period total Lowest-scoring period total. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period Lowest-scoring period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If two or more periods were the highest/lowest scoring, the winning outcome will be "None". If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Highest-scoring period Lowest-scoring period. When settling the bet, the official result of each period of the match without overtime and the shoot-out is taken into account. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Winner including overtime. All bets are settled by the official result of regular time including overtime, without the shoot-out. If the match regulations are changed, bets will be void. There will be overtime. All bets are settled by the official result of the match if one overtime was played. If for certain reasons overtime was not played and the game ended in a draw, bets will be void. Winner including the shoot-out. All bets are settled by the official result of regular time including overtime and the shoot-out. There will be a shoot-out. All bets are settled by the official result of the match if a shoot-out was played. If for certain reasons the shoot-out was not played and the game ended in a draw, bets will be void. Method of victory. All bets are settled by the official result of the match including overtime and the shoot-out. The method of victory determines at what stage the game ended. If the game regulations were changed and overtime was not played, bets will be void. To Qualify. All bets are settled by the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Statistics All bets on statistical data are settled by the official result of regular time without overtime and the shoot-out. Shots On Goal; Penalty minutes – only two-minute penalties count (including double minor penalties). A double minor penalty counts as two separate minor penalties. Minor penalty – 2 min.; Double minor penalty – 4 min.; Power-play goals; Face-offs – only face-offs won count; Hits; Blocks; For each of the statistical categories listed above the following markets may be available: Win (3 outcomes) / Double chance / Handicap / Total / Team1 Total / Team2 Total / Total (odd/even) Player Total Kabaddi General Rules All bets are concluded on regular time of the match. If a match was interrupted for any reason and not brought to completion within 48 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined by the moment of interruption will be deemed void. If a match was moved or delayed by more than 48 hours from the originally scheduled match time, all bets will be void. Points or actions that occurred during extra time are not taken into account when settling any market, apart from the "Match winner (2 outcomes)" market, which is settled by the final official result at the conclusion of any extra time or other qualifying process. Market Rules Toss winner (2 outcomes) All bets are settled according to the official results of the toss. Match winner (2 outcomes) Bets are settled according to the official result of the match. Where there is extra time, settlement is by the final winner in accordance with the official result. In the event of a draw, all bets will be void. Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance First half double chance Bets are settled according to the official result of the match. Matches that ended in a draw are settled as a draw, regardless of any extra time played. Regular time handicap First half handicap Winning margin All bets are settled according to the official result of regular time without extra time being taken into account. If, after the handicap has been applied, a draw results, the bet is settled as void. All methods of scoring count. Regular time total First half total Total (odd/even) Team1 Total Team2 Total All bets are settled according to the official result of regular time without extra time being taken into account. If the total exactly matches the stated figure, the bet is settled as void. All methods of scoring count. Match result and total All bets are settled according to the official result of regular time without extra time being taken into account. First half and regular time result All bets are settled according to the official result of regular time without extra time being taken into account. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account, without extra time. Statistics Total raid points When settling the bet, the official result for raid points scored by the teams in regular time is taken into account. Raid points are points earned by teams for touches and bonus points; tackles, penalties or all-out bonuses do not belong to them. Total tackle points When settling the bet, the official result for tackle points scored by the teams in regular time is taken into account. Tackle points are points earned by the team defending against a raid, by any means. Total raids When settling the bet, the official result for the number of raids carried out by both teams in regular time is taken into account. Raid No. Points When settling the bet, the official result for the number of points earned by the teams in the stated raid is taken into account. All points earned by both teams by any means count. Total successful raids Team1 total successful raids Team2 total successful raids When settling the bet, the official result for the number of successful raids carried out by the teams in regular time is taken into account. A raid is deemed successful if the raider earned at least one point for their team. Touch points, bonus points and additional points count. Successful raid No. When settling the bet, the official result as to whether the stated raid is successful is taken into account. A raid is deemed successful if the raider earned at least one point for their team. Touch points, bonus points and additional points count. Total unsuccessful raids Team1 total unsuccessful raids Team2 total unsuccessful raids When settling the bet, the official result for the number of unsuccessful raids carried out by the teams in regular time is taken into account. A raid is deemed unsuccessful if the defending team managed to put the raider out of the game (through a successful tackle or by pushing them beyond the bounds of the mat). Unsuccessful raid No. When settling the bet, the official result as to whether the stated raid is unsuccessful is taken into account. A raid is deemed unsuccessful if the defending team managed to put the raider out of the game (through a successful tackle or by pushing them beyond the bounds of the mat). Total empty raids When settling the bet, the official result for the number of empty raids carried out by the teams in regular time is taken into account. A raid is considered empty if it brings points to neither team. Total bonus points When settling the bet, the official result for the number of bonus points scored by the teams in regular time is taken into account. A bonus point counts only when 6 or more defenders are present on the mat. For it, the raider must cross the bonus line, touching the mat with one foot inside that line, while the other foot is in the air and not touching the ground outside that zone. A bonus point does not count if the raider crosses the bonus line after contact with the defenders. Raid No. Bonus points When settling the bet, the official result as to whether bonus points were scored in the stated raid is taken into account. A bonus point counts only when 6 or more defenders are present on the mat. For it, the raider must cross the bonus line, touching the mat with one foot inside that line, while the other foot is in the air and not touching the ground outside that zone. A bonus point does not count if the raider crosses the bonus line after contact with the defenders. Total super raids When settling the bet, the official result for the number of super raids carried out by the teams in regular time is taken into account. A super raid counts if the raider earns three or more points (these may be touch points, bonus points or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored. Raid No. Super raid When settling the bet, the official result as to whether a super raid was carried out in the stated raid is taken into account. A super raid counts if the raider earns three or more points (these may be touch points, bonus points or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored. Total super tackles When settling the bet, the official result for the number of super tackles carried out by the teams in regular time is taken into account. A super tackle counts for a successful tackle of a raider when the defending team has three or fewer players on the mat (in that case the team receives two points instead of one). Only the number of super tackles counts, not the points scored. Total all-outs When settling the bet, the official result for the number of all-outs carried out by the teams in regular time is taken into account. An all-out counts if a team managed to put out all seven players of the opposing team (in that case it receives two additional points). Only the number of all-outs counts, not the points scored. Player raid points Player comparison Top raider When settling the bet, the official result for the number of raid points scored by the player in regular time is taken into account. A player's raid points are points earned by the stated player for touches and bonus points; tackles, penalties or all-out bonuses do not belong to them. Points scored in extra time do not count. If the player was not included in the starting line-up of 7, all bets on that player and any comparison bets involving them will be void. If two or more players score the same highest number of points, bets on them are settled by the Dead Heat rule. MMA General Rules All bets are settled according to the initial official result. Subsequent changes after the bout has finished (a protest, doping and so on) are not taken into account. If the number of rounds in the bout was changed, bets on the result of the bout and the method of victory remain valid, while bets on the number of rounds become void, apart from cases where their settlement was determined earlier. If the bout is cancelled, all bets are void. If the bout is declared a "No contest", bets are void (apart from those whose outcome had already been determined). Market Rules Bout winner (2 outcomes) All bets are settled according to the official result of the bout. The result of the bout may be determined by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. In the event of a draw, bets will be void. Total rounds All bets are settled according to the official result of the bout. A total of 0.5 is settled as over if the round was completed in full. Rugby General Rules If a match was interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined by the moment of interruption will be void. If a match was not played on the originally scheduled day for any reason, bets will be void. Handicaps and totals are given in points, unless otherwise stated in the betting line. Market Rules Match winner (3 outcomes) Half winner (3 outcomes) Regular time double chance First half double chance All bets are settled according to the official result of regular time without extra time being taken into account. Regular time handicap First half handicap Regular time winning margin First half winning margin All bets are settled according to the official result of regular time with extra time taken into account. If, after the handicap has been applied, a draw results, the bet is settled as void. Regular time total First half total Total (odd/even) Team1 Total Team2 Total Total points range All bets are settled according to the official result of regular time with extra time taken into account. If the total exactly matches the stated figure, the bet is settled as void. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account. If one of the halves was not played or completed, all bets will be void, apart from those that had already been unconditionally determined. Match result and total All bets are settled according to the official result of regular time without extra time being taken into account. First half and regular time result All bets are settled according to the official result of regular time without extra time being taken into account. To Qualify All bets are settled according to the official result regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Snooker General Rules All bets on a match remain valid until the tournament ends. If the tournament was cancelled for certain reasons or interrupted and not brought to a conclusion, bets will be void. The number of frames in a match is established by the tournament regulations. Market Rules Match winner (2 outcomes) Frame winner (2 outcomes) Double chance All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets are settled by the result, apart from cases where the match ended in a draw, in which case bets will be void. Match winner (3 outcomes) All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets are settled by the result. Match handicap Frames handicap All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Match total Total (odd/even) Player1 match total Player2 match total Total of frame number N All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished frames, and the bet is settled by the result obtained. If the refusal (disqualification) occurred before the start of the match, all bets will be void. If the match regulations are changed, bets whose outcomes had not been determined at the moment of interruption will be void. Squash General Rules If a match is moved or postponed by more than 36 hours from the originally scheduled start time, all bets will be annulled. If a match was interrupted for any reason and not brought to completion, bets whose outcome had not been determined before the initial interruption will be void. The match regulations are established by the tournament Federation, unless otherwise stated in the betting line. In team competitions, if one or several participants are replaced in a team's line-up for any reason, bets on the match result and on advancing to the next round remain valid. If players were declared in the list in pairs and one of them was replaced, bets will be void. Market Rules Match winner Set winner All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, and if at least one set has been played in full, the bet on the match winner is settled by the result. In the remaining cases bets will be void. If the game regulations are changed, all bets are settled according to the official result of the match, apart from cases where no winner of the game was determined, in which case bets will be void. Match points handicap Set points handicap All bets are settled according to the official result of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the match regulations are changed, bets will be void. Match total points Set total points Team1 match total points Team2 match total points Total points (odd/even) All bets are settled according to the official result of the match. Totals are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Match correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Number of sets All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the game regulations were changed, all bets will be void, apart from those that had already been unconditionally determined. Race to N points All bets are settled according to the official result of which player is the first to reach the Nth number of points in a set. Totals are given in points, unless otherwise stated in the betting line. Who will win point number N When settling the bet, official information on which player wins the Nth point in a set is taken into account. If the point was not played out, the bet will be void. Table Tennis General Rules If a match is moved or postponed by more than 36 hours from the originally scheduled match time, all bets will be annulled. If a match is interrupted and one of the players or one of the teams withdraws or is disqualified: If at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined according to the referee's decision. • All previously settled bets also remain valid. If the first set has not been completed: • Only bets with already determined outcomes remain valid. • All other bets will be annulled. Example: The match was interrupted in the second set at 1:0 (11:9, 9:10). One team withdrew. • Bet "2nd set total over (19.5)" – win • Bet "2nd set total under (19.5)" – loss • Bet "2nd set total over (20.5)" – void • Bet "2nd team to win" – loss • Bet "1st team match handicap (-5.5)" – void If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be annulled. Handicaps and totals are given in points, unless otherwise stated in the betting line. In doubles competitions, if one or several players are replaced for any reason, all bets will be annulled. Market Rules Match winner (2 outcomes) Set winner (2 outcomes) All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, and if at least one set has been played in full, the bet on the match winner is settled according to the result. In the remaining cases bets are subject to refund. If the game regulations are changed, all bets are settled according to the official result of the match, apart from the case where no winner of the game was determined, in which case bets are subject to refund. Match points handicap Set points handicap All bets are settled according to the official result of the match. Handicaps are given in points, unless otherwise stated in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption will be void. If the match regulations are changed, bets will be void. Match total points Set total points Team 1 individual match total points Team 2 individual match total points All bets are settled according to the official result of the match. Totals are given in points, unless otherwise stated in the line. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption are subject to refund. If the match regulations are changed, bets are subject to refund. Match correct score Set correct score All bets are settled according to the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all bets not yet settled on markets whose outcomes had not been determined before the interruption are subject to refund. Who will win point number N When settling the bet, official information on which player wins the Nth point in a set is taken into account. If the point was not played out, the bet is subject to refund. Race to N points All bets are determined by the official outcome of which of the players is the first to reach the Nth point in a set. If any of the players ceases participation in the match for any reason or is disqualified, bets whose outcomes had not yet been established at the moment of interruption are refunded. Tennis General Rules All bets on a match remain valid until the end of the tournament. If the tournament is cancelled for certain reasons or interrupted and was not completed, bets are refunded. If a match is interrupted and one of the players or teams ceases participation or is disqualified: If at least one set has been played in full: All bets on the Match Winner remain valid. The match winner is established by the referee's decision; All bets settled earlier also remain valid; All bets on the games handicap are refunded regardless of the score; If the first set was not completed: Only those bets whose outcomes have already been determined remain valid; The remaining bets are refunded. Example 1: Match Nadal - Djokovic was interrupted in the first set at the score 5:5). • Bet “1st set Djokovic handicap (+2.5)” - void • Bet “1st set Nadal handicap (-2.5)” - void • Bet “1st set total under (10.5)” – void • Bet “1st set total over (10.5)” – void • Bet “1st set total over (9.5)” – win Example 2: Match Nadal - Djokovic was interrupted at the score 1:0 (6:4, 4:4). • Bet “1st set Djokovic handicap (+1.5)” - loss • Bet “2nd set total over (7.5)” – win • Bet “2nd set total under (8.5)” – void • Bet “2nd set total over (9.5)” – void • Bet “Match total over (19.5)” – void • Bet “Match total under (17.5)” – loss (because actually 18 games have been already played) In team tournaments, if one or several participants are replaced in a team's line-up for any reason, bets on the match outcome and on advancing to the next round remain valid. If, however, players were declared in the list in pairs and one of them was replaced, bets become void. Information on the type of tennis court surface is purely for reference. In the event of a change of surface, all bets remain valid. Market Rules Match Winner (2 outcomes) Bets are determined according to the officially recorded outcome of the match. If at least one set has been played in full and a player ceases participation or is disqualified, the bet remains valid and is settled by the official result. If not a single set was completed, the bet is refunded. If the match format was changed (for example, from three sets to five or vice versa), bets are determined by the actual outcome of the match. Set Winner (2 outcomes) Bets are determined only on condition that the relevant set has been played in full. If the set was not completed, the bet is refunded. Game Winner (2 outcomes) Bets are determined only on condition that the relevant game has been played in full. If the game was not completed, the bet is refunded. Match games handicap Set games handicap Bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all bets on the games handicap are refunded regardless of the score. Bets on the games handicap in completed sets remain valid. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets on the 1st set remain valid, while the remaining bets are refunded. If a Championship tie-break (a short game to 10 points) is used instead of a full deciding set, the 3rd set is deemed settled at 1–0 in games. Accordingly, bets on the match Total and Games Handicap are settled on the basis of that 1–0 result for the 3rd set. If the use of the Championship tie-break was not announced before the start of the match, all bets connected with it are refunded. Sets handicap All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Match total games Set total games Player 1 individual match total games Player 1 individual set total games Player 2 individual match total games Player 2 individual set total games Total games (odd/even) If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. If a Championship tie-break (a short game to 10 points) is used instead of a full deciding set, the 3rd set is deemed settled at 1–0 in games. Accordingly, bets on the match Total and Games Handicap are settled on the basis of that 1–0 result for the 3rd set. If the use of the Championship tie-break was not announced before the start of the match, all bets connected with it are refunded. Total sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Highest-scoring set All bets are determined by the official outcome of the 1st and 2nd sets. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Number of sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Player 1 to win at least one set Player 2 to win at least one set All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded To win the 1st set and win the match To win the 1st set and lose the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Match result and Total games Match result and Total sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Winner of the 1st set and the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. To lose the 1st set and win the match All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Any set to nil All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded Match correct score Set correct score Game correct score Correct score after the first two sets All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. Tie-break winner (2 outcomes) Tie-break correct score Whether there will be a tie-break in the match Whether there will be a tie-break in the set Total tie-breaks To win point number N in the tie-break All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. If the match format is changed (for example, a five-set match is played instead of a three-set match or vice versa), bets are refunded. To win point number N All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Total points in the 1st game of the 1st set All bets are determined by the official outcome of the 1st game in the 1st set. Whether there will be a deuce If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Race to N games All bets are determined by the official outcome of which of the players is the first to win the Nth number of games in a set. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Correct score after N games of the 1st set All bets are determined by the official outcome of the current score in the 1st set. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player to make the first break in the 1st set All bets are determined by the official outcome of the match. A service lost in a tie-break is not taken into account. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 to win game N on their serve Player 2 to win game N on their serve All bets are determined by the official outcome of the match. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Statistics Number of set points Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Number of match points Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 individual total aces Player 2 individual total aces Total aces Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. Player to serve ace number 1 Win on aces Aces handicap If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player to commit double fault number 1 Total double faults Player 1 individual total double faults Player 2 individual total double faults Win on double faults Double faults handicap Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 first-serve percentage total Player 2 first-serve percentage total Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Player 1 percentage of points won on first serve Player 1 percentage of points won on second serve Player 2 percentage of points won on first serve Player 2 percentage of points won on second serve Bets on statistical indicators are settled on the basis of the official result published on the official website of the tournament or federation. If one of the players ceases participation or is disqualified, all unsettled bets on markets whose outcomes had not been established before the interruption are refunded. Tournament Tournament winner To reach the final In tournament bets you need to guess the player who will take the highest place in the tournament according to the official results of the relevant Federation/League. If the tournament is not played in full, all bets are refunded, apart from the case where the Federation/League has declared the current results final — bets are then determined by the official result. If the tournament is not played in full and no winner is established, bets are refunded. UFC General Rules All bets are determined by the initial official result. Subsequent changes after the bout has finished (a protest, doping and so on) are not taken into account. If the number of rounds in the bout was changed, bets on the result of the bout and the method of victory remain valid, while bets on the number of rounds become void, except in cases where the settlement of bets was established earlier. If the fight was cancelled, all bets are void. If the bout is declared a "No contest", bets are void (apart from bets whose outcome had been established). Market Rules Bout winner (2 outcomes) All bets are determined by the official result of the bout. The outcome of the bout may be established by a judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. In the event of a draw, bets are refunded. Total rounds Bets are determined by the official result of the bout. A total of 0.5 equates to half of a 5-minute round, that is, to 2 minutes 30 seconds. If more than 2 minutes 30 seconds have elapsed in the round, a total of 0.5 is settled as "over". If the bout ends at exactly 2 minutes 30 seconds, the bet is refunded. Number of completed rounds All bets are determined by the official result of the bout. Settlement of the bet takes into account fully completed rounds. Fighter 1 to win early Fighter 2 to win early Win early All bets are determined by the official result of the bout. An early victory means a knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement. Winner on points All bets are determined by the official result of the bout. A win on points means a judges' decision (unanimous decision, split decision, majority decision). In the event of a draw, bets are settled as losing. Method of victory All bets are determined by the official result of the bout. An early victory means KO, TKO, TD, DQ or the opponent's retirement. A win on points covers a unanimous, split or majority decision. A draw covers outcomes based on the judges' scorecards: Unanimous Draw (all three judges score the fight as a draw); Majority draw (two judges score the bout as a draw, and one judge favours one of the fighters); Split draw (one judge scores the bout as a draw, and the two other judges favour different fighters); Technical draw (declared when a bout is stopped due to an accidental injury or another unforeseen event before a certain number of rounds has been completed). End of the bout All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the round just completed counts. If all rounds have been fought, "Full Fight" is settled as a win. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win in round Fighter 2 to win in round Win in round All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the round just completed counts. A win on points after all rounds have been completed is not equated with a win in the final round. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win in rounds (range) Fighter 2 to win in rounds (range) Win in rounds (range) All bets are determined by the official result of the bout. In bets on a win in a round you must select the interval of rounds in which the bout will end. If the bout ends between rounds, the final minute of the round just completed counts. A win on points after all rounds have been completed is not equated with a win in the final round. In the case of a technical draw or DQ, the last completed round counts. Fighter 1 to win by judges' decision Fighter 2 to win by judges' decision Win by judges' decision All bets are determined by the official result of the bout. A judges' decision covers: Unanimous decision (all three judges score the fight in favor of the same fighter). Split decision (two judges score the fight for one fighter, while the third judge scores it for the other fighter). Majority decision (two judges score the fight for one fighter, while the third judge scores it as a draw). Fighter 1 to win by unanimous decision Fighter 2 to win by unanimous decision Win by unanimous decision All bets are determined by the official result of the bout. A unanimous decision means that all three judges favour one and the same fighter. Fighter 1 to win by split decision Fighter 2 to win by split decision Win by split decision All bets are determined by the official result of the bout. A split decision means that two judges favour one fighter and the third judge the other. Fighter 1 to win by KO/TKP/DQ Fighter 2 to win by KO/TKP/DQ Win by KO/TKP/DQ All bets are determined by the official result of the bout. A knockout is deemed to be any permitted strike or combination of strikes that deprives the opponent of the ability to continue the bout. A technical knockout (TKO) is declared when: The referee stops the bout because the fighter is no longer defending against the opponent's strikes, in order to prevent further injury. The ringside doctor stops the bout due to excessive bleeding or another physical injury. The fighter's corner stops the bout for the safety of their own fighter. Fighter 1 to win by submission Fighter 2 to win by submission Win by submission All bets are determined by the official result of the bout. A submission is declared when: The fighter noticeably taps their hand or foot on the floor or on the opponent. A fighter verbally submits to the opponent or the referee. Fighter 1 to win in round number N or by judges' decision Fighter 2 to win in round number N or by judges' decision Win in round number N or by judges' decision All bets are determined by the official result of the bout. A judges' decision covers: Unanimous decision Split decision Majority decision Fighter 1 to win by KO/TKP/DQ in round number N Fighter 2 to win by KO/TKP/DQ in round number N Win by KO/TKP/DQ in round number N All bets are determined by the official result of the bout. A knockout is deemed to be any permitted strike or combination of strikes that deprives the opponent of the ability to continue the bout. A technical knockout (TKO) is declared when: The referee stops the bout because the fighter is no longer defending against the opponent's strikes, in order to prevent further injury. The ringside doctor stops the bout due to excessive bleeding or another physical injury. The fighter's corner stops the bout for the safety of their own fighter. Fighter 1 to win by submission in round number N Fighter 2 to win by submission in round number N Win by submission in round number N All bets are determined by the official result of the bout. A submission is declared when: The fighter noticeably taps their hand or foot on the floor or on the opponent. A fighter verbally submits to the opponent or the referee. The bout will end within the first minute All bets are determined by the official result of the bout. Round N will start All bets are determined by the official result of the bout. For settlement, the stated round must start. Fighter 1 to win by KO/TKP/DQ or on points Fighter 2 to win by KO/TKP/DQ or on points All bets are determined by the official result of the bout. Fighter 1 to win by submission or on points Fighter 2 to win by submission or on points All bets are settled according to the official outcome of the contest. Tournament Fighter N to claim the title All bets are settled according to the official outcome of the night's bouts. The stated fighter must win the title. All bouts to end early All bets are settled according to the official outcome of the night's bouts. Every bout must end early (knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub) or the opponent's retirement). If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. All bouts to end by judges' decision At least one bout to end by split decision N bouts to end by judges' decision All bets are settled according to the official outcome of the night's bouts. Only bouts that ended by a judges' decision count (unanimous decision, split decision, majority decision, unanimous draw, majority draw, split draw). If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. N bouts to end by KO/TKO N bouts to end by KO/TKO/DQ Total All bets are settled according to the official outcome of the night's bouts. Only wins by KO or TKO count. If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. N bouts to end by submission All bets are settled according to the official outcome of the night's bouts. Only wins by submission or by the opponent's retirement count. If any of the scheduled bouts is cancelled, all bets are refunded, apart from cases where settlement was made earlier. Volleyball General Rules If a match was stopped for any reason and not brought to completion within 12 hours of the originally scheduled start, all unsettled bets on markets whose outcomes could not be determined before the stoppage are refunded. If a match was moved or postponed by more than 36 hours from the originally scheduled start, all bets are refunded. Handicaps and totals are given in points, unless otherwise stated in the betting line. If the match regulations are changed (sets 1-4 are played to 21 points or vice versa), bets on such markets are settled at the accepted odds, and the rest are refunded: Match Winner; Set Winner; Correct Score; The "golden set" is not taken into account when settling bets. Market Rules Match winner Set winner All bets are settled according to the official outcome of the match. If the game regulations are changed, all bets are settled according to the official outcome of the match, apart from the situation where no winner of the game is established — bets are then refunded. Match points handicap Set points handicap Score difference All bets are settled according to the official outcome of the match. Handicaps are given in points, unless otherwise stated in the line. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Match total points Set total points Team 1 individual match total points Team 2 individual match total points Total points (odd/even) All bets are settled according to the official outcome of the match. Totals are given in points, unless otherwise stated in the line. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Sets handicap All bets are settled according to the official outcome of the match. If the match regulations are changed, bets are refunded. Number of sets Total sets All bets are settled according to the official outcome of the match. If the game regulations are changed and the number of sets is reduced, bets are refunded. Correct score Correct score after the first two sets All bets are settled according to the official outcome of the match. If the game regulations are changed, all bets are refunded, apart from those that had already been unconditionally determined. Race to N points All bets are settled according to the official outcome of which team is the first to reach the Nth point in a set. If the game regulations were changed, all bets are annulled, apart from those that had already been unconditionally determined. Whether there will be extra points All bets are settled according to the official outcome of the match. Extra points are deemed to be the 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15. If the match regulations are changed, bets are annulled. Who will win point number N When settling the bet, official information on which team wins the Nth point in a set is taken into account. If the point was not played, bets are annulled. Whether there will be a tie-break All bets are settled according to the official outcome of the match. The tie-break is deemed to be the 5th set in the match. If the match regulations are changed, bets are annulled. Qualification All bets are settled according to the official outcome of the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. Statistics All bets are settled according to the official outcome of the match. If the game regulations were changed, all bets are annulled, apart from those that had already been unconditionally determined. The "golden set" is not taken into account when settling bets. Team1 Aces Total Team2 Aces Total Aces Total Team1 Blocks Total Team2 Blocks Total Blocks Total Team1 Serve Faults Total Team2 Serve Faults Total Serve Faults Total Team1 Successful Attacks Total Team2 Successful Attacks Total Successful Attacks Total Tournament Tournament winner In tournament bets you need to guess the team that will take the highest place in the tournament according to the official results of the stated Federation/League. If the tournament was not held in full, all bets are annulled, apart from the case where the current results have been declared final by the Federation/League — bets are then settled according to the official outcome. If the tournament was not held in full and no winner is established, bets are annulled. Water Polo General Rules All bets are accepted on the regular time. If a match was stopped for any reason and not brought to completion within 12 hours of the originally scheduled start, all unsettled bets on markets whose outcomes could not be determined before the stoppage are annulled. If a match was moved or postponed by more than 36 hours from the originally scheduled start, all bets are refunded. Market Rules Match winner (3 outcomes) All bets are settled according to the official outcome of regular time. Handicap All bets are settled according to the official outcome of regular time. If, after the handicap has been applied, the result becomes a draw, the bet is settled as annulled. Regular time total Total (odd/even) Team1 regular time total Team2 regular time total All bets are settled according to the official outcome of regular time. If the total exactly matches the stated figure, the bet is settled as annulled. 0-0 is considered even. Team to score goal number N When settling the bet, official information on who scored the Nth goal in regular time of the match is taken into account. Race to N goals Information on which team is the first to score the Nth number of goals is used to determine the outcome. To Qualify All bets are settled according to the official outcome regarding the team's advance to the next stage of the tournament, as published on the tournament's official website. To advance, a team needs to play either one match or several matches. E-Football General Rules Bets are accepted on a computer game FIFA (football simulator with 2 players taking part in). Matches are played with the game settings "2 halves of 3 minutes each", or "2 halves of 4 minutes each", or "2 halves of 5 minutes each", or "2 halves of 6 minutes each", difficulty level "beginner". If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on a stopped match will be settled according to the general rules of settling interrupted events. Bets on re-match are accepted as for a new event. If a technical failure interrupts the live broadcast of the event (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from situations in which it is impossible to learn the final result of the match. E-Basketball General Rules Bets are accepted on the NBA 2K computer game (basketball simulator with 2 players). Matches are played in two formats with the following game settings: “4 quarters of 5 minutes, overtime lasts 3 minutes” “4 quarters of 8 minutes, overtime lasts 4 minutes” Match mode is set to “All-star”. If a match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events. If the video broadcast of the event is interrupted due to a technical fault (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from situations where it is impossible to determine the final result of the match. E-Hockey General Rules Bets are accepted on the NHL computer game (hockey simulator with 2 players participating). Matches are played with the following game settings: "3 periods of 3 minutes each" or "3 periods of 4 minutes each", the difficulty level and goalkeeper difficulty level are set to "Semi-Pro", the game style is set to "Arcade". If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events. If the live broadcast of the event is interrupted due to a technical failure (a dropped connection, DDoS and so on), this is not grounds for cancelling bets, apart from cases where it is impossible to determine the final result of the match. E-Cricket Market Rules Match winner If a match is not completed for any reason and there is no official result, bets are annulled. If a tie is recorded and the winner is determined by means of a Super Over or something similar, bets are settled by that announced result. In the event of disruptions due to technical problems, where no official winner is announced, bets are annulled if the match cannot be resumed within 4 hours of the original start and a winner announced. Runs in the innings The innings must be played in full, apart from cases where the batting team is all out or has reached its target — otherwise bets are annulled, unless settlement has already been determined. Runs in the next over The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless this market's outcome has already been determined. Penalty runs count only when they are attributed to a specific delivery within that over. Fall of Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If the Innings is completed or the batting team reaches its target then the final innings score will be deemed the result for settlement purposes. Fours in the innings Sixes in the innings The innings must be played in full, apart from cases where the batting team is all out or has reached its target — otherwise bets are annulled, unless settlement has already been determined. Runs off ball x All runs attributed to that ball count; the ball must be legal and completed. Any illegal deliveries (wides and no-balls) do not count as balls for the purposes of this market. For example, even if two wides are bowled in that over, only 6 legal balls will still be bowled in the over. For clarity: if the named ball is a wide followed by a boundary four, the market outcome will be settled as 5. The ball must be bowled legally for bets to be valid. If the named ball is a no-ball and leads to a free hit, runs scored off the free hit count; for example, if the ball is a no-ball followed by a six off the free hit, the market outcome will be 7. Method of dismissal The methods of dismissal include only: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out — any wicket not named is deemed "Other". If a batsman retires, this does not count as a dismissal for settlement purposes. The market is settled by the method of dismissal for the stated wicket number, regardless of whether the players are different due to retirements or for other reasons. If the innings ends without the named wicket falling, all bets are annulled. Most fours Most sixes For bets to be valid an official match result is required, unless settlement has already been determined (the team batting second has already exceeded its target. Fours/sixes in a Super Over do not count). Fours in the match Sixes in the match For bets to be valid an official match result is required, unless settlement has already been determined (the total has already been exceeded). Only boundary fours scored off the bat count — overthrows, all-run fours and extras do not count. Fours/sixes scored in a super over do not count. Batsman's fours Batsman's sixes Only boundary fours/sixes scored off the bat count — overthrows, all-run fours and extras do not count. Fours/sixes struck in a Super Over do not count. Four in the next over Six in the next over Only fours/sixes attributed to batsmen count. Byes, leg byes or wides do not count. Fours struck off a no-ball count if the four is attributed to the batsman. The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless the outcome has already been determined. Overthrows are not credited to the batsman and therefore do not count for the purposes of this market. If a single delivery in the over produces six runs in total but it is not a six struck by the batsman, this does not count for the purposes of this market. Wicket in the next over The over must be played in full, apart from cases where the batting team is all out or has reached its target within the over, unless this market's outcome has already been determined. Two-over Cricket General Rules The format of every event is: team 1 bats for one over (exactly 6 balls) then team 2 bats for one over. It is not possible for a team to bat fewer than 6 balls in their over. Market Rules Match Winner If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then "draw" is deemed the winner. Draw No Bet If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then the market will be voided. Total Runs The number of earned runs in the match. Wagering on individual totals of teams and exact number of earned runs is offered. Total Wickets The number of fallen wickets in the match. Wagering on individual totals of teams is offered. Total 4s The number of 4s earned in the match. Wagering on individual totals of teams is offered. Total 6s The number of 6s earned in the match. Wagering on individual totals of teams is offered. Method of First Wicket of the Team Applies to the type of wicket dismissal for the 1st wicket lost in specified team's over; If no wicket is lost in the over, the bet will be void. Virtual Kabaddi Market Rules Match winner (2 outcomes) All bets are settled according to the official results of the match, including extra time. Match Winner (3-Way) Half Winner (3-Way) Regular time double chance First half double chance All bets are settled by the official result of regular time, without extra time being taken into account. Handicap Regular Time Handicap Half Time Winning margin All bets are settled by the official result of regular time, without extra time being taken into account. If the result falls within the handicap spread, bets are subject to annulment. All methods of scoring count. Regular time total First half total Total (odd/even) Team1 Total Team2 Total All bets are settled by the official result of regular time, without extra time being taken into account. If the result falls within the total spread, bets are subject to annulment. All methods of scoring count. Match result and total All bets will be settled by the official result of regular time, without extra time being taken into account. First half and regular time result All bets are settled by the official result of each half of the match, without extra time being taken into account. Highest-scoring half When settling the bet, the official result of each half of the match is taken into account, without extra time. Replay Bets General Rules Bets on real matches that have already been played earlier. Randomly selected matches are offered for betting. The most striking moments of the match are shown. How the teams are designated — as home or away — is of no significance. If the order of the teams is stated in reverse, this is not grounds for refunding bets. Replay bets in Basketball All bets are settled according to the Settlement Rules for basketball. Replay bets in Counter-Strike Map replay from one Round of the match. A kill by the bomb, friendly fire, and also kills made after regular time on the timer has ended, do not count as a kill. All bets are settled according to the Settlement Rules for Counter-Strike. Replay bets in Football All bets are settled according to the Settlement Rules for football. Replay bets in Cricket All bets are settled according to the Settlement Rules for cricket. Cricket Roulette General Rules The event takes place in the format of a single virtual innings. The virtual field is divided into red and black zones, and each of them has its own run value (points from 1 to 18). A wicket corresponds to 0 runs. Each of the teams (team No. 1 and team No. 2) bowls 6 balls — ball No. 1, ball No. 2, ball No. 3, ball No. 4, ball No. 5 and ball No. 6. The winner is the team that has scored the greatest total number of runs. Market Rules Match result (3 outcomes) All bets on the match are settled by the final result of the virtual event. If a tie is recorded, dead-heat rules apply. Team total runs Bets are settled by the combined number of runs (points) the team scored in innings No. 1. When settling the bet, only runs (points) scored by one team (team No. 1 or team No. 2) are taken into account. Handicap (0) Bets are settled by the final result of the virtual event. A handicap bet is deemed winning if the game ends in a victory for the selected team with the handicap. A handicap bet will be annulled if the event ends in a tie. Team colour on ball No. Bets are settled by the colour of the zone (red or black) the ball landed in on each individual delivery. All bets are settled by the team bowling in innings No. 1. Exact number of team runs on ball No.: Bets are settled by the exact number of runs (points) scored separately on each delivery. A wicket equals 0 runs (points). Number of team runs on ball No. (Odd/even) Bets are settled by the combined number of runs (points) scored by the team separately on each delivery. All bets are settled depending on whether the number of runs (points) is odd or even. Zero (a wicket) is considered an even number. Team low or high zone on ball No. All bets are settled by the zone the ball landed in. Low zones comprise values from 1 to 9 runs (points). High zones comprise values from 10 to 18 runs (points). Team segments on ball No. Bets are settled by three selected zones the ball must land in. The bet is deemed winning if the ball lands in one of the three selected zones. RULES FOR OPENING A GAMING ACCOUNT AND DEPOSITING FUNDS 42. To open a gaming account, the Client is obliged to: Complete registration on the server in the relevant section of the website; Fund the gaming account through a betting shop, by bank transaction or by means of electronic payment methods (for details, see the "Deposits" section). The Player sets the password to the gaming account during registration on the website. Such a password may contain any characters, and the Player may change it at any time on the site after completing the authorisation procedure. All transactions on the gaming account will be carried out in the currency the Client selected during registration. After funding a deposit at the cash desk, by bank transfer or by means of electronic payment methods, the gaming account will be credited on the server: within 30 minutes of funds being deposited through a betting shop of the Bookmaker; within 30 minutes of the account being funded by means of electronic payment methods; after the money has actually arrived in the company's account via bank transfer and credit-card deposits. All costs associated with money transfers are borne by the Client. To avoid disputes, keep the transfer receipt for 3 years. The Bookmaker bears no responsibility if the gaming account was not credited within the established period through the fault of third parties or as a result of force majeure (authorisation centres, communication channels and so on). To deposit a gaming account the personal data of a payment card must match with the personal data of the gaming account. To fund an account by means of Visa, MasterCard, SafeCharge or ECommPay, the Client does not need to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any monetary payments into the currency of the gaming account from any other currency at the prevailing interbank rates. Payment cards must be enabled for transactions on the Internet. If they are not, contact your bank to lift the restrictions on online transactions. The duration of a transaction to fund a gaming account with the Bookmaker and the amount of the commission may vary. The current terms for transactions are always shown on the "Deposits" page. If the Client carries out "empty" and inappropriate transactions to fund the gaming account, the Company reserves the right to set individual commissions for the Client's future financial transactions, but no more than 5% + 0.4 EUR (equivalent in the currency of the gaming account) per transaction. The Company is not responsible for any additional commissions and restrictions on the part of financial intermediaries. The Client may familiarise themselves with additional terms and tariffs at the relevant financial institutions. The Company reserves the right to cancel a Client's deposit made via the selected payment system and to return the funds back to the card if suspicions of fraud arise or the card's personal details do not match those of the gaming account holder. Bets placed in such a case are settled at odds of 1. Where there is a suspicion of financial fraud, in particular (but not exclusively) regarding the unauthorised use of payment methods, "carding", manipulation of game results or any other form of fraudulent financial activity, the Bookmaker reserves the right to block all funds in the Player's account until the fraud investigation is complete. If the fact of fraud is confirmed, the Bookmaker reserves the right to confiscate all funds from the Player's account without prior notice. Such measures may be applied in order to reduce the losses caused to the Bookmaker and to preserve the integrity of the Website. If funds are credited to the Client's gaming account with a delay, please contact the support service without delay. 54.1. If the Bookmaker transfers, sells or ceases its activity or any part of it, the Bookmaker reserves the right to transfer the Client's gaming account in full (including the Bookmaker's obligations to the Client) to its third-party partners and/or subcontractors in order to preserve the provision of its services to its Clients. RULES FOR ACCRUAL OF WINNING AND WITHDRAWAL MONEY FROM ACCOUNT 55. Winnings on settled bets are credited immediately after the results of the event are announced on the official websites. You may submit a request to withdraw any amount from your account within its balance. The payout will be made in the same currency you stated during registration. A withdrawal can be received: by bank transfer to the Client's bank account within 1-3 banking days of the withdrawal request being submitted; by transfer via one of the electronic payment system accounts within one working day of the request being submitted (for details, see the "Withdrawals" section) Deposits and withdrawals must be carried out in one and the same currency and by means of one and the same payment method. A withdrawal from the gaming account takes place only after it has been confirmed that the holder of the gaming account with the company is at the same time the holder of the payment system accounts. It is categorically prohibited to make money transfers in favour of other persons, regardless of the degree of kinship. All costs of transferring funds are borne by the recipient and are deducted from the transfer amount, apart from cases where the WebMoney payment system is used for the withdrawal. The Client bears responsibility for providing accurate information when submitting a withdrawal request. To carry out a withdrawal transaction from the gaming account via the selected payment system, the Client must complete the verification procedure. To do so, you need to upload a colour photograph of your passport and photographs of the front and back of the credit / debit card that was used to fund the account. Please note that all data must be clearly visible, and the Client is obliged to conceal the middle 8 digits on the front of the card and the 3 security code digits on the back. If for any reason the Client refuses to undergo verification, the Company will provide comments as to exactly what needs to be corrected. The current terms, provisions and commissions for withdrawal from the gaming account may change and are always shown on the "Withdrawals" page. If the Client carries out "empty" and inappropriate transactions to fund the gaming account, the Company reserves the right to set individual commissions for the Client's future financial transactions, but no more than 2% or 5 EUR (equivalent in the currency of the gaming account) per transaction, whichever of the amounts is greater. To withdraw funds from the gaming account to VISA or MasterCard, the Client does not have to hold a bank account in the currency of the gaming account. International payment systems independently and automatically convert any monetary payments into the currency of the gaming account from any other currency at the prevailing interbank exchange rates. To withdraw funds from the gaming account, the Client is obliged to use the same payment card that was used to fund the gaming account. If your card details have changed or the deposit was made via a card of another payment system, fund the gaming account with the minimum amount using any valid payment card (issued in any currency) in order to "open" the transaction for withdrawal from the gaming account. Withdrawal to certain cards is restricted by the bank. Withdrawal to MasterCard is not available for all countries and issuing banks. If you wish to withdraw more than 15,000 EUR (or its equivalent in another currency), the Bookmaker reserves the right to split the payout and to transfer the withdrawal amount in daily instalments not exceeding 15,000 EUR (or its equivalent in another currency) per day, until the withdrawal amount has been paid in full. The transaction amount may be limited by the bank. The Bookmaker reserves the right to combine 2 or more transactions into one. Funds arrive in the Client's bank account within 3-6 working days. Where there is a suspicion of fraud (multi-accounting, the use of any software for automated betting, arbitrage betting, where the Client's gaming account is not used for betting and other products offered by the Bookmaker, abuse of bonus programmes and so on) - the Bookmaker reserves the right to suspend transactions and/or payouts on the gaming account for the period of the betting-activity check until it is complete". The Bookmaker reserves the right to declare the concluded agreement void (including bets placed before or after the start of the event), to refuse to perform the obligations under such an agreement (in particular to refuse to pay out any winnings) or to refuse to refund any bet placed, if: 1. The Bookmaker has established that the betting agreement, the bet or the winnings relate to the outcome of an event: • a) in which the Client participates as an sportsman, or • b) in which a sports club takes part where the Client is an owner, coach, official or player, or • c) in respect of which the agreement was concluded by the Client on behalf of a person specified in subparagraph "a" or "b" of this paragraph. This rule applies regardless of when exactly the Bookmaker learned that the Client is one of the persons specified. 2. If the Bookmaker has a reasonable suspicion regarding the presence of an unfair event during the event or the influence of an unfair event on the outcome of the event, and the Client and the Bookmaker have concluded a betting agreement, the Bookmaker reserves the right to consider the bet (in full or in any part of it) on the outcome of such an event doubtful, which entails suspension of the settlement of winnings and payment of winnings to the Client in respect of such a bet until the completion of all investigations initiated by the Bookmaker or other persons in connection with suspicions regarding an unfair event. If such an investigation confirms the fact of unfair sporting competition during the event or the fact that an unfair event influenced the outcome of the event, then the Bookmaker is entitled to refuse to refund the bet and to pay out winnings to the Client in respect of such an event, and is also entitled to apply to law enforcement bodies to investigate the Client's involvement in the unfair event and to hold them liable as provided by law. If these investigations are not completed within 1095 days from the moment the Bookmaker deemed the bet or part of it doubtful, then the Bookmaker declares the doubtful bet void (null) at the Client's written request and refunds the bets to the Client. 3. For the purposes of paragraph 67 of these Rules: • a) an unfair event covers a situation (but is not limited to it) where the outcome of the event was fully or partly determined in advance as a result of collusion between its participants and / or a third party, or where there was a fixed match, as defined in the rules for holding the relevant sporting events, or where there was unlawful influence on the outcome of an official sporting event or another event; • b) the Bookmaker's suspicion regarding the presence of an unfair event is deemed reasonable, in particular in a situation where such a suspicion comes from a national, international or foreign organisation specialising in detecting, preventing or countering fixed matches or other sports with a predetermined outcome (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL). 4. It was determined that • one Client has several gaming accounts (multiple registration, multi-accounts), including under a new name. The Bookmaker does not advise two or more Clients to bet from a single IP address (one device, a local network); • one Client uses the data of other persons to register new gaming accounts, including members of their family; • bets are placed by a group of Clients acting in collusion, with the aim of circumventing the restrictions set by the Bookmaker; • there is a suspicion that the Client is using any software that automates the process of placing bets; • uses a game account to play in arbitration situations; • the gaming account is not used for betting and other products offered by the Bookmaker; • loyalty programmes are used improperly; 5. The Bookmaker has lost trust in the Client. If the Client is unable to explain the history of the bet during a check of its good faith, on the basis of what principles it was made, what the Client was guided by when concluding the bet, why they became interested in this event, or any other questions connected with the bet placed that the Bookmaker's network considers it necessary to put to the Client. If the answers provided by the Client leave doubts as to the honesty of the bet placed, this entails a loss of the Bookmaker's trust in respect of that Client. Evidence of the above may rely on the size, volume and structure of bets with the Bookmaker. A decision taken by the management of the Bookmaker on any of the matters listed (if there is one) is final. If for any reason the Client has a negative balance, the Bookmaker reserves the right to take this into account before making any payouts to that Client. 6. The Bookmaker's network bears no responsibility for losses and damage that Clients or a third party may sustain as a result of technical failures caused, in particular, by virus attacks or other malicious actions directed at this website, failures on the part of the software provider (third parties) and others. If winnings that do not belong to the Client are credited to the Client's account by mistake as a result of a technical error, including one by the software provider (a third party), the Bookmaker's network is not obliged to pay out such winnings to the Client. The Bookmaker's network reserves the right to suspend, withdraw or cancel any payouts or winnings obtained as a result of the intentional or unintentional exploitation of technical failures or vulnerabilities. The Client is obliged to return all such erroneous winnings and payouts that have been withdrawn, and the Bookmaker's network is entitled to recover them, including from subsequent account deposits. In the event of funds being credited incorrectly and/or of any technical errors or vulnerabilities being discovered, the Client is obliged to notify the Support Service. The right to determine whether an obvious or hidden technical error was made in a particular case, or not, belongs exclusively to the Bookmaker's network. 7. From the moment a violation of subparagraph 2.2. of paragraph 2 of these Terms and Conditions, the Betting Company immediately refuses further participation in the game to the Client who has violated the condition set forth in subparagraph 2.2. of paragraph 2 of these Terms and Condition and blocks his gaming account. The Bookmaker reserves the right to apply clause 67.7 of the Rules and Conditions of Play in respect of previously registered Clients at any time, starting from the moment the Bookmaker becomes aware of a violation committed by the Client. If participation in the game is refused on the basis of clause 67.7 of the Terms and Conditions, all the Client's active bets are settled at odds of "1", after which the Client's gaming account is settled and blocked. To withdraw from the gaming account, the Client is obliged to use for betting at least one hundred (100) percent of the funds from the deposit amount the Client had paid in at the moment of sending the withdrawal request to the Bookmaker. The Bookmaker reserves the right to withdraw funds from the Client's account by any means at its own discretion, in particular to determine the commission and limits on the number and amount of transactions. The Bookmaker reserves the right to verify the identity of the gaming account holder and to suspend transactions and/or payouts on the gaming account for the period of verification.Initial verification is carried out to make sure that the gaming account was opened with genuine data and that the Client has already reached the age of 18. To prove their identity, the Client may upload in the settings of their gaming account a photograph of the civil passport of their country of residence or of a national identity document.The name, surname, photograph, date of birth and document number must be clearly legible on the document. Only colour images of documents are accepted for consideration — black-and-white scans and copies are not accepted. Each page of the document should be shown in full. If the Player does not submit the information requested by the Company within 14 (fourteen) calendar days from the day they received a request\email\call from the Company regarding verification, the Company is entitled to regard this as a violation of the Rules, to stop providing services and to annul all winnings; the Player will in that case be refunded only the deposit portion of the funds they credited to the gaming account. As soon as the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Company's Website. If, during a Player's verification, the Company has found/established that the person in whose name the account was opened did not use it themselves, that is, did not personally play (did not make deposits/did not place bets) and/or is not aware of the details of the game history, the Company is entitled to declare void and cancel all bets on the account, retaining only the deposit funds, even after the official result of such bets has become known. Such a Player will be allowed to withdraw only the deposit portion of the funds they credited to the gaming account. After the deposit funds have been successfully withdrawn, the Player's account is closed. The Company may also subsequently refuse such a Player registration on the Website. The Company reserves the right to carry out verification via video link, during which the document and the identity of the account holder may be checked in real time. During such video verification the Client must guarantee an adequate connection quality, keep their face uncovered (without glasses and other accessories) and be able to present identity documents opened out, live. If video verification becomes necessary, the Client will be invited to choose a convenient date and time within the following 7 days from the moment of the request, from among the time slots the Company provides. At the Client's request and where there are valid grounds, the Company may extend the verification period once by 14 additional days (the suspension of transactions and/or payouts on the gaming account being maintained meanwhile). If the Client does not choose an offered slot, does not request an extension or does not complete verification, the Company is entitled to consider this a breach of the rules, to stop providing services to the Client, to cancel all winnings and to refund only the deposit amount the Client credited to the gaming account. After the deposit funds have been successfully withdrawn, the Client's account is closed. In addition, such a Client may subsequently be refused registration on the Website. Where necessary, the Bookmaker may at any time demand additional proof of identity, regardless of the fact that the Client has already completed initial account verification. The list of additional documents includes (but is not limited to): a digital photograph of the Client with their passport, a driving licence, a birth certificate, an international passport, a utility bill, a bank statement for the account / card and so on.The time frames for verifying a gaming account are determined separately for each gaming account. If the Client refuses (evades) the identity confirmation procedure, provides documents belonging to others or forged documents (altered by means of various programs and graphics editors), the Bookmaker may take a decision to annul all bets placed by the Client and to return all transferred funds to the gaming account. INACTIVE ACCOUNTS A gaming account is considered inactive ("Dormant") if, for more than a year (12 months), no I) successful deposits, II) bets on events or online games, III) withdrawals have been recorded on it. In line with industry standards, servicing your account remains free of charge while you actively use the Bookmaker's network products. When, however, the account takes on the characteristics of a "dormant" one, an administrative fee for servicing an inactive account will be deducted from its positive balance to cover administrative costs. If the account balance is zero, no fee is charged. The holder will be notified of the account's inactive status and of the first deduction of the servicing fee by means of the contact details they stated in their profile and confirmed. The administrative fee will be deducted from a positive account monthly, starting from the 7th day after the first notification of inactive status, and until the funds in the account are exhausted or it becomes active again. Simultaneously with the first deduction from an inactive account, all bonus campaigns are also deactivated, and bonuses and any other points or accumulations of funds in promotions, loyalty programmes or other programmes or campaigns previously activated on that gaming account are cancelled. The account holder is entitled at any time to withdraw a positive balance by the available payment methods, provided the remaining clauses of these rules are observed. The holder of an inactive account may "activate" it at any time by making I) a successful deposit, II) a bet on an event or online game, III) a withdrawal of funds. The fee for servicing Inactive accounts is charged in Euros and amounts to 6 Euros (or the equivalent in the currency of the gaming account). Such an equivalent is calculated by converting the stated amount into Euros at the company's internal exchange rate at the moment the account servicing fee is to be deducted. If the account balance is less than 6 Euros (or the equivalent in the currency of the gaming account), the remainder is debited from the account until the balance reaches 0 Euros (or the equivalent in the currency of the gaming account). The Operator reserves the right to close an Inactive account (to terminate its servicing and access to it) after the account balance has fallen to zero. COMMUNICATION WITH THE CUSTOMER SUPPORT SERVICE OF THE BETTING COMPANY When contacting the Bookmaker's Customer Support Service (hereinafter — the Support Service), the Client must behave politely towards the Support Service operator and other employees of the Bookmaker, in particular by formulating their questions clearly and to the point, and must also comply with the requests of the support service operator or another employee of the Bookmaker.The Support Service operator assists the Client exclusively in relation to a betting agreement already concluded or to the possibility of concluding and performing a betting agreement, and is entitled to refuse to advise on other matters. During a conversation with the Support Service operator the Client undertakes: a) not to use obscene or vulgar expressions; b) not to insult the operator or degrade their dignity; c) do not threaten the operator or other employees of the Betting company; d) not to approach the Support Service operator on matters unconnected with a betting agreement or with the possibility of concluding and performing a betting agreement; e) not to abuse the right to contact the Support Service and not to hinder its normal operation (repeated approaches, spam, flooding and so on). If the Client breaches Clause 80 of these Rules while communicating with the Support Service operator, the operator: a) warns the Client that their conduct breaches these Rules; b) demands that the breach cease and warns the Client of the consequences provided for by clause 82 of these Rules should the Client continue to breach these Rules. If the operator has warned the Client but they continue to breach Clause 80 of these Rules, the operator takes a decision to suspend temporarily the Client's right to contact the Support Service for a period of between 1 day and 3 months. The operator's decision is final.The Bookmaker is entitled to apply technical means to block such a Client's access to Support Service enquiries automatically. The Bookmaker does not notify the Client of the restoration of their right to contact the Support Service. CASHOUT The "CashOut" option allows your bet to be settled before its outcome becomes known. The size of the "CashOut" depends on the course of events and on changes in the odds in the game you have selected. It may turn out to be either larger or smaller than your original stake. The "CashOut" option can be used only for your unsettled bets. The "CashOut" option will work both for Pre-match bets and for Live bets. If you have several bets placed (a single bet and an accumulator, or several single bets and accumulators), the "CashOut" option will be available separately for each of those bets. The "CashOut" option is available only for the accumulator as a whole, not for its individual events. If some event in the accumulator has ended in favour of your bet, the "CashOut" option will be available so that you can lock in the profit you have already won. The "CashOut" option is offered on condition that the markets on which you placed bets still remain open. You can use the "CashOut" option for your unsettled bets in the "Account History" tab. The settlement amount will be shown next to each of your bets for which "CashOut" is available. The Bookmaker does not guarantee that the "CashOut" option will be available at any given moment. If your "CashOut" request for an individual bet is granted, your bet will be settled instantly and the corresponding amount of funds credited to your gaming account. In that case the outcome of the selected event will no longer affect the settlement of that bet. The Bookmaker reserves the right to accept or reject any "CashOut" request in respect of any sports, competitions or markets. Early payout A bet is settled early as winning if the team you backed gains a two-goal advantage during regular time. As soon as a team goes two goals ahead, a five-minute countdown starts. If during those five minutes the second goal is not cancelled (through VAR or other official decisions), the bet will be settled early. If the team that led by two goals ultimately does not win in regular time or squanders that advantage, all bets previously settled early as winning remain valid and are not subject to review. Early payout is offered exclusively for pre-match bets on the sport "Football». Early payout applies only to the "Match Result" (1X2) market, in particular to bets on the outcomesW1 and W2. If early payout is available for a specific match, a lightning icon and the label " will appear next to the "Match result" marketEarly payout" next to the "Match result" market. Early payout is provided only for individual events and/or tournaments determined by the bookmaker at its own discretion. The list of events to which early payout applies may change at any time without prior notice. The early payout feature is available for Single bets, Parlay bets, and System bets ANNEX NO. 7. OLYMPIC GAMES The "Olympic Games winner" bet. You are invited to bet on which participating country will take first place in the final medal standings (see the medal table at the end of the Olympics). If several participating countries become winners at once, bets on those countries winning are settled at odds of 1. You are invited to bet on the places participating countries will take in the final medal table. The "Who is higher" bet. You are invited to determine which of the participating countries will end up higher in the final medal table. If both participating countries take the same place, settlement is at odds of 1. If not all sets of medals have been contested, bets on the events "Winner", "Who is higher", total gold medals and total of all medals, and the comparison of the number of gold medals, are settled at odds of 1. In the event of the disqualification of an Olympic Games participant (regardless of its grounds and of when the disqualification decision was taken), all unsettled bets on such a participant are settled as a loss. ANNEX NO. 9. CHAMPIONS LEAGUE. Wagering "Which team will be higher by the end of the Champions League".This bet is presented as a "match" between two teams, in which a team's win means that it finished its run in the tournament at a later stage than its opponent. If neither of the two teams reached the round of 16, the one that took the higher place in its group wins. If both teams took the same place in their groups, the result of the "match" is recognised as a draw. If both teams qualified for the play-offs and finished the tournament at one and the same stage (apart from the final), the result of the "match" is likewise considered a draw. If, however, both teams reach the final, the one that becomes the winner of the Champions League wins. Wagering "Champions League group stage statistics".If one or several Champions League group-stage matches are cancelled, all bets on group-stage statistics are subject to refund. If one or several matches are interrupted and not completed before the end of the Champions League group stage, all bets on group-stage statistics are likewise refunded. If, however, a Champions League group-stage match is moved to a neutral field or to the opposing team's field, all bets on group-stage statistics remain valid. ANNEX NO. 11. WORLD CHAMPIONSHIP (EUROPEAN CHAMPIONSHIP). The game "Score (will miss) the biggest (smallest) number of goals", "How many will score (miss) goals": You are invited to predict the team (player) that will score the most (fewest) goals during the final tournament or the group stage, and also to determine how many goals the team will score by the end of the tournament or the group stage. Goals scored in extra time (two additional halves of 15 minutes) count. Goals scored in a penalty shoot-out are not taken into account. If it is impossible to determine a winner — several teams score (concede) the same highest (lowest) number of goals — then all bets on those teams are settled at odds of 1. The remaining bets are considered lost. You are invited to predict the player who will score the most goals in the final tournament. Goals scored in extra time (two additional halves of 15 minutes) count. Own goals and goals scored in a penalty shoot-out are not taken into account. If it is impossible to determine a winner — several participants score the same highest number of goals — then all bets on those participants are settled at odds of 1. The remaining bets are considered lost. The game "Which team will perform better at the end of the tournament."This game is presented as a "match" between two teams, where a team's win means that it finished its run in the tournament at a later stage than its opponent. If neither of the two teams gets out of its group, the one that took the higher place in its group wins; if, however, they took the same places in their groups, the winning outcome will be "Draw". If both teams reach the play-offs and finish the tournament at one and the same stage, the outcome will be "Draw". Game "Statistics of the group tournament of the World Championship (European Championship)."If one or several group tournament matches are cancelled, all bets on group tournament statistics are subject to refund. If one or several matches are interrupted and not completed before the end of the group stage, all bets on group tournament statistics are likewise refunded. The game "Team composition."You are invited to predict the footballer who will make the official list of 23 players for participation in the final tournament of the World Cup (European Championship). The results are determined on the basis of the team's official list published by the organising committee (on fifa.com for the World Cup and uefa.com for UEFA). Any subsequent changes are not taken into account.